Woahh..
This is old dude
i have this code:
It's a Hotkey code... i updated the addys and it wont help any!!!Code:#include "stdafx.h" #include <windows.h> void __cdecl PushToConsole( const char* szCommand ) { DWORD *LTClient = ( DWORD* )( 0x378F5D90 ); void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } bool Memoria( void * pDest, char * szPatch, size_t sSize ){ DWORD dwOrgProtect = NULL; if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect )) return FALSE; memcpy( pDest, szPatch, sSize ); VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); return TRUE; } #define ADR_RECOIL1 0x37497B00 #define ADR_RECOIL2 0x375AAA69 #define ADR_RECOIL3 0x37497B14 #define ADR_RECOIL4 0x3741B570 #define ADR_RELOAD1 0x37497B20 void main() { MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); while (!IsGameReadyForHook()){ } bool nxchams = false; bool fog = false; bool speed = false; bool spread = false; bool tracers = false; bool showfps = false; bool recoil = false; bool reload = false; bool unlockcursor = false; bool drawgun = false; bool sjump = false; bool wireframe = false; bool glitcher = false; bool skeleton = false; bool cross2 = false; bool cross3 = false; bool cross4 = false; bool cross5 = false; bool glow = false; bool bright = false; bool flykey = false; while(true){ } if(GetAsyncKeyState(VK_NUMPAD0)<0){ if(nxchams){ PushToConsole("SkelModelStencil 0"); Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 ); Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 ); nxchams = false; }else{ PushToConsole("SkelModelStencil 1"); Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 ); Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 ); nxchams = true; }} if(GetAsyncKeyState(VK_NUMPAD2)<0){ if(fog){ PushToConsole("FogEnable 1"); fog = false; } else { PushToConsole("FogEnable 0"); fog = true; } } if(GetAsyncKeyState(VK_NUMPAD3)<0){ if(speed){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); speed = false; } else { PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 3000.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 3000.000000"); PushToConsole("WalkVel 3000.000000"); PushToConsole("FRunVel 3000.000000"); PushToConsole("BRunVel 3000.000000"); PushToConsole("SRunVel 3000.000000"); PushToConsole("DuckVel 3000.000000"); speed = true; } } if(GetAsyncKeyState(VK_NUMPAD4)<0){ if(spread){ PushToConsole("PerturbRotationEffect 3.000000"); PushToConsole("PerturbIncreaseSpeed 3.000000"); PushToConsole("PerturbDecreaseSpeed 9.000000"); PushToConsole("PerturbWalkPercent 0.500000"); PushToConsole("PerturbRecoil 9.000000"); PushToConsole("FireMovePerturb 9.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 9.000000"); PushToConsole("ZoomedFireMovePerturb 9.000000"); PushToConsole("ZoomedFireDuckPerturb 9.000000"); spread = false; } else { PushToConsole("PerturbRotationEffect 0.000000"); PushToConsole("PerturbIncreaseSpeed 0.000000"); PushToConsole("PerturbWalkPercent 0.000000"); PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); PushToConsole("PerturbRecoil 0.000000"); PushToConsole("FireMovePerturb 0.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 0.000000"); PushToConsole("ZoomedFireMovePerturb 0.000000"); PushToConsole("ZoomedFireDuckPerturb 0.000000"); spread = true; } } if(GetAsyncKeyState(VK_END)<0){ if(tracers){ PushToConsole("ShowFirePath 0"); tracers = false; } else { PushToConsole("ShowFirePath 1"); tracers = true; } } if(GetAsyncKeyState(VK_SUBTRACT)<0){ if(sjump){ PushToConsole("JumpVel 330.000000"); sjump = false; } else { PushToConsole("JumpVel 660.000000"); sjump = true; } } if(GetAsyncKeyState(VK_NUMPAD9)<0){ if(showfps){ PushToConsole("ShowFps 