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  1. #1
    ZeaS's Avatar
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    Module Maker ~ Fixed

    Ok guys, here's the fixed version because a lot people got problems with my other versions

    i fixed all bugs and tested it, all functions work(Writelong, float, byte..)

    Whats new?
    You can save your Settings looks like this:

    Code:
    ",'GetWindowThreadProcessId:-----GDCWGYPWY
    ","OpenProcess:------------------DCWGYPWYG
    ","WriteProcessMemory:-----------CWGYPWYGD
    ","CloseHandle:------------------WGYPWYGDC
    ","FindWindowA:------------------GYPWYGDCW
    ","GetAsyncKeyState:-------------YPWYGDCWG
    ","ReadProcessMemory:------------PWYGDCWGY
    ","hWnd:-------------------------WYGDCWGYP
    ","pid:--------------------------GDCWGYPYW
    ","phandle:----------------------GDCWGYWYP
    ","WriteALong:-------------------GDCWGPYYW
    ","WritePointerLong:-------------GDCWYGPYW
    ","WriteAFloat:------------------DGCWGYPYW
    ","WritePointerFloat:------------GDWCGYPYW
    ","WriteAByte:-------------------WDGWGYPYW
    ","ReadAByte:--------------------YDCWGYPWG
    so you can close the module maker after you've created a module

    next feature:

    You don't need to add "Warrock"
    example(old): Call WriteLong("WarRock", &HAddy, Value)
    example(new): Call WriteLong(&HAddy, Value)

    next feature:

    you don't need to do the "dim stamina as long" anymore :P just use "WritePointerLong" and "WritePointerFloat"

    example(old):
    Code:
    dim stamina as long
    dim stamina2 as long
    call readalong("warrock", &Haddy, stamina)
    stamina2 = stamina + &Hoffset
    call writeafloat("WarRock", stamina2, 100)
    example how to use now:
    Code:
    Call WriteFloatPointer(&Haddy, &HOffset, Value)
    -----------------------
    I'm not sure if it creats an Undetected Module but i think yes beacuse it changes all strings
    -----------------------
    Happy Hacking

    Screen: https://img160.imageshack.us/img160/6...lemakerix2.png
    Virusscan: Virustotal. MD5: e6a2886a0390052f8c50fa8b125154c4
    Downloadlink: **********: 1-Click Webhosting

    ~ZeaS

  2. The Following 9 Users Say Thank You to ZeaS For This Useful Post:

    bloqueado93 (05-02-2008),boyd45 (05-17-2008),cr4sh08 (05-17-2008),labowsky (06-30-2008),loverboy (05-03-2008),olli-pekka (05-16-2008),RumbleBall (06-24-2008),superdragonslayer (05-02-2008),Synns (05-02-2008)

  3. #2
    mrkprv's Avatar
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    i try it tnx

  4. #3
    niki's Avatar
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    tnx its good

  5. #4
    bloqueado93's Avatar
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    nice

    very nice man, is a nice module maker, but i can open just 34 times ????is a nice module maker, but i really dont understand.. where is readalong and float???
    Last edited by bloqueado93; 05-02-2008 at 10:29 AM.

  6. #5
    froztyhax's Avatar
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    Thanks ZeaS! You rule!

  7. #6
    loverboy's Avatar
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    Hey can some1 help me whit this,
    is this correct or is it like so crappy..

    I use this for SuperJump and No Fall Damage:
    Private Sub Command1_Click()
    Dim Sj As Long
    Dim SJ1 As Long
    Dim SJ2 As Single
    Call readalong("WarRock", &H8B5288, Sj)
    SJ1 = Sj + &H180
    SJ2 = Text1.Text
    Call writeafloat("WarRock", SJ1, SJ2)
    End Sub

    Private Sub Command2_Click()
    Timer1.Enabled = True
    End Sub

    Private Sub Command3_Click()
    Timer1.Enabled = False
    End Sub

    Private Sub Timer1_Timer()
    Dim NFD As Long
    Dim NFD As Long
    Call readalong("WarRock", &H8B5288, NFD)
    NFD1 = NFD + &H26C
    Call writeafloat("WarRock", NFD1, -2000)
    End Sub

    Is this good?or not..?
    if it is not, plz help me.. PLS=)

    Many greets,
    M.E.

  8. #7
    joranxxl's Avatar
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    your adresses are wrong::
    &H8B5288>> change to playerpointer
    &H180>> change to offset (&H178)
    &H26C>> change to offset(&H264)


  9. The Following User Says Thank You to joranxxl For This Useful Post:

    loverboy (05-03-2008)

  10. #8
    superdragonslayer's Avatar
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    help a lil...
    this is my wepn hack but it crashes when I press the hotkey

    If getkeypress (vbkeyK) then
    Call WriteFloatPointer(&H13773A0, &H4C, Text1.text)
    End If

  11. #9
    loverboy's Avatar
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    Hey =)
    thanks a lot =)
    but just 1 more thingy..
    can u tell me what the playerpointer is? =)
    I do not know that one -.-

    Many greets,
    M.E.

