Page 1 of 2 12 LastLast
Results 1 to 15 of 28
  1. #1
    xXTheFirstXx's Avatar
    Join Date
    May 2011
    Gender
    male
    Location
    IN HELL!! \m/
    Posts
    59
    Reputation
    6
    Thanks
    17
    My Mood
    Brooding

    HELP ME FIX THIS PLEASE!!!

    i have this code:
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    PushToConsole("PerturbRecoil 9.000000");
    PushToConsole("FireMovePerturb 9.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    PushToConsole("ZoomedFireMovePerturb 9.000000");
    PushToConsole("ZoomedFireDuckPerturb 9.000000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000"); 
    PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    PushToConsole("PerturbWalkPercent 0.000000"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PushToConsole("PerturbRecoil 0.000000");
    PushToConsole("FireMovePerturb 0.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    PushToConsole("ZoomedFireMovePerturb 0.000000");
    PushToConsole("ZoomedFireDuckPerturb 0.000000");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330.000000");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660.000000");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_INSERT)<0){
    if(unlockcursor){
    PushToConsole("CursorCenter 1");
    unlockcursor = false;
    } else {
    PushToConsole("CursorCenter 0");
    unlockcursor = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000"); 
    PushToConsole("FRunVel 90000.000000"); 
    PushToConsole("BRunVel 90000.000000"); 
    PushToConsole("SRunVel 90000.000000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    It's a Hotkey code... i updated the addys and it wont help any!!!

    team viewer me and show me how to fix please!
    Thank Me If I Helped You!


  2. #2
    flameswor10's Avatar
    Join Date
    Jul 2009
    Gender
    male
    Posts
    12,528
    Reputation
    981
    Thanks
    10,409
    My Mood
    In Love
    Woahh..
    This is old dude
    No I do not make game hacks anymore, please stop asking.

  3. #3
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    LTC is out of date and you didnt really do anything with this :S

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  4. The Following 3 Users Say Thank You to CAFlames For This Useful Post:

    OBrozz (06-08-2011),ortax (06-08-2011),xXTheFirstXx (06-08-2011)

  5. #4
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy

    H A X O
    Email : Noobmem@hotmail.com


  6. #5
    pashak's Avatar
    Join Date
    Nov 2009
    Gender
    male
    Posts
    350
    Reputation
    29
    Thanks
    42
    wow dude...
    just straight up copy and paste...

  7. #6
    Stephen's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Engine.exe
    Posts
    4,689
    Reputation
    184
    Thanks
    1,149
    My Mood
    Aggressive
    omfg thanks for the instant win h4x!

  8. #7
    xXTheFirstXx's Avatar
    Join Date
    May 2011
    Gender
    male
    Location
    IN HELL!! \m/
    Posts
    59
    Reputation
    6
    Thanks
    17
    My Mood
    Brooding

    HELP ME FIX THIS!

    @NOOB
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    it gives me theese three errors:


    please help!
    Last edited by xXTheFirstXx; 06-09-2011 at 02:11 PM.
    Thank Me If I Helped You!


  9. #8
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Quote Originally Posted by xXTheFirstXx View Post
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    it gives me theese three errors:


    please help!
    Copy what I changed above.. basically remove the LTClient thing below the new PTC method.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #9
    OBrozz's Avatar
    Join Date
    May 2011
    Gender
    male
    Posts
    819
    Reputation
    65
    Thanks
    813
    Quote Originally Posted by xXTheFirstXx View Post
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }

    it gives me theese three errors:


    please help!

    I don't code in C++ but i think Visual C++ is telling yo uexactlly whats wrong?

  11. #10
    elcamu987's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    705
    Reputation
    1
    Thanks
    42
    My Mood
    Angelic
    What do you code on @OBrozz

  12. #11
    topblast's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Location
    Far from around you Programmer: C++ | VB | C# | JAVA
    Posts
    3,607
    Reputation
    149
    Thanks
    5,052
    My Mood
    Cool
    Learn C++, Learn Combat Arms and how it works.

    And WRONG SECTION
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  13. #12
    OBrozz's Avatar
    Join Date
    May 2011
    Gender
    male
    Posts
    819
    Reputation
    65
    Thanks
    813
    Quote Originally Posted by elcamu987 View Post
    What do you code on @OBrozz
    Delphi, i heard its a preferred language for hacking a free game type but sadly there are no delphi sources except for what departure has posted. Thank him.

  14. #13
    topblast's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Location
    Far from around you Programmer: C++ | VB | C# | JAVA
    Posts
    3,607
    Reputation
    149
    Thanks
    5,052
    My Mood
    Cool
    Quote Originally Posted by OBrozz View Post
    Delphi, i heard its a preferred language for hacking a free game type but sadly there are no delphi sources except for what departure has posted. Thank him.
    I know Delphi, I might release some sources. Or you can just learn the language and MAKE YOUR OWN
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  15. #14
    levicourtois's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    Attached to another object by an inclined plane wrapped helically around an axis.
    Posts
    393
    Reputation
    12
    Thanks
    55
    My Mood
    Relaxed
    wow i dont understand anything about it
    Thank and rep me if i helped.
    =done =not done
    50 posts-
    100 posts-
    150 posts-
    200 posts-
    300 posts-
    500 posts-
    1000 posts-
    16346848563489 posts-

  16. #15
    H4ckBlood's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    The Neterlands
    Posts
    78
    Reputation
    10
    Thanks
    6
    Quote Originally Posted by flameswor10 View Post
    Woahh..
    This is old dude
    Yeah it is very old, because it was my old one
    And now i try to get back into hacking,

    Its true, im H4ckBlood and im back,
    Still not afraid, Just Google me!

Page 1 of 2 12 LastLast