Thread: ghost aim

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  1. #1
    kolec94's Avatar
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    ghost aim

    does any1 know how to get ghost aim cuz ive seen it in one or 2 vip hacks

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    NOOB (06-23-2011)

  3. #2
    whit's Avatar
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    What is ghost aim ?

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    NOOB (06-23-2011)

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    kolec94's Avatar
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    Quote Originally Posted by whit View Post
    What is ghost aim ?
    its aiming with out twitching and every bullet hits

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    NOOB (06-23-2011)

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    CAFlames's Avatar
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    Quote Originally Posted by kolec94 View Post
    its aiming with out twitching and every bullet hits
    I beleive you mean remote kill.

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    Quote Originally Posted by m_t_h View Post

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  9. #5
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    Quote Originally Posted by CAFlames View Post


    I beleive you mean remote kill.
    No he means like a legit looking aimbot that can be using in montages without Being seen as as a hacker i believe

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  11. #6
    supercarz1991's Avatar
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    Didn't we release somethin like that awhile ago? Took player pointer and telekill and we shortened the area down to only if the enemy is close (wthin 10 feet) u shoot at em? Or am I thinkin somethin different

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    something like this

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    NOOB (06-23-2011)

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    supercarz1991's Avatar
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    its not advertising when its an example! lol

    and that seems simple enough to make...i can think of 2 ways
    1.) my example above, use a telekill source but shrink down the distance that it looks for the enemy to only a certain radius around you
    2.) find the bullet pointer...i think this is self explanitory

    commando: You're probably the best non-coder coder I know LOL


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  17. #9
    CAFlames's Avatar
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    That is remotekill :P

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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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  19. #10
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    Quote Originally Posted by CAFlames View Post
    That is remotekill :P
    Yeah I'm pretty sure that it's remote kill.

  20. #11
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    Code:
    bool IsPlayerNear( D3DXVECTOR3 Pos )
    {
        float distance = 300.0f;
        DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" );
        DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 );
        
        if( abs(Pos.x - *(float*)( dwClass + 0xC8 )) < distance 
            && abs(Pos.y - *(float*)( dwClass + 0xCC ) < distance ) 
            && abs(Pos.z - *(float*)( dwClass + 0xD0 ) < distance ) )
            return true;
        else
            return false;
    }
    had to dig through my old C++ files, but i found it, although idr who posted it

    more than likely, credits to @NOOB

    commando: You're probably the best non-coder coder I know LOL


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  22. #12
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    Quote Originally Posted by NOOB View Post


    Yeah I'm pretty sure that it's remote kill.
    Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.

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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  23. #13
    supercarz1991's Avatar
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    Quote Originally Posted by CAFlames View Post


    Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.
    or they use what i posted above

    commando: You're probably the best non-coder coder I know LOL


  24. #14
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    Quote Originally Posted by CAFlames View Post


    Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.
    Then loop through all the bone nodes to get the closest bone node of the closest enemy.

  25. #15
    CAFlames's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    or they use what i posted above
    probably not because it seemed to be crosshair.

    And your method is for your camera position...
    you would probably have to use distance formula :
    sqrt((pos.x-mypos.x)/\2 + (pos.y-mypos.y)/\2 + (pos.z-mypos.z)/\2)

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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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