    Quote Originally Posted by joranxxl View Post
    your adresses are wrong::
    &H8B5288>> change to playerpointer
    &H180>> change to offset (&H178)
    &H26C>> change to offset(&H264)


  12. #10
    froztyhax's Avatar
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    Quote Originally Posted by loverboy View Post
    Hey can some1 help me whit this,
    is this correct or is it like so crappy..

    I use this for SuperJump and No Fall Damage:
    Private Sub Command1_Click()
    Dim Sj As Long
    Dim SJ1 As Long
    Dim SJ2 As Single
    Call readalong("WarRock", &H8B5288, Sj)
    SJ1 = Sj + &H180
    SJ2 = Text1.Text
    Call writeafloat("WarRock", SJ1, SJ2)
    End Sub

    Private Sub Command2_Click()
    Timer1.Enabled = True
    End Sub

    Private Sub Command3_Click()
    Timer1.Enabled = False
    End Sub

    Private Sub Timer1_Timer()
    Dim NFD As Long
    Dim NFD As Long
    Call readalong("WarRock", &H8B5288, NFD)
    NFD1 = NFD + &H26C
    Call writeafloat("WarRock", NFD1, -2000)
    End Sub

    Is this good?or not..?
    if it is not, plz help me.. PLS=)

    Many greets,
    M.E.

    For superjump, its now :
    If GetAKeySync(vbKeyControl) Then
    Call WRITEAPOINTERFLOAT(&HADDRESS, &HOFFSET, Text1.Text)
    End If

    For NFD, its now :
    Call WRITEAPOINTERFLOAT(&HADDRESS, &HOFFSET, -9999)


    Hope this helped .


    And Zeas, i got the hang of the 'WriteAPointer' now . Good idea. However, now i keep getting 0 minute bans. Anyone know how to 'get rid of them'. I already disable PNKBSTRA when my hack opens (automatic), and i made a clean.bat to clean every 1 second. So why does it still kick me ???? Ive included every free hack there is apart from Teleport.

    -David
    Last edited by froztyhax; 05-03-2008 at 07:41 PM. Reason: Typo

  13. The Following User Says Thank You to froztyhax For This Useful Post:

    loverboy (05-04-2008)

  14. #11
    Dronkenaap's Avatar
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    Whats wrong with WriteAByte?

    I maked a unlimeted ammo hack with a module maked with Zeas module maker but it gives a error.
    If I use a detected module (I found it somewhere on the forum) it works.

    So have I done something wrong?
    Heres my code:

    Private Sub Timer1_Timer()
    Call WriteAByte("WarRock", &H51EA06, &H90)
    Call WriteAByte("WarRock", &H51EA06 + 1, &H90)
    Call WriteAByte("WarRock", &H51EA06 + 2, &H90)
    Call WriteAByte("WarRock", &H51EA17, &H90)
    Call WriteAByte("WarRock", &H51EA17 + 1, &H90)
    Call WriteAByte("WarRock", &H51EA17 + 2, &H90)
    Call WriteAByte("WarRock", &H51EA1D, &H90)
    Call WriteAByte("WarRock", &H51EA1D + 1, &H90)
    Call WriteAByte("WarRock", &H51EA1D + 2, &H90)
    End Sub

    I am sure the code work (until warrock update the adresses)

  15. #12
    boyd45's Avatar
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    Yeehaw
    hello i got a question what do i need to fill in at the value
    i got this

    Call WriteFloatPointer(&H137BE20, &H28c, Value)
    what do i need to fill in at value ???

    i want to make a stamina hack....
    Last edited by boyd45; 05-17-2008 at 11:12 AM. Reason: forgot to tell that i want to make a stamina hack

  16. #13
    RGewrsgywergeryt4yerhrh's Avatar
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    looks nice, going to test it =P

    EDIT: gives me a lots of errors when compiling..... so what i excactly put to text boxes?? some random shit?

    EDIT: got module working but gives me an error at: Call ReadALong("Warrock", &H-----, Shotgun2)
    and error msg was:
    Compile error: Sub Or Function not defined
    anyone please help ME!
    Last edited by RGewrsgywergeryt4yerhrh; 05-24-2008 at 12:54 AM.

  17. #14
    boyd45's Avatar
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    does the old way still works like this:
    Dim STAMINA as long
    Dim STAMINA2 as long?

    or do i need to use the new way?

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