Originally Posted by
ploxide
Okay guys i decided to post here because you guys obversely think items are server sided well no they are not they are client sided. If you want proof do the backpack hack you get the slots plus you get the backpack on your back. I believe the items systems works like this as followed below....
When you buy something from the shop the server sends a packet telling the client to give you this item you bought. Then the client gives you the item and the item is stored in the client data. Well this is how i personally think this works so i am guessing this is client sided.