Thread: fireballs mod

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  1. #1
    nismax's Avatar
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    Cool fireballs mod

    i have seen numerous videos on youtube of mod and bullets are like fireballs and this is done on xbox 360. i can imagine what good coder can do on pc. can someone guide me how to or where to get them?

  2. #2
    .:MUS1CFR34K:.'s Avatar
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    uh link to video please? i need some detail not just make me a fireball
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  3. #3
    Yamato's Avatar
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    He probably means this one, change the weapon to the one you want.:

    Code:
    NukeBullets() 
    {
          self endon("death");
        for(;;)
        {
            self waittill ( "weapon_fired" );
            if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){
            forward = self getTagOrigin("j_head");
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
            level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
            playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
            RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );}
        }
    }

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  5. #4
    edub18's Avatar
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    I think he means AC-Bullets

  6. #5
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    Quote Originally Posted by Vanoq View Post
    I think he means AC-Bullets
    nope i saw the video basically guns shoot fire by every bullet but not fireballs
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  7. #6
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    the fire ball excists you have the flamethrower in zombie modd so you can adjust that code to i think

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  9. #7
    nismax's Avatar
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    here is some videos of it




    i really like 1st video

    Quote Originally Posted by Yamato View Post
    He probably means this one, change the weapon to the one you want.:

    Code:
    NukeBullets() 
    {
          self endon("death");
        for(;;)
        {
            self waittill ( "weapon_fired" );
            if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){
            forward = self getTagOrigin("j_head");
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
            level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
            playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
            RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );}
        }
    }
    i tryed this code under host connect and on player spawn in _rang.gsc and i get script error
    Last edited by nismax; 05-13-2011 at 02:43 PM.

  10. #8
    master131's Avatar
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    Code:
    end = anglestoforward(self getPlayerAngles()) * 1000000;
    Fixed.
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  12. #9
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    Quote Originally Posted by master131 View Post
    Code:
    end = anglestoforward(self getPlayerAngles()) * 1000000;
    Fixed.
    Can you please explain how to make this work?

  13. #10
    GoDZeN's Avatar
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    It are just explosions where the bullet ends.

  14. #11
    master131's Avatar
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    Code:
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
             self waittill("spawned_player");
             self thread NukeBullets();
        }
    }
    
    NukeBullets() 
    {
          self endon("death");
        for(;;)
        {
            self waittill ( "weapon_fired" );
            if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){
            forward = self getTagOrigin("j_head");
            end = anglestoforward(self getPlayerAngles()) * 1000000;
            SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
            level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
            playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
            RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );}
        }
    }
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]