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  1. #46
    draku1's Avatar
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    Quote Originally Posted by flameswor10 View Post
    1. Open Microsoft Visual Studio, or Visual C++ Express:
    2. Go to File > New > Project.
    3. Select 'Win32 Project' as your project type.
    4. In the next dialog, go to setting and check 'DLL', and 'Empty Project'.
    5. Write your code.
    6. Go to Build > Build Solution.

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x374BBF16 
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    Have fun nubs.
    The Super Bullets Addy is updated + correct

    I wrote this tutorial for a friend of mine, but i decided to share it.
    I commented on each line, and each bit to make it easier to understand what each and everything is doing.

    Request Sticky?
    just curious why you coded superbullets as sbulllets with 3 L's

  2. #47
    flameswor10's Avatar
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    Quote Originally Posted by draku1 View Post
    just curious why you coded superbullets as sbulllets with 3 L's

    Ask my keyboard
    No I do not make game hacks anymore, please stop asking.

  3. The Following User Says Thank You to flameswor10 For This Useful Post:

    FUKO (04-30-2011)

  4. #48
    Xmagz's Avatar
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    Nice share.. Had error but managed to Fix em now
    #'When you feel like giving up is when your close to your breakthrough'#!
    Contact Me!

    Code:
    2015 AND AM BACK WITH MORE FORCE!!

  5. #49
    flameswor10's Avatar
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    Quote Originally Posted by Xmagz View Post
    Nice share.. Had error but managed to Fix em now
    There should be no errors
    No I do not make game hacks anymore, please stop asking.

  6. #50
    “I fear the day technology will surpass our human interaction. The world will have a generation of idiots.” ~Albert Einstein
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    SteamAss's Avatar
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    @NOOB where do you get the Addresses for the hacks? and how do I make it work now? casue its patched right?



    If you need my Help:
    PM/VM

    Because The People Who Are Crazy Enough To Think They Can Change The World, Are The Ones Who Do. ~Steve Jobs

  7. #51
    traiphoenix's Avatar
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    how do u make hack look so heart not easy thought

    do you have any video how to make hack man so heart make 1 hmmm
    Last edited by traiphoenix; 05-13-2011 at 04:16 PM.

  8. #52
    NOOBJr's Avatar
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    Honestly the way you do, "Is hack on or off" is kinda more complicated than it needs to be. Now i haven't coded in awhile so this could be wrong/detected. I also edited this via Notepad LOL so there could be syntax errors.
    Credits:
    FLAMESWOR10 !!!!!!!!!!!!!!!!!!!

    Updated:
    - Updated the Superbullets Address thread.
    - Easier way to declare if a key is pressed.
    - Warning: This way may be detected.


    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    bool test = false;
    bool test2 = false
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x373D5D26 
    //The definition of ADDR_SBULLETS
    //End of Globals
    
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		
    if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		
    if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			test = (!test);
    			
    		}
    
    		
    if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    
    
    if(test2)
    	{
    // Put another Address Hack Or PTC here!
    
    }
    	
    
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    Last edited by NOOBJr; 05-13-2011 at 05:03 PM.

  9. #53
    traiphoenix's Avatar
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    can u guy post video that teach us how to make hack so heart to make 1 this day

  10. #54
    Tonysred's Avatar
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    Smile Help

    Im getting these errors:

    Error 2 error LNK1120: 1 unresolved externals C:\Users\Alan Jr\Documents\Visual Studio 2010\Projects\Ca hack\Debug\Ca hack.dll Ca hack

    Error 1 error LNK2001: unresolved external symbol __DllMainCRTStartup@12 C:\Users\Alan Jr\Documents\Visual Studio 2010\Projects\Ca hack\Ca hack\LINK Ca hack


    Please help Im just seeing if i can make one

  11. #55
    flameswor10's Avatar
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    Quote Originally Posted by traiphoenix View Post
    can u guy post video that teach us how to make hack so heart to make 1 this day
    No video?
    And wut is a heart :/
    No I do not make game hacks anymore, please stop asking.

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    Cryptonic (02-26-2013)

  13. #56
    NOOBJr's Avatar
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    Quote Originally Posted by traiphoenix View Post
    can u guy post video that teach us how to make hack so heart to make 1 this day
    Life is hard, use common sence and Google exactly what you need, or youtube it. Life isn't going to be handed to you.

  14. #57
    -DiamondZ-'s Avatar
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    WoW not detailed enough... Add some links to The ENGLISH c++ download

  15. #58
    wicho_koz's Avatar
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    nice tut man... and i dont need it
    |^^^^^^^^^^\||____
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    | _____ 4ever __ l||__|__|___|)
    |(@)@)"""""""**|(@)(@)**|(@)


  16. #59
    Chuck Norris's Avatar
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    Don't listen to what they say... Its a fine tutorial! You explain it well!

    Also, shouldn't you add a GameStatus check and check if cshell, clientfx and d3d9.dll are not 0.. This prevents crashing... (d3d9.dll not needed though)..
    “Those who control the past, control the future: who controls the present controls the past” ~ George Orwell

    Its me, Dreamgun

  17. #60
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    how to use "switch" function??

    help plz :P

    @flameswor10
    @CoderNever
    |^^^^^^^^^^\||____
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    | _____ 4ever __ l||__|__|___|)
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