[MPGH]AVGN (06-30-2011),CAFlames (06-30-2011),cowkiller45 (03-29-2013),Crash (06-30-2011),DeadLinez (06-30-2011),justiniscool5 (06-30-2011),kibbles18 (06-30-2011),markoj (06-30-2011),Stephen (06-30-2011),whit (06-30-2011),_Fk127_ (06-30-2011)
Client Info
class :
Code:class cClientInfo { public: char _0x0000[4]; __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 pKills; //0x002C __int32 pDeaths; //0x0030 __int32 pKillsaLive; //0x0034 it's count of the kills after last dead DWORD pSomething1; //0x0038 something kill, death IDK xD DWORD pSomething2; //0x003C DWORD pSomething3; //0x0040 __int32 pSuicides; //0x0044 __int32 pKillsAfterJoin; //0x0048 __int32 pDoubleKills; //0x004C count __int32 pMultiKills; //0x0050 count __int32 pUltraKills; //0x0054 __int32 pFantastic; //0x0058 char _0x005C[4]; __int32 pHeadShots; //0x0060 __int32 pFTMission; //0x0064 FireTeam Misson char _0x0068[8]; __int32 pTeam; //0x0070 char _0x0074[4]; BYTE pIsDead; //0x0078 char _0x0079[307]; __int32 pRank; //0x01AC char _0x01B0[80]; __int32 pFTScore; //0x0200 FiteTeam Score BYTE pFTSpawn; //0x0204 char _0x0205[3]; __int32 pFTLongestLife; //0x0208 FireTeam LongestLife : Value / 60 = time __int32 pFTKill; //0x020C FireTeam Kill score char _0x0210[80]; cClientInfo* PlayerPrev; //0x0260 cClientInfo* PlayerNext; //0x0264 };//Size=0x0268
Last edited by mo3ad001; 06-30-2011 at 08:24 AM.
[MPGH]AVGN (06-30-2011),CAFlames (06-30-2011),cowkiller45 (03-29-2013),Crash (06-30-2011),DeadLinez (06-30-2011),justiniscool5 (06-30-2011),kibbles18 (06-30-2011),markoj (06-30-2011),Stephen (06-30-2011),whit (06-30-2011),_Fk127_ (06-30-2011)
Thank you will be needing this
thanks I needed pSomething2
markoj (06-30-2011)
@whit i hit thanks did u see -.-
Why is "Object" a int? How would you use it as a int? to get the Coords(XYZ)
Stephen (06-30-2011)
@mo3ad001
right after:
char _0x0079[307];
__int32 pRank; //0x01AC
There is a char ClanName
I forgot the offset... but you may wanna check it out
clan name . i think i saw it before and it was suck or someting idk .
https://www.mpgh.net/forum/334-coding...ml#post4489974
Code:D3DXVECTOR3 MyGetObjectMaxPos( int* obj ) { return *(D3DXVECTOR3*)( obj + 0x4 ); } D3DXVector3 Pos = MyGetObjectMaxPos(pPlayer->Object);
Last edited by mo3ad001; 06-30-2011 at 09:47 AM.
So this class is the updated version of
Code:class cPlayerInfo { public: char _0x0000[4]; __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 pKills; //0x002C __int32 pDeaths; //0x0030 char _0x0034[48];//here love __int32 pFTMission; //0x0064 FireTeam Misson char _0x0068[8]; __int32 pTeam; //0x0070 char _0x0074[4]; BYTE pIsDead; //0x0078 char _0x0079[307]; __int32 pRank; //0x01AC char _0x01B0[80]; __int32 pFTScore; //0x0200 FiteTeam Score char _0x0204[4]; __int32 pFTLongestLife; //0x0208 FireTeam LongestLife : Value / 60 = time __int32 pFTKill; //0x020C FireTeam Kill score char _0x0210[80]; PlayerInfo* PlayerNext; //0x0260 };
No I do not make game hacks anymore, please stop asking.
hey flames do u think u can teach me how to update everything? because everything ive found is outdated :/
Im so jelly, how did you get Re-Class to work