On EU my telekill works 100% but when i turn on aimbot with pizch and yaw or ghostmode it just dont aim or crash
Hey Guys
Today i worked on the Class to see what change in it , but i found there is nothing changed
Yeah nothing Change .
I guess the ulthis ( PlayerInfoMgr ) addy patched , not the class.
/dis
On EU my telekill works 100% but when i turn on aimbot with pizch and yaw or ghostmode it just dont aim or crash
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
if you updated the this pointer and it isnt working and sure about your functions offset is correct , maybe they have a check to see who is calling it.
1) does getlocalplayer still work? (it uses getplayerbyindex)
could always iterate thru link list....
for(pPlayer = p->first; pPlayer!= NULL; pPlayer = pPlayer->Next)// next was @ 0x264 last time i played
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
sorry i thought he was refering to clientinfo mgr
well here goes some alternate scenarios you can do
1) open up olly there were an ass load of strings for plyrmgr when i played the game(most of which was GCS virtual call )
2)well you could always fire up CE and search for your viewangles from the viewmatrix in range of - PI -> PI
pitch = atan2(-view._32, sqrt(view._33 * view._33 + view._31 * view._31 )) ;
yaw = atan2( vm._13, vm._33 );
3) calculate your angles to a fixed object aim at it and do a range search
Last edited by SNal2F; 05-02-2011 at 12:07 PM.
Stephen (05-02-2011)
@Ch40zz-C0d3r
You mean the playerInfo and Local with UlThis still work
i haven't check if it work or not xD , i heard some People say's it's patched and fk isn't working and more , so ithough it's patched or something so i checked it and got Results
Last edited by mo3ad001; 05-02-2011 at 12:38 PM.
durr thats cuz playerbyindex class changed and so did playerstats using playmgr (with camera stuff for ghostmode).
not clientinfo
Ok i say it the last time!!!!!!!!!!
Getplayer and so on for telekill and esp and this shit work no addy is pathed in eu.
They changed the gcs class. They just added a useless addys in this class.
Last edited by mo3ad001; 05-03-2011 at 04:32 AM.