Code:
[Pointer List]
#define PlayerPointer 0x00DEB628
[Offset List]
#define OFS_Z 0x00102F0
#define OFS_X 0x00102FC
#define OFS_Y 0x00102E8
#define OFS_NOFALL 0x00102D0
#define GM_OFS 0x0000574
#define OFS_Slot_5 0x00C7E64
#define OFS_Slot_6 0x00C7E65
#define OFS_Slot_7 0x00C7E66
#define OFS_Slot_8 0x00C7E67
#define OFS_Premium 0x000057C
#define OFS_Weapon 0x00101E0
#define OFS_Gravity 0x000C4A0
[VIP ASM List]
#define ASM_NoRecoil 0x005F2517
#define ASM_WTW 0x009475E4
#define ASM_STW 0x00764600
#define ASM_AutoMedic 0x00000000 /* private */
#define ASM_AutoAmmo 0x00000000 /* private */
#define ASM_NoBounds 0x0049CD53
#define ASM_QuickPlant 0x0060FF44
#define ASM_QuickDefuse 0x0060F93D
#define ASM_PlantDefuseAnyWhere 0x0060DC71
#define ASM_AutoRepair 0x00000000 /* private */
#define ASM_VehicleInvisible 0x00458A3E
#define ASM_VehicleNoDelay 0x00000000 /* private */
#define ASM_VehicleUnlAmmo 0x00000000 /* private */
#define ASM_VehicleNoDamage 0x004516E8
#define ASM_VehicleNoOverHeat 0x00000000 /* private */