Do an easy menu centered around a structure. Think Hmmm what would be needed for a single menu Item?
struct MenuItem{
int X
int Y
string name,
char Opt[];
}
Well I've been working on Combat arms hacks, but mainly just Menu designs, but I'm having this big problem I don't know the Base Structure to start with...
Wouldn't it be something like,
Can someone be kind enough to help me.Code:#include <iostream> void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice) { return; }
Please nothing like "Go learn C++" or "Read a Book", I can't because I'm one of the special kids who doesn't really learn much from reading, I learn from doing.
Thank you for your time,
xGhost
[IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]
[IMG]https://i714.photobucke*****m/albums/ww144/sandro911/Signature.png[/IMG]
I mean it in the way of the things that should go, like the EndScene and things like that.
[IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]
[IMG]https://i714.photobucke*****m/albums/ww144/sandro911/Signature.png[/IMG]
build your menu data structures before your methods and functions.
for example, I had the a few fields for my base class, contained within an array:
-Name
-Description
-Modifier
-Hotkey
-Validation scheme
-Friendly name mask
After you have your base items, you may want to categorize it into a category.
build from the ground up, not from the sky down.
Last edited by freedompeace; 01-19-2011 at 05:40 AM.