Thread: Engine W2S

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  1. #16
    Skyline.'s Avatar
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    hi im a noob, thanks for your share,

    just fill me in on what exactly you have found, and how could someone use these?

    thanks.


  2. #17
    cardoow's Avatar
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    Quote Originally Posted by Alex View Post
    hi im a noob, thanks for your share,

    just fill me in on what exactly you have found, and how could someone use these?

    thanks.
    you can translate vec3 worldpositions to 2d positions on the screen,
    so if you found the xyz of a enemy, use this function to get the x and y
    to draw on your screen

  3. #18
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  8. #23
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  9. #24
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    cool can be useful




  10. #25
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    Thank you for share that source

  11. #26
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    Just fill me in on what exactly you have found, and how could someone use these?
    Last edited by master131; 12-08-2011 at 12:23 AM.

  12. #27
    cardoow's Avatar
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    Quote Originally Posted by Yingchun5207 View Post
    Just fill me in on what exactly you have found, and how could someone use these?
    please read previous posts!!
    you can use it for translate worldpositions to screen positions so you can draw esp for example

    Code:
    bool __cdecl sub_4913C0(int CalcIndex, Vec3 Point, float vOut[2])
    
    usage : 
    
    float vOut[2];
    if(w2s(0, entity->vorigin, vOut)) 
    {
    	DrawText(vOut[0], vOut[1], "text");
    }
    Last edited by master131; 12-08-2011 at 12:23 AM.

  13. #28
    [E]mi[N]E[M]'s Avatar
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    Thanks for info

  14. #29
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    Quote Originally Posted by Yingchun5207 View Post
    Just fill me in on what exactly you have found, and how could someone use these?
    u need to know c++
    Last edited by master131; 12-08-2011 at 12:24 AM.

  15. #30
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    thanks for the share (:

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