xavl123 (08-26-2008)
Post all your argument here!!!
so you dont spam up other threads
xavl123 (08-26-2008)
all i can type is that server sided is better than client sided because client-sided just shows what YOU think you have than showing what you actually have and server sided is well better and i dont know why
Raiden
but the big things are server sided and hard to get to
i hear an argument brewing
wtf is this even about?
clientsided=easy to hack, controlled by you i.e. recoil
serversided=something the server controls and monitors. hard to hack, but still possible with packet editing I.E. HP or SP
is that too hard to understand? or am i failing to see the point of this topic
Regardless of whatever is server-sided, it must call upon client-side data at some point. Data is only partially server-side at most. It's being executed on your computer, and is therefore insecure. Server-side does not mean unhackable.
this post was dumb as fuck... ur pretty much spamming... we alrede shit like this... stop posting dumb ass shit like this in the hopes that it will get sticked u dumb bitch
WRONG you know nothing
stfukkthx
if it is serversided the information is SENT to you, and written clientside, which is then displayed, let me rephrase that
serversided=the information/bytes are sent to you and your client is written to
clientsided=you send the information to the server, and the server is written to
I might as well jump on the spamwagon...
An example being server-sided would be GP hack, you can change the number but it doesn't do shit.
On the other hand, client-sided is something like the santa pack or OPK. Everyone sees what you are wearing, and the coordinates of everyone in a room can easily be found and altered in your client's memory.