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  1. #1
    SteeL's Avatar
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    Exclamation fatal error LNK1104: cannot open file "d3dx8.lib"

    I already have these SDK's
    DirectX_Dev_Kit_Aug2007
    Directx9-SDK_dec2004
    D3DX8_0b.exe


    I have linked all dictionaries


    & i Still Get this ERROR on Rebuild - compiling :
    Code:
    Configuration: TatniumD3D - Win32 Debug--------------------
    
    Compiling...
    d3d8dev.cpp
    d3d8int.cpp
    d3d8tex.cpp
    d3d8.cpp
    main.cpp
    Linking...
    LINK : fatal error LNK1104: cannot open file "d3dx8.lib"
    Error executing link.exe.
    
    TatniumD3D.dll - 1 error(s), 0 warning(s)

    I have done every possible SDK. latest one i have is Aug 2007.

    Dave did help me in my silly chams declaration thanx for it,
    i dont wanted to bug him again on MSN, so i posted it here.

    Quote Originally Posted by ace76543
    I suck arun's cock daily

  2. #2
    radnomguywfq3's Avatar
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    Open up your compiler options -> Directories -> Click on include files and scrolls down to library files -> and put in
    C:\Program Files\Microsoft DirectX SDK (august 2007)\lib
    Last edited by radnomguywfq3; 07-21-2008 at 12:00 AM.



    There are two types of tragedies in life. One is not getting what you want, the other is getting it.

    If you wake up at a different time in a different place, could you wake up as a different person?


  3. #3
    SteeL's Avatar
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    Question

    Quote Originally Posted by Jetamay View Post
    Open up your compiler options -> Directories -> Click on include files and scrolls down to library files -> and put in
    C:Program FilesMicrosoft DirectX SDK (august 2007)lib
    i akready added those Dir, can u see the IMAGE !!

    Quote Originally Posted by ace76543
    I suck arun's cock daily

  4. #4
    radnomguywfq3's Avatar
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    Yea, the lib doesn't go in the includes. Which is what you put in the picture, it goes in the Library files. Go to the drop-down list and select library files.



    There are two types of tragedies in life. One is not getting what you want, the other is getting it.

    If you wake up at a different time in a different place, could you wake up as a different person?


  5. #5
    SteeL's Avatar
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    Question

    Quote Originally Posted by Jetamay View Post
    Yea, the lib doesn't go in the includes. Which is what you put in the picture, it goes in the Library files. Go to the drop-down list and select library files.
    yes man did all, now i hv inclused all dir from all SDK

    still same error only.

    +

    I also did this >

    Download details: DirectX D3DX 8.0b

    also followed their instructions on renaming n system files dll


    i still get same error

    Quote Originally Posted by ace76543
    I suck arun's cock daily

  6. #6
    SteeL's Avatar
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    OK I found my Solution
    All I did is was : just got into Libs TAB n added Libs folders path. not in include tab. xD



    Now m getting these errors :
    Deleting intermediate files and output files for project 'TatniumD3D - Win32 Debug'.
    --------------------Configuration: TatniumD3D - Win32 Debug--------------------
    Compiling...
    d3d8dev.cpp
    d3d8int.cpp
    d3d8tex.cpp
    d3d8.cpp
    main.cpp
    Linking...
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZ)
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice8 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevi ce8@@@Z)
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: __thiscall CD3DFont::CD3DFont(char *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PADKK@Z)
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: long __thiscall CD3DFont:eleteDeviceObjects(void)" (?DeleteDeviceObjects@CD3DFont@@QAEJXZ)
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZ)
    d3d8dev.obj : error LNK2001: unresolved external symbol "public: long __thiscall CD3DFont:rawTextA(float,float,unsigned long,char *,unsigned long)" (?DrawTextA@CD3DFont@@QAEJMMKPADK@Z)
    Debug/TatniumD3D.dll : fatal error LNK1120: 6 unresolved externals
    Error executing link.exe.

    TatniumD3D.dll - 7 error(s), 0 warning(s)
    HELP ME please

    Quote Originally Posted by ace76543
    I suck arun's cock daily

  7. #7
    radnomguywfq3's Avatar
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    Thats exactly what I told you to do, sorry if I didn't make it clear enough.



    There are two types of tragedies in life. One is not getting what you want, the other is getting it.

    If you wake up at a different time in a different place, could you wake up as a different person?


  8. #8
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    There isn't d3d8 files in august 2007 sdk, use the summer of 2004 one.

  9. #9
    SteeL's Avatar
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    ok i hv solved ALL my Errors,

    but in-game Hack dll is not working. nothing showing

    Please try my DLL hack
    steel.dll is using INSERT or F1 hotkey n steel2.dll vice versa.
    SteeL's_1st_D3D.zip ... at ************ - Free File Hosting, Free Image Hosting, Free Music Hosting, Free Video Hosting, ...

    Quote Originally Posted by ace76543
    I suck arun's cock daily

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