0"); showfps = false; } else { PushToConsole("ShowFps 1"); showfps = true; } } if(GetAsyncKeyState(VK_INSERT)<0){ if(unlockcursor){ PushToConsole("CursorCenter 1"); unlockcursor = false; } else { PushToConsole("CursorCenter 0"); unlockcursor = true; } } if(GetAsyncKeyState(VK_NUMPAD5)<0){ if(recoil){ Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); recoil = false; }else{ Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); recoil = true; } } if(GetAsyncKeyState(VK_NUMPAD6)<0){ if(reload){ Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 ); reload = false; }else{ Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 ); reload = true; } } if(GetAsyncKeyState(VK_NUMPAD7)<0){ if(drawgun){ PushToConsole("drawguns 1"); drawgun = false; } else { PushToConsole("drawguns 0"); drawgun = true; } } if(GetAsyncKeyState(VK_NEXT)<0){ if(glitcher){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); glitcher = false; } else { PushToConsole("BaseMoveAccel 90000.000000"); PushToConsole("StartAccel 90000.000000"); PushToConsole("MaxAccel 90000.000000"); PushToConsole("AccelInc 90000.000000"); PushToConsole("WalkVel 90000.000000"); PushToConsole("FRunVel 90000.000000"); PushToConsole("BRunVel 90000.000000"); PushToConsole("SRunVel 90000.000000"); glitcher = true; } } if(GetAsyncKeyState(VK_HOME)<0){ if(wireframe){ PushToConsole("WireFrame 0"); wireframe = false; } else { PushToConsole("WireFrame 1"); wireframe = true; } } if(GetAsyncKeyState(VK_DELETE)<0){ if(skeleton){ PushToConsole("ModelDebug_DrawSkeleton 0"); skeleton = false; } else { PushToConsole("ModelDebug_DrawSkeleton 1"); skeleton = true; } } if(GetAsyncKeyState(VK_F7)<0){ if(cross2){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross2 = false; }else{ PushToConsole("CrossHair_DefaultLength 5"); PushToConsole("CrossHair_DefaultGapLength 2"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 5"); PushToConsole("CrosshairBarMax 5"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross2 = true; } } if(GetAsyncKeyState(VK_F8)<0){ if(cross3){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross3 = false; }else{ PushToConsole("CrossHair_DefaultLength 20"); PushToConsole("CrossHair_DefaultGapLength 3"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross3 = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(cross4){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross4 = false; }else{ PushToConsole("CrossHair_DefaultLength 40"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 30"); PushToConsole("CrosshairBarMax 30"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross4 = true; } } if(GetAsyncKeyState(VK_F10)<0){ if(cross5){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross5 = false; }else{ PushToConsole("CrossHair_DefaultLength 75"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross5 = true; } } if(GetAsyncKeyState(VK_F11)<0){ if(glow){ PushToConsole("ScreenGlowEnable 0"); glow = false; }else{ PushToConsole("ScreenGlowEnable 1"); glow = true; } } if(GetAsyncKeyState(VK_F12)<0){ if(bright){ PushToConsole("FullBright 0"); bright = false; }else{ PushToConsole("FullBright 1"); bright = true; } } if(GetAsyncKeyState(VK_NUMPAD8)<0){ if(flykey){ PushToConsole( "PlayerGravity 800" ); flykey = false; }else{ PushToConsole( "PlayerGravity -800" ); flykey = true; } } Sleep(25); } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
team viewer me and show me how to fix please!
Woahh..
This is old dude
No I do not make game hacks anymore, please stop asking.
OBrozz (06-08-2011),ortax (06-08-2011),xXTheFirstXx (06-08-2011)
wow dude...
just straight up copy and paste...
omfg thanks for the instant win h4x!
