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  1. #16
    Halosheep's Avatar
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    Hell yes! T3h 101's!
    Dammit, I want this console 100x more now.

  2. #17
    Nico's Avatar
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    impulse 101 kicks ass
    I lol'd
    vocation_give_exp <-- does this work lol just curious for exp things
    Nope, doesnt work :/

  3. #18
    v1zhaixingv1's Avatar
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    Quote Originally Posted by Hell_Demon View Post
    That is a lot...

  4. #19
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    By the way, in cheating terms, what does "Replicated" mean? I think the one with "Cheat Protected" means we can't use them anymore.
    If you're a cheater, please read "Vindictus Cheater's Guide: The Basics". Play safe, cheat safe!

  5. #20
    Nico's Avatar
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    There you go:
    // The default, no flags at all
    #define FCVAR_NONE 0

    // Command to ConVars and ConCommands
    // ConVar Systems
    #define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
    #define FCVAR_LAUNCHER (1<<1) // defined by launcher
    #define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
    #define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
    #define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system.
    #define FCVAR_DATACACHE (1<<19) // Defined by the datacache system.
    #define FCVAR_STUDIORENDER (1<<15) // Defined by the studiorender system.
    #define FCVAR_FILESYSTEM (1<<21) // Defined by the file system.
    #define FCVAR_PLUGIN (1<<18) // Defined by a 3rd party plugin.
    #define FCVAR_TOOLSYSTEM (1<<20) // Defined by an IToolSystem library
    #define FCVAR_SOUNDSYSTEM (1<<23) // Defined by the soundsystem library
    #define FCVAR_INPUTSYSTEM (1<<25) // Defined by the inputsystem dll
    #define FCVAR_NETWORKSYSTEM (1<<26) // Defined by the network system
    #define FCVAR_VPHYSICS (1<<27) // defined by vphysics
    // NOTE!! if you add a cvar system, add it here too!!!!
    // the engine lacks a cvar flag, but needs it for xbox
    // an engine cvar is thus a cvar not marked with any other system
    #define FCVAR_NON_ENGINE ((FCVAR_LAUNCHER|FCVAR_GAMEDLL|FCVAR_CLIENTDLL|FCV AR_MATERIAL_SYSTEM|FCVAR_DATACACHE|FCVAR_STUDIOREN DER|FCVAR_FILESYSTEM|FCVAR_PLUGIN|FCVAR_TOOLSYSTEM |FCVAR_SOUNDSYSTEM|FCVAR_INPUTSYSTEM|FCVAR_NETWORK SYSTEM|FCVAR_VPHYSICS))

    // ConVar only
    #define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
    #define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
    #define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
    #define FCVAR_NOTIFY (1<<8) // notifies players when changed
    #define FCVAR_USERINFO (1<<9) // changes the client's info string
    #define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats

    #define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
    #define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
    #define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar

    // It's a ConVar that's shared between the client and the server.
    // At signon, the values of all such ConVars are sent from the server to the client (skipped for local
    // client, of course )
    // If a change is requested it must come from the console (i.e., no remote client changes)
    // If a value is changed while a server is active, it's replicated to all connected clients
    #define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
    #define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
    #define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles

    #define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server

    #define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox
    Edit: Cheat protected just means you cant use them if sv_cheats is 0. They have a special method to make commands like giveitem unuseable.
    Last edited by Nico; 04-28-2011 at 03:56 PM.

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    darkwar4ever (04-28-2011),just2good (04-28-2011),unorfind (04-28-2011)

  7. #21
    Halosheep's Avatar
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    _SPONLY, huh?

  8. #22
    Nico's Avatar
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    Quote Originally Posted by Halosheep View Post
    _SPONLY, huh?
    These are SE2006 flags, i dont know if DevCat actually added or removed some.

  9. #23
    Hell_Demon's Avatar
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    Flags are still the same

  10. #24
    Sunrise's Avatar
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    God damn it. I hate new patches. =(

  11. #25
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    HD we beg of you give us leechers your new console D:

    I SALUTE TO THE BASED!

  12. #26
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    Quote Originally Posted by kid_thor View Post
    HD we beg of you give us leechers your new console D:
    What would having his new console let you do anyways? It's not like cs_giveitem_color <item_name> <color>
    is available anymore. xD

  13. #27
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    Quote Originally Posted by kid_thor View Post
    HD we beg of you give us leechers your new console D:
    Spamming posts about "plzz gimme" won't do anything but annoy people.

  14. #28
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    nah man only posted that once, and once in another post o.o

    I SALUTE TO THE BASED!

  15. #29
    Karleo's Avatar
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    Quote Originally Posted by kid_thor View Post
    nah man only posted that once, and once in another post o.o
    Either way begging doesn't make people want to give you anything :x

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    AznX (04-28-2011)

  17. #30
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    i didn't consider it begging in my book, but if that's how it looks then aight

    I SALUTE TO THE BASED!

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