Why do you start 2 threads? -.-'
https://www.mpgh.net/forum/323-call-d...od-broken.html
Someone can help me to find and fix the syntax errors and the xp bug (when u kill some player u dont get xp)
_rank.gsc: WeaponSkillers by SdM - Pastebin.com
_damage.gsc: WeaponSkillers by SdM - Pastebin.com
_damage_mod.gsc (created by me, not official of the game): WeaponSkillers by SdM - Pastebin.com
_experienc.gsc (created by me, not official): WeaponSkillers by SdM - Pastebin.com
Why do you start 2 threads? -.-'
https://www.mpgh.net/forum/323-call-d...od-broken.html
just giving the same advise as jorndel, what for codes did you add?
what is the will they do in game and were did you add them.
the scrips are to big to look through and you posted 4 of them so be specific
All commands addeds by me:
1- _rank.gsc
1.1- playerSpawned
1.1.1- self thread levelInject()
1.1.2- self thread HUD()
1.1.3- self thread UseBar()
1.2- onPlayerConnect
1.2.1- create var
1.2.1.1- player.WepLevel = 0
1.2.1.2- player.WepSkill = 0
1.2.1.3- player.Curxp = 0
1.2.1.4- player.xpTable = []
1.2.1.5- player.xpTable["kill"] = 5
1.2.1.6- player.xpTable["levelup"] = 25
1.2.1.7- player.xpTable["leveled"] = 0
1.2.1.8- player.xpTable["leveledadd"]
2- _damage.gsc
2.1- getHitLocDamage
2.1.1- [weapons damage mod]
2.2- Callback_PlayerDamage_internal
2.2.1- iBrutDamage1 = getHitLocDamage(sHitLoc, sWeapon, iDamage)
2.2.2- iBrutDamage2 = iBrutDamage1 * eAttacker.WepSkill
2.2.3- iBrutDamage3 = iBrutDamage2 / 3
2.2.4- iDamage = iBrutDamage3
2.2.5- victim thread maps\mp\gametypes\_experienc::checkReadyToGive(eAt tacker)
3- _damage_mod.gsc
3.1- getDamageP90
3.2- getDamageUmp
3.3- getDamageM21
3.4- getDamageSpas12
3.5- getDamageM16
4- _experienc.gsc
4.1- checkReadyToGive
4.2- giveXP
Here is all the commands or the functions i've put
We won't just fix your stuff for you. Fix it yourself.
Thats why I created section rules: https://www.mpgh.net/forum/323-call-d...5-09-10-a.html
Ex Middleman
Try renaming player.xpTable to something else? Might be interfering with a built-in thingy.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
He's not talking about that, he's talking about this:
https://www.mpgh.net/forum/191-call-d...er-v1-0-a.html
I coded this a reallly long time ago before I became minion, never found out how to find the address for AlterIW. :3
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]