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  1. #16
    mo3ad001's Avatar
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    Quote Originally Posted by Crash View Post
    Well that's not what I have for those 3 classes

    Did you test them out on EU?
    I don't test anything .
    just GetPlayerManager , could be wrong ...

    H A X O
    Email : Noobmem@hotmail.com


  2. #17
    SNal2F's Avatar
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    well since you already know the pointer to playerinfo manager , you could search for the reverse order of the offset with a tool such as CE look at where its stored ....in the last gcs when i played it



    Code:
    37181080   8D81 54850100    LEA EAX,DWORD PTR DS:[ECX+18554]
    37181086   C3               RETN
    then check the virtual calls to see a match

    OR

    you could individually inspect the virtual calls and look in reclass / olly


    should only take like 5 minutes to find it

    i didnt save a sig of the area .

  3. #18
    mo3ad001's Avatar
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    Quote Originally Posted by Crash View Post
    Well that's not what I have for those 3 classes

    Did you test them out on EU?
    @Crash
    Now i got everything.
    Class update done !.... soon , friend will upload video show it XD, friend told me " don't share it".
    So I wont share it , for noob leecheeers ....

    H A X O
    Email : Noobmem@hotmail.com


  4. #19
    Ch40zz-C0d3r's Avatar
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    Classes CA EU 15.05.2011

    Hey guys
    I wanna show u my newest hack. Its working after mo3ad helped me with classes. So Credits to him.

    [YOUTUBE]3QMjasQv6Mo[/YOUTUBE]

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #20
    mo3ad001's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Hey guys
    I wanna show u my newest hack. Its working after mo3ad helped me with classes. So Credits to him.

    [YOUTUBE]3QMjasQv6Mo[/YOUTUBE]
    it's awesome , :] .

    H A X O
    Email : Noobmem@hotmail.com


  6. #21
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    it's awesome , :] .
    THX :] shorty

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #22
    Stephen's Avatar
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    Ass .

  8. #23
    Synns's Avatar
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    Quote Originally Posted by Stephen View Post
    Ass .
    And the point of this post is?...

  9. #24
    Gioshua's Avatar
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    can you please check
    class cLTBase
    {
    public:
    cLTClient* ILTClient; //0x0000
    char unknown8[96];
    bool( WINAPIV *IntersectSegment )( IntersectQuery& Query, IntersectInfo *pInfo ); //0x0064
    char unknown104[28];
    unsigned int ( WINAPIV *GetLocalClientID )( unsigned int *pIDOut ); //0x0084
    char unknown136[384];
    unsigned int( WINAPIV *RunConsoleCommand )( const char* szCommand ); //0x0208
    int*( WINAPIV *GetClientObject )(); //0x020C
    char unknown528[16];
    unsigned int( WINAPIV *GetObjectScale )( int* pObject, float *scale ); //0x0220
    unsigned int( WINAPIV *SetObjectScale )( int* pObject, float scale ); //0x0224
    char unknown552[4];
    unsigned int( WINAPIV *GetObjectColor )( int* pObject, float *r, float *g, float *b, float *a ); //0x022C
    unsigned int( WINAPIV *SetObjectColor )( int* pObject, float r, float g, float b, float a ); //0x0230
    };
    Last edited by Gioshua; 05-15-2011 at 05:12 PM.

  10. #25
    S0aD's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Hey guys
    I wanna show u my newest hack. Its working after mo3ad helped me with classes. So Credits to him.

    [YOUTUBE]3QMjasQv6Mo[/YOUTUBE]
    AimBot Fail!

  11. #26
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by S0aD View Post


    AimBot Fail!
    I know :/ 1 addy got patched i used for aimbot. Now it aims on me and not on women xD IDk why

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #27
    mo3ad001's Avatar
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    Quote Originally Posted by S0aD View Post


    AimBot Fail!
    but the class work's

    H A X O
    Email : Noobmem@hotmail.com


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