laser sight code
and the brightness but not 100% sureCode:setDvar("laserForceOn", "1");
Code:player setClientDvar( "r_blur", 0 ); player setClientDvar( "r_brightness", 0 );
Well, I have a question, it's possible to have on the same actionslot two functions, like toggle the nightvision and toggle the laser sight.
If it's possible could you pass me the code of the laser sight, I search on the web and i didn't found anything
And the last question (Maybe I can be boring), can you passme the code of change brightness to copy on my _rank.gsc, I'm planning something interestiting on my mod.
Thanks and regards from Spain
Jose Manuel, alias Oktane.
Last edited by oktane; 06-26-2011 at 02:58 PM.
Xfire:jmgpsp
laser sight code
and the brightness but not 100% sureCode:setDvar("laserForceOn", "1");
Code:player setClientDvar( "r_blur", 0 ); player setClientDvar( "r_brightness", 0 );
Last edited by pyrozombie; 06-26-2011 at 03:17 PM.
press thanks if i helped you.
steam: pyro1012 (in game name is Undutchable)
todo list:
100 posts :
250 posts :
500 posts :
750 posts :
1000 posts :
get 100 thanks :
create a modd :
create a camo :
create a program :
Here is all what you are looking for,
https://www.mpgh.net/forum/323-call-d...-mod-base.html
/solved .
Thanks to all, rep for u ^^
Xfire:jmgpsp
@oktane
remove website link in your signeture if the moderators see it you can be banned
press thanks if i helped you.
steam: pyro1012 (in game name is Undutchable)
todo list:
100 posts :
250 posts :
500 posts :
750 posts :
1000 posts :
get 100 thanks :
create a modd :
create a camo :
create a program :
ups, I forget it, but it's an abandooned web at the moment,thanks mate ^^
Xfire:jmgpsp