Code:
void LeftClickDown ( )
{
INPUT Input={0};
// left down
Input.type = INPUT_MOUSE;
Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
::SendInput(1,&Input,sizeof(INPUT));
}
void LeftClickUp( )
{
INPUT Input={0};
// left up
::ZeroMemory(&Input,sizeof(INPUT));
Input.type = INPUT_MOUSE;
Input.mi.dwFlags = MOUSEEVENTF_LEFTUP;
::SendInput(1,&Input,sizeof(INPUT));
}
void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
{
if (aim == true)
{
if (x && y == enemyx && enemyy)
{
if(autoshoot = true)
{
LeftClickDown ();
LeftClickUp ();
}
}else{
POINT CrosshairPos;
GetCursorPos(&CrosshairPos);
x=CrosshairPos.x;
y=CrosshairPos.y;
SetCursorPos(enemyx, enemyy);
}
}
}
No Errors on compile