will this work. i'm asking for help this is not a release.Code:#include "stdafx.h" #include <windows.h> //======================================= //declarations #define LTClient 0x3718BF20 #define EngineLTC 0x4A4810 //======================================= bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole(char *szCommand) { typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC; } //======================================= void main() { while(!IsGameReadyForHook()){ Sleep(200); } bool nxchams = false; while(true) { PushToConsole("ShowFPS 1"); if(GetAsyncKeyState(VK_HOME)<0) if(nxchams){ PushToConsole("ShowFPS 0"); PushToConsole("SkelModelStencil 0"); nxchams = false; }else{ PushToConsole("ShowFPS 1"); PushToConsole("SkelModelStencil 1"); nxchams = true; } } } //======================================= DWORD WINAPI dwHackThread(LPVOID) { while( !IsGameReadyForHook() ) Sleep(100); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL); } return TRUE; }
ac1d_buRn (01-22-2011)
lol dude u cant code a f**ing hotkey?
should i post one?
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It won't work :P
No I do not make game hacks anymore, please stop asking.
meuuuuuuuuu deuuuuuuuuuuuuuuuuuuussssssssssss como existe nb nesse mundo pela milézima vez o métodoo PTD foi PATCHEEEEEEEEEDDDDDDDDDDD intenda isso karalho
/moved .
What about this?
Code:#include "stdafx.h" #include <windows.h> //======================================= //declarations #define EngineLTC 0x4A4810 //======================================= bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole(char *szCommand) { typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC; } //======================================= void main() { while(!IsGameReadyForHook()){ Sleep(200); } bool nxchams = false; while(true) { PushToConsole("ShowFPS 1"); if(GetAsyncKeyState(VK_HOME)<0) if(nxchams){ PushToConsole("ShowFPS 0"); PushToConsole("SkelModelStencil 0"); nxchams = false; }else{ PushToConsole("ShowFPS 1"); PushToConsole("SkelModelStencil 1"); nxchams = true; } } } //======================================= DWORD WINAPI dwHackThread(LPVOID) { while( !IsGameReadyForHook() ) Sleep(100); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL); } return TRUE; }
No I do not make game hacks anymore, please stop asking.
Old is old
patched