Code:if(FLY){ if(GetAsyncKeyState(VK_SPACE)) PTC("PlayerGravity 800"); else PTC("PlayerGravity -800"); }
why would u have a statement evaluating hack.fly ? are u using a menu?
Use my code damn -_-
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Just so you know the normal gravity value is -1099 - 1 but just keep it at -1099
And are you sure the value is changing to back off when you turn it off ?
(Ignore this VV)Code:if(bFly) if(GetAsyncKeyState(VK_SPACE)<0) Push("PlayerGravity 800"); else Push("PlayerGravity -1099"); else Push("PlayerGravity -1099");
@Disturbed :
Can you see who deleted my v1.1 thread and if there was a reason for the deletion ?
Last edited by Crash; 05-07-2011 at 10:32 AM.
Cryptonic (05-07-2011)
Actually you need to use the switch statement, Well you don't need to but switch statement is faster...