speedforyou (05-29-2011)
or you can also do it through the class
Code:class cLTClientShellBase { public: cLTBase* ILTBase; //0x0000 char unknown4[16]; CILTDrawPrim** ILTDrawPrim; //0x0014 char unknown24[4]; cLTModel** ILTModel; //0x001C char unknown32[136]; CGameClientShell* ILTGameClientShell; //0x00A8 };
speedforyou (05-29-2011)
speedforyou (05-29-2011)
Gellin's also saidCode:#define ADDR_DRAWPRIM 0x800054
@NOOB is correct sorry...