@NOOB
@CAFlames
it gives me theese three errors:Code:#include "stdafx.h" #include <windows.h> void PushToConsole ( const char* cmd ) { _asm { PUSH cmd MOV EAX, 0x485F60 CALL EAX ADD ESP, 0x4 } } DWORD *LTClient = ( DWORD* )( 0x378F5D90 ); void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } bool Memoria( void * pDest, char * szPatch, size_t sSize ){ DWORD dwOrgProtect = NULL; if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect )) return FALSE; memcpy( pDest, szPatch, sSize ); VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); return TRUE; } #define ADR_RECOIL1 0x37497B00 #define ADR_RECOIL2 0x375AAA69 #define ADR_RECOIL3 0x37497B14 #define ADR_RECOIL4 0x3741B570 #define ADR_RELOAD1 0x37497B20 void main() { MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); while (!IsGameReadyForHook()){ } bool nxchams = false; bool fog = false; bool speed = false; bool spread = false; bool tracers = false; bool showfps = false; bool recoil = false; bool reload = false; bool unlockcursor = false; bool drawgun = false; bool sjump = false; bool wireframe = false; bool glitcher = false; bool skeleton = false; bool cross2 = false; bool cross3 = false; bool cross4 = false; bool cross5 = false; bool glow = false; bool bright = false; bool flykey = false; while(true){ } if(GetAsyncKeyState(VK_NUMPAD0)<0){ if(nxchams){ PushToConsole("SkelModelStencil 0"); Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 ); Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 ); nxchams = false; }else{ PushToConsole("SkelModelStencil 1"); Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 ); Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 ); nxchams = true; }} if(GetAsyncKeyState(VK_NUMPAD2)<0){ if(fog){ PushToConsole("FogEnable 1"); fog = false; } else { PushToConsole("FogEnable 0"); fog = true; } } if(GetAsyncKeyState(VK_NUMPAD3)<0){ if(speed){ PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 6000"); PushToConsole("WalkVel 70"); PushToConsole("FRunVel 285"); PushToConsole("BRunVel 285"); PushToConsole("SRunVel 285"); PushToConsole("DuckVel 50"); speed = false; } else { PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 3000"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 3000"); PushToConsole("WalkVel 3000"); PushToConsole("FRunVel 3000"); PushToConsole("BRunVel 3000"); PushToConsole("SRunVel 3000"); PushToConsole("DuckVel 3000"); speed = true; } } if(GetAsyncKeyState(VK_NUMPAD4)<0){ if(spread){ PushToConsole("PerturbRotationEffect 3"); PushToConsole("PerturbIncreaseSpeed 3"); PushToConsole("PerturbDecreaseSpeed 9"); PushToConsole("PerturbWalkPercent 0"); PushToConsole("PerturbRecoil 9"); PushToConsole("FireMovePerturb 9"); PushToConsole("ZoomedFireMoveDuckPerturb 9"); PushToConsole("ZoomedFireMovePerturb 9"); PushToConsole("ZoomedFireDuckPerturb 9"); spread = false; } else { PushToConsole("PerturbRotationEffect 0"); PushToConsole("PerturbIncreaseSpeed 0"); PushToConsole("PerturbWalkPercent 0"); PushToConsole("PerturbFiringIncreaseSpeed 0"); PushToConsole("PerturbRecoil 0"); PushToConsole("FireMovePerturb 0"); PushToConsole("ZoomedFireMoveDuckPerturb 0"); PushToConsole("ZoomedFireMovePerturb 0"); PushToConsole("ZoomedFireDuckPerturb 0"); spread = true; } } if(GetAsyncKeyState(VK_END)<0){ if(tracers){ PushToConsole("ShowFirePath 0"); tracers = false; } else { PushToConsole("ShowFirePath 1"); tracers = true; } } if(GetAsyncKeyState(VK_SUBTRACT)<0){ if(sjump){ PushToConsole("JumpVel 330"); sjump = false; } else { PushToConsole("JumpVel 660"); sjump = true; } } if(GetAsyncKeyState(VK_NUMPAD9)<0){ if(showfps){ PushToConsole("ShowFps 0"); showfps = false; } else { PushToConsole("ShowFps 1"); showfps = true; } } if(GetAsyncKeyState(VK_NUMPAD5)<0){ if(recoil){ Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); recoil = false; }else{ Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); recoil = true; } } if(GetAsyncKeyState(VK_NUMPAD6)<0){ if(reload){ Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 ); reload = false; }else{ Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 ); reload = true; } } if(GetAsyncKeyState(VK_NUMPAD7)<0){ if(drawgun){ PushToConsole("drawguns 1"); drawgun = false; } else { PushToConsole("drawguns 0"); drawgun = true; } } if(GetAsyncKeyState(VK_NEXT)<0){ if(glitcher){ PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 6000"); PushToConsole("WalkVel 70"); PushToConsole("FRunVel 285"); PushToConsole("BRunVel 285"); PushToConsole("SRunVel 285"); PushToConsole("DuckVel 50"); glitcher = false; } else { PushToConsole("BaseMoveAccel 90000"); PushToConsole("StartAccel 90000"); PushToConsole("MaxAccel 90000"); PushToConsole("AccelInc 90000"); PushToConsole("WalkVel 90000"); PushToConsole("FRunVel 90000"); PushToConsole("BRunVel 90000"); PushToConsole("SRunVel 90000"); glitcher = true; } } if(GetAsyncKeyState(VK_HOME)<0){ if(wireframe){ PushToConsole("WireFrame 0"); wireframe = false; } else { PushToConsole("WireFrame 1"); wireframe = true; } } if(GetAsyncKeyState(VK_DELETE)<0){ if(skeleton){ PushToConsole("ModelDebug_DrawSkeleton 0"); skeleton = false; } else { PushToConsole("ModelDebug_DrawSkeleton 1"); skeleton = true; } } if(GetAsyncKeyState(VK_F7)<0){ if(cross2){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross2 = false; }else{ PushToConsole("CrossHair_DefaultLength 5"); PushToConsole("CrossHair_DefaultGapLength 2"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 5"); PushToConsole("CrosshairBarMax 5"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross2 = true; } } if(GetAsyncKeyState(VK_F8)<0){ if(cross3){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross3 = false; }else{ PushToConsole("CrossHair_DefaultLength 20"); PushToConsole("CrossHair_DefaultGapLength 3"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross3 = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(cross4){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross4 = false; }else{ PushToConsole("CrossHair_DefaultLength 40"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 30"); PushToConsole("CrosshairBarMax 30"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross4 = true; } } if(GetAsyncKeyState(VK_F10)<0){ if(cross5){ PushToConsole("CrossHair_DefaultLength 10"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross5 = false; }else{ PushToConsole("CrossHair_DefaultLength 75"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 1"); PushToConsole("CrosshairBarMin 10"); PushToConsole("CrosshairBarMax 10"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); cross5 = true; } } if(GetAsyncKeyState(VK_F11)<0){ if(glow){ PushToConsole("ScreenGlowEnable 0"); glow = false; }else{ PushToConsole("ScreenGlowEnable 1"); glow = true; } } if(GetAsyncKeyState(VK_F12)<0){ if(bright){ PushToConsole("FullBright 0"); bright = false; }else{ PushToConsole("FullBright 1"); bright = true; } } if(GetAsyncKeyState(VK_NUMPAD8)<0){ if(flykey){ PushToConsole( "PlayerGravity 800" ); flykey = false; }else{ PushToConsole( "PlayerGravity -800" ); flykey = true; } } Sleep(25); } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
please help!
Last edited by xXTheFirstXx; 06-09-2011 at 02:11 PM.
What do you code on @OBrozz
Learn C++, Learn Combat Arms and how it works.
And WRONG SECTION
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
wow i dont understand anything about it
Thank and rep me if i helped.
=done =not done
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