You can't use MagicBullet on a smoke grenade... You can spawn a smoke grenade model:
As for smoke, no idea.Code:sg = spawn("script_model", self.origin); sg setModel(getWeaponModel("smoke_grenade_mp"));
Hey guys!
I'm trying to make a mod and one of the things I needed help with was calling in Smoke on a specific area.
So I used this code:
But it just doesnt do anything. Are you not able to use magic bullet for smoke nades?MagicBullet( "smoke_grenade_mp", Location, Location + (30, -30, 0), self );
Is there another way like making the Smoke Fx appear?
Thanks for any help!
You can't use MagicBullet on a smoke grenade... You can spawn a smoke grenade model:
As for smoke, no idea.Code:sg = spawn("script_model", self.origin); sg setModel(getWeaponModel("smoke_grenade_mp"));
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There's a FX for the smoke, @Yamato knows the FX, I just forgot it... lol
Ah, and sorry for the mention Yamato I know you hate it...
@EpicPlayer : I will spam youˇˇˇˇˇ You will block me as friend,
For the help:
Code:smoke/smoke_grenade_11sec_mp //Probably this one, havent tried props/american_smoke_grenade_mp
/marked as solved
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]