i have this code:
Code:
#include "stdafx.h"
#include <windows.h>
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );

__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}


bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

bool Memoria( void * pDest, char * szPatch, size_t sSize ){
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;


memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}

#define ADR_RECOIL1 0x37497B00
#define ADR_RECOIL2 0x375AAA69
#define ADR_RECOIL3 0x37497B14
#define ADR_RECOIL4 0x3741B570
#define ADR_RELOAD1 0x37497B20
void main()
{
MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
while (!IsGameReadyForHook()){

}


bool nxchams = false;
bool fog = false;
bool speed = false;
bool spread = false;
bool tracers = false;
bool showfps = false;
bool recoil = false;
bool reload = false;
bool unlockcursor = false;
bool drawgun = false;
bool sjump = false;
bool wireframe = false;
bool glitcher = false;
bool skeleton = false;
bool cross2 = false;
bool cross3 = false;
bool cross4 = false;
bool cross5 = false;
bool glow = false;
bool bright = false;
bool flykey = false;
while(true){

}
if(GetAsyncKeyState(VK_NUMPAD0)<0){
if(nxchams){
PushToConsole("SkelModelStencil 0");
Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
nxchams = false;
}else{
PushToConsole("SkelModelStencil 1");
Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
nxchams = true;

}}
if(GetAsyncKeyState(VK_NUMPAD2)<0){
if(fog){
PushToConsole("FogEnable 1");
fog = false;
} else {
PushToConsole("FogEnable 0");
fog = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
if(speed){
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
PushToConsole("DuckVel 50.000000");
speed = false;
} else {
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 3000.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 3000.000000");
PushToConsole("WalkVel 3000.000000");
PushToConsole("FRunVel 3000.000000");
PushToConsole("BRunVel 3000.000000");
PushToConsole("SRunVel 3000.000000");
PushToConsole("DuckVel 3000.000000");
speed = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD4)<0){
if(spread){
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
PushToConsole("PerturbRecoil 9.000000");
PushToConsole("FireMovePerturb 9.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
PushToConsole("ZoomedFireMovePerturb 9.000000");
PushToConsole("ZoomedFireDuckPerturb 9.000000");
spread = false;
} else {
PushToConsole("PerturbRotationEffect 0.000000"); 
PushToConsole("PerturbIncreaseSpeed 0.000000"); 
PushToConsole("PerturbWalkPercent 0.000000"); 
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
spread = true;
}
}
if(GetAsyncKeyState(VK_END)<0){
if(tracers){
PushToConsole("ShowFirePath 0");
tracers = false;
} else {
PushToConsole("ShowFirePath 1");
tracers = true;
}
}
if(GetAsyncKeyState(VK_SUBTRACT)<0){
if(sjump){
PushToConsole("JumpVel 330.000000");
sjump = false;
} else {
PushToConsole("JumpVel 660.000000");
sjump = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD9)<0){
if(showfps){
PushToConsole("ShowFps 0");
showfps = false;
} else {
PushToConsole("ShowFps 1");
showfps = true;
}
}
if(GetAsyncKeyState(VK_INSERT)<0){
if(unlockcursor){
PushToConsole("CursorCenter 1");
unlockcursor = false;
} else {
PushToConsole("CursorCenter 0");
unlockcursor = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD5)<0){
if(recoil){
Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
recoil = false;
}else{
Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
recoil = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD6)<0){	
if(reload){
Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
reload = false;
}else{
Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
reload = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD7)<0){
if(drawgun){
PushToConsole("drawguns 1");
drawgun = false;
} else {
PushToConsole("drawguns 0");
drawgun = true;
}
}



if(GetAsyncKeyState(VK_NEXT)<0){
if(glitcher){
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
PushToConsole("DuckVel 50.000000");
glitcher = false;
} else {
PushToConsole("BaseMoveAccel 90000.000000");
PushToConsole("StartAccel 90000.000000");
PushToConsole("MaxAccel 90000.000000");
PushToConsole("AccelInc 90000.000000");
PushToConsole("WalkVel 90000.000000"); 
PushToConsole("FRunVel 90000.000000"); 
PushToConsole("BRunVel 90000.000000"); 
PushToConsole("SRunVel 90000.000000"); 
glitcher = true;
}
}
if(GetAsyncKeyState(VK_HOME)<0){
if(wireframe){
PushToConsole("WireFrame 0");
wireframe = false;
} else {
PushToConsole("WireFrame 1");
wireframe = true;
}
}
if(GetAsyncKeyState(VK_DELETE)<0){
if(skeleton){
PushToConsole("ModelDebug_DrawSkeleton 0");
skeleton = false;
} else {
PushToConsole("ModelDebug_DrawSkeleton 1");
skeleton = true;
}
}

if(GetAsyncKeyState(VK_F7)<0){
if(cross2){
PushToConsole("CrossHair_DefaultLength 10");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross2 = false;
}else{
PushToConsole("CrossHair_DefaultLength 5");
PushToConsole("CrossHair_DefaultGapLength 2");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 1");
PushToConsole("CrosshairBarMin 5");
PushToConsole("CrosshairBarMax 5");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross2 = true;

} 
}
if(GetAsyncKeyState(VK_F8)<0){
if(cross3){
PushToConsole("CrossHair_DefaultLength 10");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross3 = false;
}else{
PushToConsole("CrossHair_DefaultLength 20");
PushToConsole("CrossHair_DefaultGapLength 3");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 1");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross3 = true;
} 
}
if(GetAsyncKeyState(VK_F9)<0){
if(cross4){
PushToConsole("CrossHair_DefaultLength 10");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross4 = false;
}else{
PushToConsole("CrossHair_DefaultLength 40");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 1");
PushToConsole("CrosshairBarMin 30");
PushToConsole("CrosshairBarMax 30");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross4 = true;
} 
}
if(GetAsyncKeyState(VK_F10)<0){
if(cross5){
PushToConsole("CrossHair_DefaultLength 10");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross5 = false;
}else{
PushToConsole("CrossHair_DefaultLength 75");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 1");
PushToConsole("CrosshairBarMin 10");
PushToConsole("CrosshairBarMax 10");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
cross5 = true;
} 
}
if(GetAsyncKeyState(VK_F11)<0){
if(glow){
PushToConsole("ScreenGlowEnable 0");
glow = false;
}else{
PushToConsole("ScreenGlowEnable 1");
glow = true;
}
}
if(GetAsyncKeyState(VK_F12)<0){
if(bright){
PushToConsole("FullBright 0");
bright = false;
}else{
PushToConsole("FullBright 1");
bright = true;
}
}



if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
if(flykey){ 
PushToConsole( "PlayerGravity 800" ); 
flykey = false;
}else{ 

PushToConsole( "PlayerGravity -800" ); 
flykey = true;

} }

Sleep(25);
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
It's a Hotkey code... i updated the addys and it wont help any!!!

team viewer me and show me how to fix please!