Thread: Adresses ??

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  1. #1
    joered's Avatar
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    Adresses ??

    Does some one has these new adresses:
    No recoil
    No spread
    Basepointer

    Does some one have these and would he/she share them


    Old one: #define Basepointer 0xA77970

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    WanQuiSheR (02-13-2011)

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    D-PRYDE's Avatar
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    They aren't called Addressees. There called codes. Requesting isn't allowed unless the thread is tagged [Request]


    https://www.mpgh.net/forum/rules.php Follow Them Or Be Banned!

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    WanQuiSheR (02-13-2011)

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    Quote Originally Posted by D-PRYDE View Post
    They aren't called Addressees. There called codes. Requesting isn't allowed unless the thread is tagged [Request]
    Lol?? You call this a codes? #define Basepointer 0xA77970, 0x161D4 i just need the updated ones.


    Mhm no request for the thread :O bann me

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    WanQuiSheR (02-13-2011)

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    Noxit's Avatar
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    Quote Originally Posted by D-PRYDE View Post
    They aren't called Addressees. There called codes. Requesting isn't allowed unless the thread is tagged [Request]
    LOL nab. That are adresses.
    --














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    WanQuiSheR (02-13-2011)

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    dave:))'s Avatar
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    I have No recoil and Spread
    -----
    Edit, i have them all xD

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    WanQuiSheR (02-13-2011)

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    Quote Originally Posted by dave:)) View Post
    I have No recoil and Spread
    -----
    Edit, i have them all xD
    Cool could you share?

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    WanQuiSheR (02-13-2011)

  13. #7
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    lol???? -.- i dont have them anyways

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    Quote Originally Posted by joered View Post
    Cool could you share?

    Well they are patched since couple days i think,
    u can try @ urself:

    Basepointer: 0xA77970
    No Recoil/Spread: 0x161D4, 0x161D8, 0x16204.

    Sample:
    Code:
                                    *(BYTE*)(WeaponBase + 0x161D4) = 0;
                                    *(BYTE*)(WeaponBase + 0x161D8) = 0;
                                    *(BYTE*)(WeaponBase + 0x16204) = 0;

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    Quote Originally Posted by dave:)) View Post
    Well they are patched since couple days i think,
    u can try @ urself:

    Basepointer: 0xA77970
    No Recoil/Spread: 0x161D4, 0x161D8, 0x16204.

    Sample:
    Code:
                                    *(BYTE*)(WeaponBase + 0x161D4) = 0;
                                    *(BYTE*)(WeaponBase + 0x161D8) = 0;
                                    *(BYTE*)(WeaponBase + 0x16204) = 0;
    Not working these are patched for a 2weeks

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    dave:))'s Avatar
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    Quote Originally Posted by joered View Post
    Not working these are patched for a 2weeks
    2 weeks O.o. Worked for me 4 days ago, anyways, srry.

  17. #11
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    Quote Originally Posted by dave:)) View Post
    2 weeks O.o. Worked for me 4 days ago, anyways, srry.
    Haha lol i dont think so i used it in my pub and its patched for 2 weeks but i already have them.

    Request Close

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    Here is the source code for no recoil and no spread:

    Code:
    #include <windows.h>
    
    #define Base_ptr 0xA77970
    
    bool g_bNoRecoilSpr = false;
    
    DWORD GetPlayerBase()
    {
            DWORD Base = *(DWORD*)Base_ptr;
            if(!Base)
                    return NULL;
    
            Base = *(DWORD*)(Base+0x30);
            if(!Base)
                    return NULL;
    
            Base = *(DWORD*)(Base+0x1c);
            if(!Base)
                    return NULL;
    
            return Base;
    }
    
    void NoRecoilSpr()
    {
            DWORD WeaponBase = NULL;
    
            if(g_bNoRecoilSpr == true)
            {
                    WeaponBase = GetPlayerBase();
                    if(WeaponBase)
                    {
                            WeaponBase = *(DWORD*)(WeaponBase+0x54);
                            if(WeaponBase)
                            {
                                    *(BYTE*)(WeaponBase + 0x161D4) = 0;
                                    *(BYTE*)(WeaponBase + 0x161D8) = 0;
                                    *(BYTE*)(WeaponBase + 0x16204) = 0;
                            }
                    }
            }
    }
    
    
    
    DWORD Init()
    {
            
            while(1)
            {
                    if(GetAsyncKeyState(VK_F2)&1)g_bNoRecoilSpr = !g_bNoRecoilSpr;
                            
                    NoRecoilSpr();
    
                    Sleep(100);
            }
    
            return 0;
    }
    
    
    
    BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
    {
            if(reason == DLL_PROCESS_ATTACH) 
            {
                    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init, 0,0,0);
            }
    
            return TRUE;
    }

  19. #13
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    Quote Originally Posted by 'QuestCrew View Post
    Here is the source code for no recoil and no spread:

    Code:
    #include <windows.h>
    
    #define Base_ptr 0xA77970
    
    bool g_bNoRecoilSpr = false;
    
    DWORD GetPlayerBase()
    {
            DWORD Base = *(DWORD*)Base_ptr;
            if(!Base)
                    return NULL;
    
            Base = *(DWORD*)(Base+0x30);
            if(!Base)
                    return NULL;
    
            Base = *(DWORD*)(Base+0x1c);
            if(!Base)
                    return NULL;
    
            return Base;
    }
    
    void NoRecoilSpr()
    {
            DWORD WeaponBase = NULL;
    
            if(g_bNoRecoilSpr == true)
            {
                    WeaponBase = GetPlayerBase();
                    if(WeaponBase)
                    {
                            WeaponBase = *(DWORD*)(WeaponBase+0x54);
                            if(WeaponBase)
                            {
                                    *(BYTE*)(WeaponBase + 0x161D4) = 0;
                                    *(BYTE*)(WeaponBase + 0x161D8) = 0;
                                    *(BYTE*)(WeaponBase + 0x16204) = 0;
                            }
                    }
            }
    }
    
    
    
    DWORD Init()
    {
            
            while(1)
            {
                    if(GetAsyncKeyState(VK_F2)&1)g_bNoRecoilSpr = !g_bNoRecoilSpr;
                            
                    NoRecoilSpr();
    
                    Sleep(100);
            }
    
            return 0;
    }
    
    
    
    BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
    {
            if(reason == DLL_PROCESS_ATTACH) 
            {
                    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init, 0,0,0);
            }
    
            return TRUE;
    }
    I could also use that. Thanks.

  20. #14
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    Lol where are the credits for that source cause you leeched Crosshatch aka Stickleback aka Shad0w_ made that. And the addies in it are patched.
    Last edited by joered; 02-24-2011 at 09:14 AM.

  21. #15
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    Quote Originally Posted by joered View Post
    Lol where are the credits for that source cause you leeched Crosshatch aka Stickleback aka Shad0w_ made that. And the addies in it are patched.
    yea where is the credits man and the addy not patched I just mad it and I will release it

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