Thread: HOTKEY BASE

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  1. #1
    1on1's Avatar
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    HOTKEY BASE

    Code:
    #include "stdafx.h"
    #include <windows.h>
    //=======================================
    //declarations
    #define LTClient 0x3718BF20
    #define EngineLTC 0x4A4810
    //=======================================
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC;
    
    
    }
    //=======================================
    void main()
    {
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }
    	bool nxchams = false;
    	while(true)
    	{
    		PushToConsole("ShowFPS 1");
    	if(GetAsyncKeyState(VK_HOME)<0)
    		if(nxchams){
    		PushToConsole("ShowFPS 0");
    		PushToConsole("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		PushToConsole("ShowFPS 1");
    		PushToConsole("SkelModelStencil 1");
    		nxchams = true;
    		}
    		}
    }
    //=======================================
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    will this work. i'm asking for help this is not a release.

  2. #2
    NOOB's Avatar
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  3. The Following User Says Thank You to NOOB For This Useful Post:

    ac1d_buRn (01-22-2011)

  4. #3
    GodHack2's Avatar
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    now you can flame for double post





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  5. #4
    speedforyou's Avatar
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    lol dude u cant code a f**ing hotkey?
    should i post one?

    steel o-o's sig =
    = Done , = Not Done

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  6. #5
    flameswor10's Avatar
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    It won't work :P
    No I do not make game hacks anymore, please stop asking.

  7. #6
    S0aD's Avatar
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    meuuuuuuuuu deuuuuuuuuuuuuuuuuuuussssssssssss como existe nb nesse mundo pela milézima vez o métodoo PTD foi PATCHEEEEEEEEEDDDDDDDDDDD intenda isso karalho

  8. #7
    AVGN's Avatar
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    /moved .




  9. #8
    1on1's Avatar
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    What about this?

    Code:
    #include "stdafx.h"
    #include <windows.h>
    //=======================================
    //declarations
    #define EngineLTC 0x4A4810
    //=======================================
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC;
    
    
    }
    //=======================================
    void main()
    {
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }
    	bool nxchams = false;
    	while(true)
    	{
    		PushToConsole("ShowFPS 1");
    	if(GetAsyncKeyState(VK_HOME)<0)
    		if(nxchams){
    		PushToConsole("ShowFPS 0");
    		PushToConsole("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		PushToConsole("ShowFPS 1");
    		PushToConsole("SkelModelStencil 1");
    		nxchams = true;
    		}
    		}
    }
    //=======================================
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

  10. #9
    flameswor10's Avatar
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    No I do not make game hacks anymore, please stop asking.

  11. #10
    NOOB's Avatar
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    Quote Originally Posted by 1on1 View Post
    What about this?

    Code:
    #include "stdafx.h"
    #include <windows.h>
    //=======================================
    //declarations
    #define EngineLTC 0x4A4810
    //=======================================
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC;
    
    
    }
    //=======================================
    void main()
    {
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }
    	bool nxchams = false;
    	while(true)
    	{
    		PushToConsole("ShowFPS 1");
    	if(GetAsyncKeyState(VK_HOME)<0)
    		if(nxchams){
    		PushToConsole("ShowFPS 0");
    		PushToConsole("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		PushToConsole("ShowFPS 1");
    		PushToConsole("SkelModelStencil 1");
    		nxchams = true;
    		}
    		}
    }
    //=======================================
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    Compile and find out for yourself.

  12. #11
    Sid's Avatar
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    Old is old
    patched