oBVIOUSLY!!!1111!!!
jUST USE DIS IN characterfx
herpa derpa.Code:int* hHitbox; //0x0558
are the sizes/location of the hit boxes, server sided? like we can't move em
commando: You're probably the best non-coder coder I know LOL
oBVIOUSLY!!!1111!!!
jUST USE DIS IN characterfx
herpa derpa.Code:int* hHitbox; //0x0558
Last edited by NOOB; 02-09-2011 at 07:41 PM.
no i know its not, i just need to figure out how to change/move it
btw, if you wanna play with hit boxes, thank my friends dad
Hitbox.h
i don't have hitbox.cpp yetCode:#ifndef __HITBOX_H__ #define __HITBOX_H__ class CHitBox { public: CHitBox(); ~CHitBox(); virtual bool Init( HOBJECT hModel, const LTVector &vDims, const LTVector &vOffset ); virtual bool Update(); virtual void SetDims( const LTVector &vDims ); virtual void SetOffset( const LTVector &vOffset ); const LTVector& GetDims() const { return m_vDims; } const LTVector& GetOffset() const { return m_vOffset; } HOBJECT GetObject() const { return m_hObject; } HOBJECT GetModel( ) const { return m_hModel; } protected: LTObjRef m_hObject; LTObjRef m_hModel; LTVector m_vDims; LTVector m_vOffset; }; #endif // __HITBOX_H__
Last edited by supercarz1991; 02-09-2011 at 09:13 PM.
commando: You're probably the best non-coder coder I know LOL
derp .
"smoking kills. if you get killed you have lost and important part of your life"
whats got two thumbs and doesnt give a shit?
/me
Lol sum1 should fill me in on what I can do with these h and cpp files
Your friend is just feeding you FEAR sdk files....
And the size and position is client sided, to an extent. I've found that you can edit the hitboxes to the size of the character's bounding box, but the damage factors on each node are server sided. The hitboxes are in attributes.
We can edit the size of the bounding boxes on each node by right clicking each node
And I figured that out cuz I have the full fear sdk, I compaired and they're identical
you can adjust the size of the visual hit-box
but you cant change their parameters.