I think someone asked this already maybe look at arasonics post(soz if I spell rong)
Hello, I have this code, and it shots a certain FX, but I want to remove the FX after 6 seconds, how can I do that???
Code:Deadly() { self endon("death"); for(;;) { self waittill( "weapon_fired" ); if ( self getCurrentWeapon() == "pp2000_eotech_mp" ) { MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); forward = self getTagOrigin("j_head"); crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; playFX(level.chopper_fx["light"]["left"], crosshair); } } }
I think someone asked this already maybe look at arasonics post(soz if I spell rong)
/marked as solvedCode:fx = SpawnFx(level.chopper_fx["light"]["left"], crosshair); TriggerFX(fx); wait 6; fx delete();
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