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  1. #1
    Cryptonic's Avatar
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    Is this detourxs corect?

    Is this detourxs correct?

    [C++] #include "detourxs.h" #include "ADE32.h" #pragma warning(disable: 4311) #pr - Pastebin.com

    Thanks

  2. #2
    markoj's Avatar
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    MS detours?
    Yes they are correct, why?
    Dont ban me

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    Cryptonic (04-19-2011)

  4. #3
    Alessandro10's Avatar
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    Yes, it is correct..

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    Cryptonic (04-19-2011)

  6. #4
    Cryptonic's Avatar
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    Quote Originally Posted by markoj View Post
    MS detours?
    Yes they are correct, why?
    Because, i keep dcing and can't figure out why. I thought it would be this... but guess not

    Thanks.

  7. #5
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    Because, i keep dcing and can't figure out why. I thought it would be this... but guess not

    Thanks.
    Check your hook /

    Post some source and we can help you if you still cant get it to work.

  8. #6
    Cryptonic's Avatar
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    Quote Originally Posted by Fabolous View Post


    Check your hook /

    Post some source and we can help you if you still cant get it to work.
    I'm using Combined Base V3

  9. #7
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    I'm using Combined Base V3
    I haven't looked into his base but did you put it in release? did you link libraries? Try removing all the stuff "you" added in it and inject what was already given cause it could be what you added.

  10. #8
    Cryptonic's Avatar
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    Quote Originally Posted by Fabolous View Post


    I haven't looked into his base but did you put it in release? did you link libraries? Try removing all the stuff "you" added in it and inject what was already given cause it could be what you added.
    its in debug. but ill try removing anything i added...

  11. #9
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    its in debug. but ill try removing anything i added...
    Set it to release.

    then link all the libraries needed for SDK.

  12. #10
    Cryptonic's Avatar
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    Quote Originally Posted by Fabolous View Post

    Set it to release.

    then link all the libraries needed for SDK.
    When I change it to release i get this error.

    Code:
    1>cFunctions.obj : error LNK2001: unresolved external symbol _D3DXCreateFontW@48

  13. #11
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    When I change it to release i get this error.

    Code:
    1>cFunctions.obj : error LNK2001: unresolved external symbol _D3DXCreateFontW@48
    Did you use multibyte character?

    Go to project->Project properties->Configuration Properties->General->Character Set-> and change it to multibyte.

    Also seems like you didn't link your sdk libraries.

  14. #12
    Cryptonic's Avatar
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    Quote Originally Posted by Fabolous View Post


    Did you use multibyte character?

    Go to project->Project properties->Configuration Properties->General->Character Set-> and change it to multibyte.

    Also seems like you didn't link your sdk libraries.
    I still get the same error.

    I linked include and lib

  15. #13
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    I still get the same error.

    I linked include and lib
    Did you try multibyte character set?

  16. #14
    Cryptonic's Avatar
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    Quote Originally Posted by Fabolous View Post


    Did you try multibyte character set?
    Yea, Use Multi-Byte Character Set.

  17. #15
    Fabolous's Avatar
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    Quote Originally Posted by ************* View Post


    Yea, Use Multi-Byte Character Set.
    Post the error log here , i will look through it i guess.

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