To find coordinates you can use Chrome Playa's Forge Patch mod
To find out how to implant them to your script you can look at the How to make bunkers tutorial. Bunkers is the things you make when you map edit
Hi! I am new modding, but i am so interested in this. Please, can anyone tell me how to make a MapEdit? And how can i see coordinates in my mw2 screen?
PD: Sorry for my bad english. And thanks!
To find coordinates you can use Chrome Playa's Forge Patch mod
To find out how to implant them to your script you can look at the How to make bunkers tutorial. Bunkers is the things you make when you map edit
The lines in my Steam are i's
OK thanks, but i have another question
Where do i put the code?
Thanks!
kamikze (05-04-2011)
anybody know how i can save my bunker maps??
OK thanx for answer, but now i have another question:
How can i get the original _rank.gsc file?
i don't know where can i found it...
Thanks a lot
Here, just copy a another GSC file, rename it to _rank and delete all the dontent. Then paste this: #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\g - Pastebin.com
To MOD:
(You can post pastebin links right?)
The lines in my Steam are i's
/moved to gsc help
This might be outdated but meh: https://www.mpgh.net/forum/323-call-d...e-bunkers.html
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Okey, want to add bunker codes?
Here are the 2 "files" you need:
First one:
Name this to _rank.gsc
Sec one:
Name this to MapEdit.gsc
The links are to Pastebin.comGo to the end of the MapEdit.gsc
and find the map you want to add the code to.
Everything else have I done for you.
EDIT:
To make the Cordinates spam up:
Just replace the first onPlayerSpawned() with the last one.
( Just easy made one ) [ Press R to get it to spam ]
onPlayerSpawned()
{
self endon("disconnect");
for(;{
self waittill("spawned_player");
}
}
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");
self notifyOnPlayerCommand("r", "+reload");
self waittill("r");
self freezeControls(false);
for(;
{
self iPrintLnBold(self getOrigin());
wait 2;
self iPrintLnBold(self getOrigin());
}
}
Last edited by Jorndel; 05-07-2011 at 05:29 PM.