cPlayerIfno Update
ClassCode:#define PlayerInfoMgr 0x378F4A8C #define Local 0x37151EF0 #define PlayerByInde 0x37151330
Edit : Added Ranks & LongestLifeCode:class cPlayerInfo; class cPlayerInfo { public: char _0x0000[4]; __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 pKills; //0x002C __int32 pDeaths; //0x0030 char _0x0034[48]; __int32 pFTMission; //0x0064 FireTeam Misson char _0x0068[8]; __int32 pTeam; //0x0070 char _0x0074[4]; BYTE pIsDead; //0x0078 char _0x0079[307]; __int32 pRank; //0x01AC char _0x01B0[80]; __int32 pFTScore; //0x0200 FiteTeam Score char _0x0204[4]; __int32 pFTLongestLife; //0x0208 FireTeam LongestLife : Value / 60 = time __int32 pFTKill; //0x020C FireTeam Kill score char _0x0210[80]; cPlayerInfo* PlayerNext; //0x0260 };//Size=0x0264
Last edited by mo3ad001; 05-21-2011 at 07:17 AM.
Great release
Thank you nice job
Good job.. fixed the title for you.
mo3ad001 (05-21-2011)
The old playerinfo class didnt got patched or? This is just a small update am i right?
Im to lazy to test.
Anyway good job mate.. Keep it up.
Thanks Cosmos
Last edited by mo3ad001; 05-21-2011 at 07:18 AM.
Oh well now everybody has rank esp
Here's the array I use :
Code:char *strRankList[] = { "TRN", "RCT", "PVT", "PFC", "CPL", "SGT", "SSG1", "SSG2", "SSG3", "SFC1", "SFC2", "SFC3", "MSG1", "MSG2", "MSG3", "MSG4", "CSM1", "CSM2", "CSM3", "CSM4", "CSM5", "2LT1", "2LT2", "2LT3", "2LT4", "2LT5", "1LT1", "1LT2", "1LT3", "1LT4", "1LT5", "CPT1", "CPT2", "CPT3", "CPT4", "CPT5", "MAJ1", "MAJ2", "MAJ3", "MAJ4", "MAJ5", "LTC1", "LTC2", "LTC3", "LTC4", "LTC5", "COL1", "COL2", "COL3", "COL4", "COL5", "BG", "MG", "LTC", "GEN", "GOA" };//55 indexes
CAFlames (05-21-2011),flameswor10 (05-21-2011),markoj (05-21-2011),_Fk127_ (05-21-2011)