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  1. #1
    CoderNever's Avatar
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    Combat Arms Hacks [What Is Used to Make Them]

    Activation Distance - Console Command
    Aim Prediction - Console Command
    Aimbot - Classes/Memory
    Box ESP - D3D/W2S/Classes
    Crossheir - D3D
    D3D Chams - D3D/Called From Draw Indexed Primitive Hook
    Full Bright - Console Command
    Glicher - Memory/Classes/Pitch/Yaw
    Glitch Mode - Memory/Classes/Pitch/Yaw
    Jump - Console Command
    Line ESP - D3D/W2S/Classes
    Name ESP - D3D/W2S/Classes
    Name Tags D3D/W2S/Classes OR Address
    No Fog - Console Command
    No Recoil - Address/Memory
    No Spread - Console Commands
    No Sway - Console Command OR Memory/Classes
    Pickup Hack - Console Command
    Rapid Fire - Memory Address
    Satellite Chams/Console Chams/NX Chams - Console Command
    Show FPS - Console Command OR D3D
    Show Time - D3D and C++ Time Header
    Speed Hack - Console Command
    Super Bullets - Address/Memory
    Telekill - Classes/Memory
    Weapon Range - Address/Memory
    Wireframe ESP - D3D/W2S/Classes

    I hope this helps someone, and if you want to know how any other hack is made just ask in this thread and i'll try my best to answer it .

  2. The Following 4 Users Say Thank You to CoderNever For This Useful Post:

    Anubiset (07-19-2011),Cryptonic (07-16-2011),HeavenlyRage (07-20-2011),UKnownError (07-17-2011)

  3. #2
    wicho_koz's Avatar
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    aimbot
    Last edited by wicho_koz; 07-16-2011 at 07:38 PM.

  4. #3
    Flengo's Avatar
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    That's great.

    I'm sorry but this just seems a bit pointless to me.
    I Read All Of My PM's & VM's
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  5. #4
    kibbles18's Avatar
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    Aimbot is not made with Yaw/Pitch?

  6. #5
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    you forgot opk and telekill lol

    and wireframe can be done via console

    commando: You're probably the best non-coder coder I know LOL


  7. #6
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    Quote Originally Posted by kibbles18 View Post
    Aimbot is not made with Yaw/Pitch?
    What else would it be made with

  8. #7
    CoderNever's Avatar
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    Quote Originally Posted by comando2056 View Post
    That's great.

    I'm sorry but this just seems a bit pointless to me.
    Really cause to me your comment seems pretty pointless no ignorance attended.
    This is for people that don't wish to copy, and paste their codes and want a idea of what they should use to accomplish the specific hack they want to make.

  9. The Following User Says Thank You to CoderNever For This Useful Post:

    ken53406 (07-17-2011)

  10. #8
    DeadLinez's Avatar
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    Aimbot is Console...OPK is memory...wow

  11. #9
    -xGhost-'s Avatar
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    Quote Originally Posted by CoderNever View Post
    Really cause to me your comment seems pretty pointless no ignorance attended.
    This is for people that don't wish to copy, and paste their codes and want a idea of what they should use to accomplish the specific hack they want to make.
    I see your Point, great Job.
    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]

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  12. #10
    DecoderBack's Avatar
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    Quote Originally Posted by CoderNever View Post
    Really cause to me your comment seems pretty pointless no ignorance attended.
    This is for people that don't wish to copy, and paste their codes and want a idea of what they should use to accomplish the specific hack they want to make.
    Round one - @CoderNever fight !

    Round two - @comando2056 fight!

    Round three - CodeNever VS Comando

    result = stop bitching and respect each other!



    oh , i was forgeting @Crash ****** (Just kidding, no ofences my boy)
    Last edited by DecoderBack; 07-16-2011 at 10:39 PM.

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  13. #11
    mo3ad001's Avatar
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    yea , but NoFog and other ...cloud be Direct3D9
    Last edited by mo3ad001; 07-16-2011 at 10:47 PM.

    H A X O
    Email : Noobmem@hotmail.com


  14. #12
    NexonGuard's Avatar
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    NoFog = D3D/Memory/Console
    Full Bright = D3D/Console
    Semi-Telekill and Semi-Opk - Classes/Memory

    Rapid Fire = patched

    need in [CA-NA section] tutorial to update classes with method to show engine to attach.

  15. #13
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by NexonGuard View Post
    NoFog = D3D/Memory/Console
    Full Bright = D3D/Console
    Semi-Telekill and Semi-Opk - Classes/Memory

    Rapid Fire = patched

    need in [CA-NA section] tutorial to update classes with method to show engine to attach.
    Hm sorry if i say u r a noob but Semi-telekill and semi-OPK arent made with classes -___-
    They r simply made with playerptr(to move or get player loc) and with RPP(Randomplayernoobpointer to get enemy loc or move local player here)

    Rapidfire isnt pacthed....

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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  17. #14
    S0aDIII's Avatar
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    Quote Originally Posted by NexonGuard View Post
    NoFog = D3D/Memory/Console
    Full Bright = D3D/Console
    Semi-Telekill and Semi-Opk - Classes/Memory

    Rapid Fire = patched

    need in [CA-NA section] tutorial to update classes with method to show engine to attach.
    STFU Rapid Fire working

  18. #15
    DecoderBack's Avatar
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    Quote Originally Posted by NexonGuard View Post
    NoFog = D3D/Memory/Console
    Full Bright = D3D/Console
    Semi-Telekill and Semi-Opk - Classes/Memory

    Rapid Fire = patched

    need in [CA-NA section] tutorial to update classes with method to show engine to attach.
    dude , rapidfire is working and you must to cute the verification from the server lol

    use sockets in c++ for it and stop the packets
    Last edited by DecoderBack; 07-17-2011 at 07:04 AM.

    C#(.net)/C++ Coder
    Assembly coder [Current learning more]

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