_damage.gsc
Callback_PlayerDamage_internal
Code:Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) { if(iDamage > 0 && eAttacker.team != victim.team) victim thread doSomething();