Found some new ones/old ones/recycled ones, also found a fun way to make barriers, hopefully will get around to releasing a fortress building method to cockblock mobs, that should be fun. xD
Anyway:
8/31/2011 - List of Useful/Useless Console Commands
Creds to Raisinets for the phys_timescale
Creds to Nicdel for current_combat_difficulty 1
As usual, props to Benitsuuba for introducing most of these.
Props to nunya for discovering some really good ones
Thanks to Pie for spike command and for discovering some of the other ones as well
Pastebin: Make your own pastebin damn it.
Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
cc_destroy_lift_obj //destroys currently held object
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
cc_fill_all_items //refill all items
cc_send_start_game_message //Skips boat intro, but must press Start boat before this command is executed, otherwise dungeon will not be recognized by server
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop
plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms)
plr_play_overlay_sequence //Overlays a sequence over character, can be used in conjunction with any sequence found in player_action tables or item_data
plr_search_evil_core_distance 100 //Distance items are recognized for pickup.
prop_active_gib_limit 0 //breakable objects such as pillars or barrels will yield no extra pieces
changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map
cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height
cc_change_figure_bust 3 //bust size modifier
host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [client-side]
sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity
phys_timescale 0.1 //slows down all physical objects except NPCs and Player
current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero
campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
campfire_repair //starts repairing equipment at any point
campfire_anvil_distance 0 //disables anvil search
mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off
changeteam //switches team in pvp, otherwise on normal boats will kill you and you will just lay there
ai_block_damage 1 //disables all damage to mobs
cc_enter_colhen_from_rochest //Enter Colhen from anywhere
cc_enter_rochest_from_colhen //Enter Rocheste from anywhere
cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
respawn_entities //crashes host
kill //commit suicide
spike //creates a lag period, sort of like timeplus
npc_prop_golem_prop_snatch_radius 1000 //takes objects from entire map to make golem
npc_prop_golem_prop_snatch_velocity 1000 //creates a whirlwind of doom golem?
evy_golem_command_delay_attack .5 //improves golem response
evy_golem_command_delay_disappear .5 //improves golem response
evy_golem_command_delay_follow .5 //improves golem response
evy_golem_command_delay_hold .5 //improves golem response
evy_golem_command_delay_appear .5 //improves golem response
neo_staff_evy_mode 1 //1 for neo_evie (default magic attacks) 0 for old school evie (default melee attacks)
npc_prop_golem_num_prop_attach_per_bone 10 //insane amount of objects in golem
evy_bubble_ball_init_speed 3000//intial speed of the mana amber, if set to high value, flings you forward
evy_bubble_ball_height_limit 99999 //height limit of mana amber, if set to high value... ... you'll see. Used best in conjunction with above command.
Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal
shake //shakes the camera for dramatic effect
cc_remove_all_killed_npc //remove all dead mob bodies
endround //will remove all mobs on map and respawn you at the beginning, will make the map useless
cc_play_launch_emotion 1 //plays available emotions