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  1. #1
    darkwar4ever's Avatar
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    8/31/2011 - List of Useful/Useless Console Commands

    Found some new ones/old ones/recycled ones, also found a fun way to make barriers, hopefully will get around to releasing a fortress building method to cockblock mobs, that should be fun. xD

    Anyway:

    8/31/2011 - List of Useful/Useless Console Commands
    Creds to Raisinets for the phys_timescale
    Creds to Nicdel for current_combat_difficulty 1
    As usual, props to Benitsuuba for introducing most of these.
    Props to nunya for discovering some really good ones
    Thanks to Pie for spike command and for discovering some of the other ones as well

    Pastebin: Make your own pastebin damn it.

    Code:
    cc_set_sub_weapon javelin_lvl2 999 //Fine spears
    cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
    cc_set_sub_weapon mining_bomb 999 //Mining Bombs
    cc_set_sub_weapon snowball 999 //Snowballs
    cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
    cc_set_sub_weapon flashbang 999 //Palalas
    cc_set_sub_weapon hookshot 999 //Hooks
    cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
    cc_destroy_lift_obj  //destroys currently held object
    hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
    mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
    flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
    
    cc_fill_all_items //refill all items
    cc_send_start_game_message //Skips boat intro, but must press Start boat before this command is executed, otherwise dungeon will not be recognized by server
    cc_play_emotion 7 //sit down
    cc_mailbox_ui //mailbox toggle
    show_mini_shop //show minishop
    hide_mini_shop //close minishop
    
    plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms)
    
    plr_play_overlay_sequence //Overlays a sequence over character, can be used in conjunction with any sequence found in player_action tables or item_data
    
    plr_search_evil_core_distance 100 //Distance items are recognized for pickup.
    
    prop_active_gib_limit 0 //breakable objects such as pillars or barrels will yield no extra pieces
    
    changemap_to_current_random_sector //reload map
    changemap_to_next_random_sector //skip map
    changelevel 2 //skip current map
    changelevel2 //skip current map
    
    cc_change_figure_height 0.1 //tiny height
    cc_change_figure_height 1 //normal height
    cc_change_figure_height 3 //tall height
    
    cc_change_figure_bust 3 //bust size modifier
    
    host_timescale 1 //1x game speed
    host_timescale 2 //2x game speed
    host_timeplus 1 //Skips a small portion of gametime [client-side]
    
    sv_gravity 800 //Original Gravity
    sv_gravity 0 //No gravity
    sv_gravity -800 //Inverse gravity
    
    phys_timescale 0.1 //slows down all physical objects except NPCs and Player
    
    current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
    //1 is normal, 2 is hard, 3 is hero
    
    campfire_ignite_num_required_props 0 //no wood required fire
    campfire_status_effect_radius 3000 //huge radius fire
    campfire_status_effect_enable_time 1 //instant fire buff
    campfire_repair //starts repairing equipment at any point
    campfire_anvil_distance 0 //disables anvil search
    
    mp_friendlyfire 1 //Friendly Fire on
    mp_friendlyfire 0 //Friendly Fire off
    changeteam //switches team in pvp, otherwise on normal boats will kill you and you will just lay there
    
    ai_block_damage 1 //disables all damage to mobs
    
    cc_enter_colhen_from_rochest //Enter Colhen from anywhere
    cc_enter_rochest_from_colhen //Enter Rocheste from anywhere
    
    cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
    respawn_entities //crashes host
    
    kill //commit suicide
    
    spike //creates a lag period, sort of like timeplus
    
    npc_prop_golem_prop_snatch_radius 1000 //takes objects from entire map to make golem
    npc_prop_golem_prop_snatch_velocity 1000 //creates a whirlwind of doom golem? 
    evy_golem_command_delay_attack .5 //improves golem response
    evy_golem_command_delay_disappear .5 //improves golem response
    evy_golem_command_delay_follow .5 //improves golem response
    evy_golem_command_delay_hold .5 //improves golem response
    evy_golem_command_delay_appear .5 //improves golem response
    neo_staff_evy_mode 1 //1 for neo_evie (default magic attacks) 0 for old school evie (default melee attacks)
    npc_prop_golem_num_prop_attach_per_bone 10 //insane amount of objects in golem
    evy_bubble_ball_init_speed 3000//intial speed of the mana amber, if set to high value, flings you forward
    evy_bubble_ball_height_limit 99999 //height limit of mana amber, if set to high value... ... you'll see. Used best in conjunction with above command.
    
    Useless
    cc_efx [efx]//sparkles
    cc_random //Random caption from cutscenes.
    CreateHairball 1 //creates random hairballs.
    name [name] //changes your name
    portal [number] //opens up a ch0 portal
    shake //shakes the camera for dramatic effect
    cc_remove_all_killed_npc //remove all dead mob bodies
    endround //will remove all mobs on map and respawn you at the beginning, will make the map useless
    cc_play_launch_emotion 1 //plays available emotions
    Last edited by Paladin; 08-31-2011 at 03:28 PM. Reason: /updated

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  3. #2
    Karleo's Avatar
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    Quote Originally Posted by darkwar4ever View Post
    Updated List of Useful/Useless Commands



