Originally Posted by
Departure
Thanks for the Info, I have always liked hotkey hacks because I know if nexon was to take screenshots I wouldn't be getting caught
Just interested how a PushToConsole would work without hooking D3D function? Last time I tried without hooking it was detected straight away. I mean if it is possible to call the PushToConsole without hooks I would go down that path because I think hacks should have the least impact on the game but give results(Hence the hotkey hacks). In-game Menu's are for people who wish to obtain coding rep and glory, Hotkey hacks are for people like my self who only wants results without loosing FPS due to over bloated un-needed Menus.
Some of the hacks I hope to achieve are, NoRecoil, NoFog, NXChams, NoReload, NameTags and supper bullets.. The last 2 hacks are when I see a opk or aimbot hacker so I can target them.
The only push to console that has been patched (that I know of that I used) was the boxes around players. If u don't remember...
Code:
push("modeldebug_drawbox 1");
Also for memory edits such as no reload have been patched, u will fire blank bullets for a moment with no reload hack on.
Nametags have to be drawn through d3d
No recoil, super bullets, and nametags (and any other memory edit hacks like them) need to be disabled during the map loading screen, Nexon added there own hack checker to the loading screen to check for men edits...I think bypass is doable though from what I have heard its basicly
Code:
if( gamestatusaddie here = sum number here for in game ) {
hacks on
} else {
Hacks off
}
Don't quote me on that though