I had this ago too.
I think is the md5 of the file or the different of the compiler
Well, i have been pulling my hair out all day about all my bases dcing, other peoples working bases dcing, ect.
I opened one in C++ and couldnt be bothered converting it, so i just built it in 08 and injected. To my suprise, it worked without any disconnections.
I thought, wow thats weird. I dont like 08 much anymore, so i decieded to back up the 08 one, the convert to 2010.
Converted it, Built it. Injected it. It disconnects.
Why is this happening? Can someone please give me an answer as i really dont like using 08 and prefer 2010.
Thanks, acid
I had this ago too.
I think is the md5 of the file or the different of the compiler
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
c++ 6.0 is better
but now i guess 08
@ac1d_buRn
try create a new project and rebuild it
Last edited by mo3ad001; 04-12-2011 at 01:16 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
2010 is working fine for me
Visual Studio 2008 payed by company
The Internet SHOULD Be Illegal
When you say
"Java is a great programming language because it works on all platforms"
it is just like
"anal sex is great because it works on all genders"
Are YOU a Troll?
I Have Visual Studio Professional 500 A.C and Work Fine
Last edited by Alessandro10; 04-12-2011 at 10:25 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k