Thread: Base Structure

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  1. #1
    -xGhost-'s Avatar
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    Base Structure

    Well I've been working on Combat arms hacks, but mainly just Menu designs, but I'm having this big problem I don't know the Base Structure to start with...

    Wouldn't it be something like,
    Code:
    #include <iostream>
    
    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
    
    		return;
    }
    Can someone be kind enough to help me.
    Please nothing like "Go learn C++" or "Read a Book", I can't because I'm one of the special kids who doesn't really learn much from reading, I learn from doing.

    Thank you for your time,
    xGhost
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    whatup777's Avatar
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    Do an easy menu centered around a structure. Think Hmmm what would be needed for a single menu Item?

    struct MenuItem{
    int X
    int Y
    string name,
    char Opt[];
    }
    Quotes I live by.


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    mhm

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  3. #3
    -xGhost-'s Avatar
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    I mean it in the way of the things that should go, like the EndScene and things like that.
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    freedompeace's Avatar
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    Quote Originally Posted by -xGhost- View Post
    Well I've been working on Combat arms hacks, but mainly just Menu designs, but I'm having this big problem I don't know the Base Structure to start with...

    Wouldn't it be something like,
    Code:
    #include <iostream>
    
    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
    
    		return;
    }
    Can someone be kind enough to help me.
    Please nothing like "Go learn C++" or "Read a Book", I can't because I'm one of the special kids who doesn't really learn much from reading, I learn from doing.

    Thank you for your time,
    xGhost
    build your menu data structures before your methods and functions.

    for example, I had the a few fields for my base class, contained within an array:
    -Name
    -Description
    -Modifier
    -Hotkey
    -Validation scheme
    -Friendly name mask

    After you have your base items, you may want to categorize it into a category.
    build from the ground up, not from the sky down.
    Last edited by freedompeace; 01-19-2011 at 05:40 AM.