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  1. #16
    Jorndel's Avatar
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    Well, I have tryd to improve the old one...
    here is the new one that is way better on the effect. (Now the vision effect ends)

    NEW Nuke better - Pastebin.com

    And.
    Add the nuke. (As Above)
    And add this in the: _rank.gsc
    self setClientDvar( "scr_nukeTimer", 0 ); (Make the nuke start at once)
    And, when you want to end the game:
    level thread maps\mp\gametypes\_gamelogic::forceEnd();
    That one you should make as a press action for the host.

    Give nuke to Host only: (Add in the doDvars() )
    if(self isHost()){self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false ); }
    How to do for Key Press and for host only: (Press N to use)
    HostNuke()
    self endon("death");

    if(self isHost()){
    {
    while(1) {
    self notifyOnPlayerCommand("doend", "+actionslot 1");
    self waittill("doend");
    level thread maps\mp\gametypes\_gamelogic::forceEnd();
    }
    }
    }
    /Maybe move this to GSC help? (Sorry for dubble post..)
    @master131
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    Last edited by Jorndel; 06-05-2011 at 09:19 PM.

     
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    itz me_ (06-06-2011)

  3. #17
    Son's Avatar
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    Quote Originally Posted by jorndel View Post
    @Skrillex

    Well, I type in short words...
    Well, if you want it full:

    If you just change the damage of the nuke to 0. The game will still end, because the nuke is ment to end the game.

    It would be wird if you could play after the map got nuked. (That would be a EPIC fail from the produsers.)

    So what I said: You have to get the FX for the nuke, or you have to go into the nuke.gsc (That I don't remember if exsist. Look in the GSC RIP Collection)
    And change so the nuke won't end the game when the nuke have been used.


    You understand it now?
    Now you can read more. Instead of short told answer.
    Ahh I get what you're saying. That's what I was thinking too when I read this. The nuke ends the game not just kills people.

  4. #18
    Marauder's Avatar
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    Quote Originally Posted by jorndel View Post
    Well, I have tryd to improve the old one...
    here is the new one that is way better on the effect. (Now the vision effect ends)

    NEW Nuke better - Pastebin.com

    And.
    Add the nuke. (As Above)
    And add this in the: _rank.gsc


    And, when you want to end the game:

    That one you should make as a press action for the host.

    Give nuke to Host only: (Add in the doDvars() )


    How to do for Key Press and for host only: (Press N to use)


    /Maybe move this to GSC help? (Sorry for dubble post..)
    @master131
    @Moto
    @Toobanooba
    I cant move it.. I'm on 5k

  5. #19
    Jorndel's Avatar
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    Quote Originally Posted by MinivanManBACKUP View Post
    I cant move it.. I'm on 5k
    Ah, okey.
    Congratulation with the 5k posts

    Quote Originally Posted by SkrilleX. View Post


    Ahh I get what you're saying. That's what I was thinking too when I read this. The nuke ends the game not just kills people.
    But now I fixed it.
    (But the only problem is that the match won't end when the nuke is used.)
    That is because I removed that.

     
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  6. #20
    levicourtois's Avatar
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  7. #21
    Jorndel's Avatar
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    Quote Originally Posted by levicourtois View Post
    i just jizzed
    So useful....

     
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  8. #22
    itz me_'s Avatar
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    Thanks a bunch. Time to have some fun next time I'm on

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