    Pastebin: [C++] Vindictus Useful/Useless Commands - 4/28/2011 - Pastebin.com

    Updated - Post 4/28/11
    Code:
    plr_tired_mode_exit_percentage -1 //Never tired
    plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
    sv_gravity 800 //Original Gravity
    sv_gravity 0 //No gravity
    sv_gravity -800 //Inverse gravity
    campfire_ignite_num_required_props 0 //instant campfire without wood
    plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
    CreateHairball 1 //creates random hairballs.
    cc_efx //sparkles
    cc_random //Random caption from cutscenes.
    phys_timescale 0.1 //slows down all physical objects except NPCs and Player
    Old - Pre 4/28/11, can be found in .cfg thread
    Code:
    cc_set_sub_weapon javelin_lvl2 999 //Fine spears
    cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
    cc_set_sub_weapon mining_bomb 999 //Mining Bombs
    cc_set_subweapon snowball 999 //Snowballs
    cc_set_subweapon sticky_bomb 999 //Sticky Bombs
    cc_set_subweapon flashbang 999 //Palalas
    cc_set_subweapon hookshot 999 //Hooks
    hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
    mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
    
    lift_throw_force_modifier 9000; //Far throw distance
    combat_min_critical_hit_ratio 100; //Critical every smash
    cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
    lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill
    
    ai_reaction_delay_idle 99999; //idle npc
    ai_reaction_delay_alert 99999; //never alert npc
    ai_reaction_delay_idle 0; //nonidle npc
    ai_reaction_delay_alert 0; //always alert npc
    
    blacksmith_craft_time_sec 0.1; //instant craft
    dye_craft_time_sec 0.1; //instant dye
    enhance_craft_time_sec 0.1; //instant enhance
    enchant_craft_time_sec 0.1; //instant enchant
    synthesis_time_sec 0.1; //instant synthesis rune
    
    cc_fill_all_items //refill all items
    cc_play_emotion 7 //sit down
    cc_mailbox_ui //mailbox toggle
    show_mini_shop //show minishop
    hide_mini_shop //close minishop
    
    //Speed modifers
    plr_move_speed_normal 1000;
    plr_move_speed_tired 1000;
    plr_move_speed_sprint 1000;
    plr_move_speed_town 1000;
    plr_move_speed_barehand 1000;
    plr_move_speed_lift1 1000;
    plr_move_speed_lift2 1000;
    plr_move_speed_lift3 1000;
    plr_move_speed_lift4 1000;
    plr_move_speed_lift5 1000;
    plr_move_speed_lift6 1000;
    plr_move_speed_lift7 1000;
    plr_move_speed_lift8 1000;
    plr_move_speed_lift9 1000;
    plr_move_speed_lift10 1000;
    plr_move_speed_lift11 1000;
    plr_move_speed_lift12 1000;
    plr_move_speed_lift1_evy 1000;
    plr_move_speed_lift2_evy 1000;
    plr_move_speed_lift3_evy 1000;
    plr_move_speed_lift4_evy 1000;
    plr_move_speed_lift5_evy 1000;
    plr_move_speed_lift6_evy 1000;
    plr_move_speed_lift7_evy 1000;
    plr_move_speed_lift8_evy 1000;
    plr_move_speed_lift9_evy 1000;
    plr_move_speed_lift10_evy 1000;
    plr_move_speed_lift11_evy 1000;
    plr_move_speed_lift12_evy 1000;
    
    changemap_to_current_random_sector //reload map
    changemap_to_next_random_sector //skip map
    changelevel 2 //skip current map
    changelevel2 //skip current map
    
    cc_enter_rochest_from_colhen //enter rochest
    cc_enter_colhen_from_rochest //enter colhen
    
    cc_change_figure_height 0.1 //tiny height
    cc_change_figure_height 1 //normal height
    cc_change_figure_height 3 //tall height
    
    cc_change_figure_bust 3 //breast size modifier
    
    host_timescale 1 //1x game speed
    host_timescale 2 //2x game speed
    
    bind [key] //bind a key
    exec [file] //execute a configuration file
    unbind [key] //unbinds a key
    unbindall //unbinds all keys - warning all keys will no longer work, you must go to options.
    Nice list

    /Thanks

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  5. #3
    v1zhaixingv1's Avatar
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    wow I'm going to have fun with these commands lol!!!!!

  6. #4
    Halosheep's Avatar
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    Doesn't the hairball require cheat access?

  7. #5
    darkwar4ever's Avatar
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    Quote Originally Posted by Halosheep View Post
    Doesn't the hairball require cheat access?
    Yeah, it does. I'm not sure if it works on public consoles.

  8. #6
    Nico's Avatar
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    Quote Originally Posted by darkwar4ever View Post
    Yeah, it does. I'm not sure if it works on public consoles.
    I also think it does, so it wont work on public ones.

  9. #7
    Sunloop's Avatar
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    Yeppers, you need H_D's new console (or my ghetto ******-rig way, I really need to do that better...)

  10. #8
    Hell_Demon's Avatar
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    Ah we-a blaze the fyah, make it bun dem!

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  12. #9
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    ch_createjeep - Spawn jeep in front of the player. - C
    whaaat? lolz jeep in vindi it looks like some leftover's from source?

  13. #10
    Nico's Avatar
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    Quote Originally Posted by unorfind View Post
    ch_createjeep - Spawn jeep in front of the player. - C
    whaaat? lolz jeep in vindi it looks like some leftover's from source?
    Yep. There are many of them (also createairboat and impulse).

  14. #11
    Halosheep's Avatar
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    Can any of the impulses actually be used?

  15. #12
    Nico's Avatar
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    Quote Originally Posted by Halosheep View Post
    Can any of the impulses actually be used?
    I dont think so, you could try something like 200 (hide wep) or 203 (remove entity looking at).

  16. #13
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    vocation_give_exp <-- does this work lol just curious for exp things

    I SALUTE TO THE BASED!

  17. #14
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    Quote Originally Posted by Nicdel View Post
    Yep. There are many of them (also createairboat and impulse).

  18. #15
    Hell_Demon's Avatar
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    impulse 101 kicks ass

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