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  1. #1
    Nubzgetkillz's Avatar
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    Some of the new addies and how/where to find

    Dumped files posted.

    Creds allessandro for dump. fatboy for classes and such

    Code:
    typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    
     GetLocalPlayer   = (lpGetLocalPlayer)(0x3715E7D0); //updated address
    
    3715E7D0   8B41 08         MOV EAX,DWORD PTR DS:[ECX+8] //sets our index
    3715E7D3   6A 00            PUSH 0
    3715E7D5   50                 PUSH EAX / we know this as index see what sets it [ this + 0x8 ]
    3715E7D6   E8 45F6FFFF   CALL CShell.3715DE20//getp[layerbyindex/ID w/e you want to call it
    Code:
    typedef char* (__thiscall *lpGetPlayerNameByIndex)(unsigned long ulThis, int unk);
    lpGetPlayerNameByIndex GetPlayerNameByIndex; 
    
    3715E790  /$ 8379 04 00     CMP DWORD PTR DS:[ECX+4],0
    3715E794  |. 75 05          JNZ SHORT CShell.3715E79B
    3715E796  |. 33C0           XOR EAX,EAX
    3715E798  |. C2 0400        RETN 4
    3715E79B  |> 8B4424 04      MOV EAX,DWORD PTR SS:[ESP+4]
    3715E79F  |. 6A 00          PUSH 0
    3715E7A1  |. 50             PUSH EAX
    3715E7A2  |. E8 79F6FFFF    CALL CShell.3715DE20
    3715E7A7  |. 85C0           TEST EAX,EAX
    3715E7A9  |. 74 12          JE SHORT CShell.3715E7BD
    3715E7AB  |. 8378 24 10     CMP DWORD PTR DS:[EAX+24],10
    3715E7AF  |. 72 06          JB SHORT CShell.3715E7B7
    3715E7B1  |. 8B40 10        MOV EAX,DWORD PTR DS:[EAX+10]
    3715E7B4  |. C2 0400        RETN 4
    3715E7B7  |> 83C0 10        ADD EAX,10
    3715E7BA  |. C2 0400        RETN 4
    3715E7BD  |> B8 BC037137    MOV EAX,CShell.377103BC                  ;  ASCII "a player"
    3715E7C2  \. C2 0400        RETN 4
    lol bored .. xD bye!

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  3. #2
    flameswor10's Avatar
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    Doesn't explain where to find
    No I do not make game hacks anymore, please stop asking.

  4. #3
    Nubzgetkillz's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Doesn't explain where to find
    If you have that info it is very easy to find..

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  5. #4
    Reimy's Avatar
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    what is these?


    ---------------------------------------------
    ---------------------------------------------

    Quote Originally Posted by ihackyoufack View Post
    reimys hack looks epic and has epic features
    NOBODY SHALL DEFEAT REIMY!!!
    exept chocolate but chocoleate hacks in real life :O


  6. #5
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Reimy View Post
    what is these?
    What does it look like?

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  7. #6
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    i dont really sure , i m sleepy but it look like player position Info...

    i ask casue i m not sure...


    ---------------------------------------------
    ---------------------------------------------

    Quote Originally Posted by ihackyoufack View Post
    reimys hack looks epic and has epic features
    NOBODY SHALL DEFEAT REIMY!!!
    exept chocolate but chocoleate hacks in real life :O


  8. #7
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Reimy View Post
    i dont really sure , i m sleepy but it look like player position Info...

    i ask casue i m not sure...
    These are some addresses used in esp, GetPlayerByIndex, and GetLocalPlayer

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  9. #8
    NOOBJr's Avatar
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    This is good, but you could have posted this when i didn't have it LOL
    Nice Job!

  10. #9
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    Quote Originally Posted by Nubzgetkillz View Post
    These are some addresses used in esp, GetPlayerByIndex, and GetLocalPlayer
    or OPK.

  11. #10
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    or OPK.
    ^^ WHAT HE SAID ^^

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  12. #11
    Fabolous's Avatar
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    I made telekill out of this

  13. #12
    Nubzgetkillz's Avatar
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    Quote Originally Posted by UnknownCoder View Post
    I made telekill out of this
    Good Job

    Problem is when you set origin to origin it is just the position not there bodies

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  14. #13
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    Quote Originally Posted by Nubzgetkillz View Post
    Good Job

    Problem is when you set origin to origin it is just the position not there bodies
    Code:
    void SetLocalPlayerPosition( D3DXVECTOR3 Pos )
    {
    	DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" );
    	DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 );
    
    	if( dwClass == NULL )
    		return;
    
    	*(float*)( dwClass + 0xC8 ) = Pos.x;
    	*(float*)( dwClass + 0xCC ) = Pos.y;
    	*(float*)( dwClass + 0xD0 ) = Pos.z;
    }
    Credits: Gellin

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  16. #14
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    Code:
    void SetLocalPlayerPosition( D3DXVECTOR3 Pos )
    {
        DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" );
        DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 );
    
        if( dwClass == NULL )
            return;
    
        *(float*)( dwClass + 0xC8 ) = Pos.x;
        *(float*)( dwClass + 0xCC ) = Pos.y;
        *(float*)( dwClass + 0xD0 ) = Pos.z;
    }
    Credits: Gellin
    The Following User Says Thank You to ᴺᴼᴼᴮ For This Useful Post:
    Remove Your Thanks [MPGH]Subliminal (1 Minute Ago)




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  18. #15
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    Quote Originally Posted by Subliminal View Post


    The Following User Says Thank You to ᴺᴼᴼᴮ For This Useful Post:
    Remove Your Thanks [MPGH]Subliminal (1 Minute Ago)
    The Following User Says Thank You to Subliminal For This Useful Post: Remove Your Thanks ᴺᴼᴼᴮ (1 Minute Ago)

    fack i messed up.

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