Code:
Invasion()
{
CreateElevator((-377,-1820,264),(-870,2271,248));
CreateWalls((-1008,2578,248),(-987,3183,500));
CreateWalls((-987,3183,248),(-665,3185,500));
CreateWalls((-665,3185,248),(-691,2595,500));
CreateDoors((-695,2593,256),(-858,2593,256),(90,0,90),10,2,15,100);
CreateRamps((-968,2990,248),(-973,2710,340));
CreateGrids((-705,2589,345),(-974,2687,345));
CreateWalls((-978,2572,359),(-721,2572,369));
CreateWalls((-971,3518,255),(-457,3593,300));
CreateRamps((-716,2700,345),(-699,3083,344));
CreateWalls((-1126,2789,256),(-1237,2769,340));
CreateGrids((-702,3007,345),(-958,3153,345));
CreateBlocks((-836,3741,290),(90,0,0));
CreateBlocks((-1003,2539,410),(90,0,0));
CreateBlocks((-699,2540,410),(90,0,0));
CreateBlocks((-1005,2486,410),(90,0,0));
CreateWalls((-821,3001,359),(-963,3001,450));
CreateDoors((-826,3001,359),(-726,3001,359),(90,0,90),6,2,15,74);
Sentry = spawnTurret( "misc_turret", (-722,3127,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-97,0);
Sentry = spawnTurret( "misc_turret", (-830,2626,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-89,0);
}