Use my GSC Compiler or this one:
https://www.mpgh.net/forum/191-call-d...or-finder.html
EDIT.
I found this:
//On Spawn Message//
self thread doAmmo
It should be:
//On Spawn Message//
self thread doAmmo();
this gives me syntax error can someone plz fix because i am not a modder
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\g - Pastebin.com
Use my GSC Compiler or this one:
https://www.mpgh.net/forum/191-call-d...or-finder.html
EDIT.
I found this:
//On Spawn Message//
self thread doAmmo
It should be:
//On Spawn Message//
self thread doAmmo();
Last edited by ♪~ ᕕ(ᐛ)ᕗ; 06-01-2011 at 02:58 PM.
Nope, I'm not a gsc coder.
@Yamato can help you.
or @jorndel
or @EpicPlayer
Well, ty for calling me
Well, firs I will start with:
Where do the self.camoInt come from?if(self.randomAttachment == "_akimbo") {
self giveWeapon(self.randomWeapon, self.camoInt, true); self giveMaxAmmo(self.randomWeapon);
} else {
self giveWeapon(self.randomWeapon, self.camoInt, false);
(I do as a pc would do. I read down and set things in memory.. )
And more:
When its while. that means like a loop.while(self getCurrentWeapon() != self.randomWeapon) {
self switchToWeapon(self.randomWeapon);
wait 0.05;
}
}
So I think you want to use the If here..
Last edited by Jorndel; 06-01-2011 at 03:55 PM.
Well, you should start with something more easyer that you maybe understand ( I am very sure you do.)
Well, now you make everything random.
Try to start with a presetted class / Weapons.
Code to do here:
And you just add more case and more weps..RandomWeapons()
{
switch(RandomInt(3))
{
case 0:
self giveweapon("ak47_mp");
break;
case 1:
self giveweapon("ak47_fmj_mp");
break;
case 2:
self giveweapon("ak47_fmj_xmags_mp");
break;
}}
That is a good way to start.
and the unlimited ammo. you can get from the sticky thread:
GSC codes. (Don't rememver the full name)
Last edited by Jorndel; 06-01-2011 at 04:11 PM.
pizza127 (06-02-2011)
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