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  1. #1
    supercarz1991's Avatar
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    question on hitboxes

    are the sizes/location of the hit boxes, server sided? like we can't move em

    commando: You're probably the best non-coder coder I know LOL


  2. #2
    NOOB's Avatar
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    oBVIOUSLY!!!1111!!!

    jUST USE DIS IN characterfx

    Code:
    	int* hHitbox; //0x0558
    herpa derpa.
    Last edited by NOOB; 02-09-2011 at 07:41 PM.

  3. #3
    supercarz1991's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post
    oBVIOUSLY!!!1111!!!

    jUST USE DIS IN characterfx

    Code:
    	int* hHitbox; //0x0558
    herpa derpa.
    if you don't want that floatin around, remove it, i was asking just to know if it was doable

    check the vid in my sig for why, i'm doin it via rez

    commando: You're probably the best non-coder coder I know LOL


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    _Fk127_'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    if you don't want that floatin around, remove it, i was asking just to know if it was doable

    check the vid in my sig for why, i'm doin it via rez
    NODONT I WANNA TEH LECHZ IT DEN I CAN MAKE CHOCLAT HAX AN GELIN BASE



    Put this image in your signature if you support HTML5 development!

  5. #5
    NOOB's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    if you don't want that floatin around, remove it, i was asking just to know if it was doable

    check the vid in my sig for why, i'm doin it via rez
    All I really see in your signature is that looks like you just upped everyone's elevation.

    I'm pretty sure hitbox size and location is server sided.

  6. #6
    supercarz1991's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    All I really see in your signature is that looks like you just upped everyone's elevation.

    I'm pretty sure hitbox size and location is server sided.
    no i know its not, i just need to figure out how to change/move it

    btw, if you wanna play with hit boxes, thank my friends dad
    Hitbox.h
    Code:
    #ifndef __HITBOX_H__
    #define __HITBOX_H__
    
    
    
    
    
    
    class CHitBox
    {
    	public: 
    
    		CHitBox();
    		~CHitBox();
    
    		virtual	bool Init( HOBJECT hModel, const LTVector &vDims, const LTVector &vOffset );
    		virtual bool Update();
    
    		virtual void SetDims( const LTVector &vDims );
    		virtual void SetOffset( const LTVector &vOffset );
    				
    		const LTVector& GetDims() const { return m_vDims; }
    		const LTVector& GetOffset() const { return m_vOffset; }
    		
    		HOBJECT	GetObject() const { return m_hObject; }
    		HOBJECT GetModel( ) const { return m_hModel; }
    
    	protected:	
    
    		LTObjRef		m_hObject;		
    
    		LTObjRef		m_hModel;		
    
    		LTVector	m_vDims;		
    		LTVector	m_vOffset;		 
    };
    
    #endif // __HITBOX_H__
    i don't have hitbox.cpp yet
    Last edited by supercarz1991; 02-09-2011 at 09:13 PM.

    commando: You're probably the best non-coder coder I know LOL


  7. #7
    warball8's Avatar
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    "smoking kills. if you get killed you have lost and important part of your life"


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  8. #8
    supercarz1991's Avatar
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    Lol sum1 should fill me in on what I can do with these h and cpp files

  9. #9
    mmbob's Avatar
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    Your friend is just feeding you FEAR sdk files....
    And the size and position is client sided, to an extent. I've found that you can edit the hitboxes to the size of the character's bounding box, but the damage factors on each node are server sided. The hitboxes are in attributes.

  10. #10
    supercarz1991's Avatar
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    We can edit the size of the bounding boxes on each node by right clicking each node

    And I figured that out cuz I have the full fear sdk, I compaired and they're identical

  11. #11
    mmbob's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    We can edit the size of the bounding boxes on each node by right clicking each node

    And I figured that out cuz I have the full fear sdk, I compaired and they're identical
    By bounding box, I mean the character's bounding box, which is indeed able to be edited. The node radius' used to calculate what got hit is stored in attributes, however.
    Last edited by mmbob; 02-10-2011 at 04:53 PM.

  12. #12
    supercarz1991's Avatar
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    Quote Originally Posted by mmbob View Post
    By bounding box, I mean the character's bounding box, which is indeed able to be edited. The node radius' used to calculate what got hit is stored in attributes, however.
    lol i never saw your reply so idk if you edited something out or what haha

    commando: You're probably the best non-coder coder I know LOL


  13. #13
    Jailbroken671's Avatar
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    you can adjust the size of the visual hit-box
    but you cant change their parameters.