I havn't seen any flyhacks ever since nexon made you have to call PushToConsole in a d3d render function. So heres my solution:
Globals:
In d3d render function:Code:bool fly = false;
Code:if(/* Fly Hack Bool */) { if(GetAsyncKeyState(VK_SPACE)<0) { if(fly == false) { PushToConsole("PlayerGravity 700"); fly = true; } }else{ if(fly == true) { PushToConsole("PlayerGravity -1000"); fly = false; } } }