hi,
well i used the gsc error finder from Master and i got this error ( a syntax error in game) and i dont know what to do with it??
CL_Disconnect called for local client 0
please a little help
thanks
the script i added is as followed:
Code:
printText( title, line1, line2, duration) {
self endon("death");
self endon("disconnect");
notifyData = spawnstruct();
notifyData.titleText = title;
notifyData.notifyText = line1;
notifyData.notifyText2 = line2;
notifyData.duration = duration;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
chooseAllies() {
self endon( "disconnect" );
self endon( "death" );
self thread printText( "RPGs Inbound Watch Your Backs!", "U are a M1A1 Abrams", "^9Show Them Who The Boss Is!", 10);
self giveWeapon( "ac130_40mm_mp", 0, false );
wait 0.1;
self setmodel("vehicle_m1a1_abrams_d_static");
self setMoveSpeedScale( 0.35 * self.moveSpeedScaler );
self ThermalVisionFOFOverlayOn();
self allowJump(false);
self allowSprint(false);
self.health = 700;
wait 0.1;
self switchToWeapon("ac130_40mm_mp");
wait 0.1;
}
chooseOpfor() {
self endon( "disconnect" );
self endon( "death" );
self thread printText( "Enemy Tanks Incomming Watch Out!", "U are out of ammo", "^9Use your RPG!", 10);
self giveWeapon("rpg_mp",0,false);self SetWeaponAmmoStock("rpg_mp", 99);
wait 0.01;
self giveWeapon("rpd_grip_mp",0,false);self SetWeaponAmmoClip("rpd_grip_mp", 0); self SetWeaponAmmoStock("rpd_grip_mp",0);
self setMoveSpeedScale( 1.55 * self.moveSpeedScaler );
self.health = 200
wait 0.01;
self switchToWeapon("rpd_grip_mp");
wait 0.1;
}
printText( title, line1, line2, duration) {
self endon("death");
self endon("disconnect");
notifyData = spawnstruct();
notifyData.titleText = title;
notifyData.notifyText = line1;
notifyData.notifyText2 = line2;
notifyData.duration = duration;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doDvars()
{
setDvar("sv_cheats", "1");
self takeAllWeapons();
self _clearPerks();
self setClientDvar("cg_enemyNameFadeIn", 999999);
wait 0.05;
if(self.pers["team"] == "allies") {
self thread chooseAllies();
}
else {
self thread chooseOpfor();
}
setDvar("sv_cheats", "0");
}
and of course i added self thread doDvars(); under player spawned
again Thanks,
Noob Macho