k start at step one and see if you DC with just the hook and no menus ect..
Then if no DC try a small simple menu function, keep adding untill you DC again and you might track it down
Hey, Heres more info from my other dilemma thread.
i commented out addresses, then PTC, then d3d, then all... and they all d/ced.
This means that my problem is in menu, hook, or detour...
Any ideas?
/discuss with answers... please no fuckin noob shit.
Original thread: https://www.mpgh.net/forum/334-coding...ing-hacks.html
k start at step one and see if you DC with just the hook and no menus ect..
Then if no DC try a small simple menu function, keep adding untill you DC again and you might track it down
Nexon Hackshield can detect hooks
But I think it's your detours.
No I do not make game hacks anymore, please stop asking.
So let me get this right(Noob question about to be asked) Say I call a pushtoconsole method from the hooked DirectX function and CA shuts down, Wouldn't that indicate its the pushtoconsole method? because if it was the hook it self it would be detected and shut down before calling a PushToConsole method right?
If the hooks detected or ptc is wrong ull dc. Ill try not rendering menu
I dont think its detour cuz im use alessandros
I dont how you got your hacks setup but you should'nt be calling the PTC method all the time, only call it when needed which means if your disconnecting without calling the PTC method then it your hook..
b.t.w
I got new PTC address working today I can confirm the old address is detected and will get your ass DC'ed, I would like to see a working game status address so I can analyze in Olly also this will save me using the "end" key in my hotkeys hacks
I am actually looking for a second address so I can make 1 public and keep one for my self undetected, And no its not Gordons PTC method instead its a straight call using EAX to hold the string value. I did see about 10+ Calls to same address so I will check out these calls and find the ones which are working(hopefully I stay unbanned this time). Another thing is I don't use pointer's as such so "Standard LTC" means nothing to me at the moment. I also have an idea to change the strings in Engine to what ever string I want to pass and let CA call it for me, This eliminates needing call function and a simple string mod should produce an undetectable PTC method
Departure (02-27-2011)
Thanks CodeDemon, I have never used it but If I remember correctly from reading other posts you just read the address and its value should indicate if in game or lobby right?
$01 = Ingame??
$02 = Lobby??
$03 = something right?
Could you just confirm that for me please...
Just checked that address with dumped olly(meaning the game isn't running) it is has $05 at this address
Last edited by Departure; 02-27-2011 at 07:03 AM.
Departure (02-27-2011)
In Combat Arms Gordons PTC not working anymore, I guess the pointer changed.
Thanks Cosmos
Its the actual hook using the detours(pReset = (oReset)cReset.Create....)
Dont ban me