Gente eu fiz um hack com o seguintes codicos

// Source Code: WE11ington

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

#define DeviceGame 0x0090AF20
#define LTClientEXE 0x00485DD0
#define LTClientDLL 0x377FE9F0
#define GameStatus 0x3780C6E8
#define EspName1 0x3736999C
#define EspName2 0x37369A36
#define NoRecoil 0x3746139C
#define NoReload 0x374AD104
#define SuperBullets 0x374A7E06
#define Invisible 0x378165F5
#define GlassWalls 0x005721CA


int Nomes, Invisivel, SemCoice, SemRecarregar, SuperMunicao;

void Trapaca1 (void)
{
if (GetAsyncKeyState(VK_NUMPAD1)&1)
Nomes = !Nomes;

if ((*(BYTE *)GameStatus == 1) && Nomes) {
memcpy((void *)EspName1, (void *)(PBYTE)"\x90\x90", 2);
memcpy((void *)EspName2, (void *)(PBYTE)"\x90\x90", 2);
} else {
memcpy((void *)EspName1, (void *)(PBYTE)"\x75\x21", 2);
memcpy((void *)EspName2, (void *)(PBYTE)"\x75\x05", 2);
}
}

void Trapaca2 (void)
{
if (GetAsyncKeyState(VK_NUMPAD2)&1)
Invisivel = !Invisivel;

if ((*(BYTE *)GameStatus == 1) && Invisivel) {
memcpy((void *)Invisible, (void *)(PBYTE)"\x01", 1);
} else {
memcpy((void *)Invisible, (void *)(PBYTE)"\x00", 1);
}
}

void Trapaca3 (void)
{
if (GetAsyncKeyState(VK_NUMPAD3)&1)
SemCoice = !SemCoice;

if ((*(BYTE *)GameStatus == 1) && SemCoice) {
memcpy((void *)NoRecoil, (void *)(PBYTE)"\x90\x90\x90\x90", 4);
} else {
memcpy((void *)NoRecoil, (void *)(PBYTE)"\xD9\x44\x24\x10", 4);
}
}

void Trapaca4 (void)
{
if (GetAsyncKeyState(VK_NUMPAD4)&1)
SemRecarregar = !SemRecarregar;

if ((*(BYTE *)GameStatus == 1) && SemRecarregar) {
memcpy((void *)NoReload, (void *)(PBYTE)"\x90\x90\x90\x90\x90\x90", 6);
} else {
memcpy((void *)NoReload, (void *)(PBYTE)"\x0F\x84\xB1\x01\x00\x00", 6);
}
}

void Trapaca5 (void)
{
if (GetAsyncKeyState(VK_NUMPAD5)&1)
SuperMunicao = !SuperMunicao;

if ((*(BYTE *)GameStatus == 1) && SuperMunicao) {
memcpy((void *)SuperBullets, (void *)(PBYTE)"\x90\x90\x90", 3);
} else {
memcpy((void *)SuperBullets, (void *)(PBYTE)"\x0F\x94\xC0", 3);
}
}

void Trapacas (void)
{
HMODULE AguardarCShell;
do {
AguardarCShell = GetModuleHandle("CShell.dll");
Sleep(100);
} while (!AguardarCShell);

while (1) {
Trapaca1 ();
Trapaca2 ();
Trapaca3 ();
Trapaca4 ();
Trapaca5 ();

Sleep(100);
}
}

BOOL APIENTRY DllMain (HINSTANCE hInst /* Library instance handle. */ ,
DWORD reason /* Reason this function is being called. */ ,
LPVOID reserved /* Not used. */ )
{
switch (reason) {
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Trapacas, 0, 0, 0);
break;

case DLL_PROCESS_DETACH:
break;

case DLL_THREAD_ATTACH:
break;

case DLL_THREAD_DETACH:
break;
}

/* Returns TRUE on success, FALSE on failure */
return TRUE;
}



eu compilei no D C++ deu certo mais quando eu entro no jogo ele nao faz nada eu aperto os numpad ele nao faz nada alguem me ajuda por favor


vlwwwwwwwwwwwwwwwwwwwwwww