itz me_ (06-06-2011)
Well, I have tryd to improve the old one...
here is the new one that is way better on the effect. (Now the vision effect ends)
NEW Nuke better - Pastebin.com
And.
Add the nuke. (As Above)
And add this in the: _rank.gsc
And, when you want to end the game:self setClientDvar( "scr_nukeTimer", 0 ); (Make the nuke start at once)
That one you should make as a press action for the host.level thread maps\mp\gametypes\_gamelogic::forceEnd();
Give nuke to Host only: (Add in the doDvars() )
How to do for Key Press and for host only: (Press N to use)if(self isHost()){self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false ); }
/Maybe move this to GSC help? (Sorry for dubble post..)HostNuke()
self endon("death");
if(self isHost()){
{
while(1) {
self notifyOnPlayerCommand("doend", "+actionslot 1");
self waittill("doend");
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
}
@master131
@Moto
@Toobanooba
Last edited by Jorndel; 06-05-2011 at 09:19 PM.
itz me_ (06-06-2011)
i just jizzed
Thank and rep me if i helped.
=done =not done
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Thanks a bunch. Time to have some fun next time I'm on