Thread: My Halo Sig :)

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  1. #1
    [CF]Tree's Avatar
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    My Halo Sig :)

    Can anyone gimme some tips on how to make it better?

    Can anyone gimme some tips on how to make it better?

    and i only used 1 c4d thingy

  2. #2
    Mauled's Avatar
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    ...ok you need a lot of work on it like mega work firstly.

    work on getting a better stock or render its low quality or blurry/pixelated.

    secondly, get better quality c4d and or brushes.

    and finally work on a tutorial download one or look one up there is lots on here and read through one and try and follow it

  3. #3
    H3ARTbreaker's Avatar
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    needs working: brightness, bringing out focal, colour scheme (if you want - not just negative space tho), c4d, render


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    [CF]Tree's Avatar
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    is this on PS or no?cause i have GIMP

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    Remorse's Avatar
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    • Go for less effects, it seems like they're competing across the length of the sig.
    • The many textures conflict, especially the checkerboard, with is rarely a good idea.
    • The render looks like it needs some antialiasing on the edges, and the white veneer should be cut.
    • Also, move the text and the render to focal points, to catch the eye instead of making it work to get to the action.
    • The fractal's good, and the color change is subtle enough, but it doesn't match the render.


    Try something like this (not this obviously, this is pretty eyestraining) to match up the colors throughout the sig:

    Get the idea? Pick a couple colors, or just go wild and go full rainbow.

    And lastly, GIMP's perfect.
    Time to start cycling through old sigs.
    [IMG]https://i381.photobucke*****m/albums/oo259/darkstar9540/5infection.png[/IMG]
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  6. #6
    [CF]Tree's Avatar
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    Quote Originally Posted by Remorse View Post
    • Go for less effects, it seems like they're competing across the length of the sig.
    • The many textures conflict, especially the checkerboard, with is rarely a good idea.
    • The render looks like it needs some antialiasing on the edges, and the white veneer should be cut.
    • Also, move the text and the render to focal points, to catch the eye instead of making it work to get to the action.
    • The fractal's good, and the color change is subtle enough, but it doesn't match the render.


    Try something like this (not this obviously, this is pretty eyestraining) to match up the colors throughout the sig:

    Get the idea? Pick a couple colors, or just go wild and go full rainbow.

    And lastly, GIMP's perfect.
    but idk how i would do those diffrent colors on the same render on GIMP,i also been reading tuts

  7. #7
    Remorse's Avatar
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    Quote Originally Posted by [CF]Tree View Post


    but idk how i would do those diffrent colors on the same render on GIMP,i also been reading tuts
    I did that with color brushing, it's a crude method. There's finer ways, such as hue/saturation color replacement, and local colorization. To edit everything all together, just make a new layer from visible.
    Time to start cycling through old sigs.
    [IMG]https://i381.photobucke*****m/albums/oo259/darkstar9540/5infection.png[/IMG]
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    You get away from me.
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