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  1. #16
    OBrozz's Avatar
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    Quote Originally Posted by Valestrom View Post
    This shouldn't turn into a flame war, I've used both, so here are my opinions on each. Currently using Unity anyhow:

    Pros:
    ------------------------------------------
    UDK:
    - Little to no work for high end graphics
    - Easy to recreate unreal tournament, not so easy to make a game in a different genre
    - Many assets are already made for you
    - The fact it's Unreal Engine

    Unity:
    - Easiest to make any genre of game you want
    - Much larger and helpful community
    - Has almost every function UDK has, with more digging.
    - So many plugins to make work easier
    - Has in game development (You can be playing the game, and editing values, adding objects while doing it. Which proves to be a big help for bug testing etc.)
    - Licensing is free for commercial use, until you make more than 50,000 in a year. Then you have to buy pro.


    Cons:

    Udk:

    - At some point prior to the UDK Application’s release they will need to secure a royalty-bearing commercial UDK license with its US$99 license fee. After earning US$60,000, they would be required to pay Epic US$2,500 (US$0 on the first US$50,000 in revenue, and US$2,500 on the next US$10,000 in revenue).

    (Taken straight from the website due to laziness)

    - Hard to make different genres
    - Many games end up being unreal clones
    - You don't learn much.


    Unity:

    - Slightly slower engine, still beautifully powerful for being free
    - You have to actually code/work.
    - Requires more computer knowledge (C#, Javascript etc.)


    I would personally use Unity, cause I like it. But if you're looking for a quick fix unreal tournament preset kinda game. Go right ahead.
    So basically UDK is what you want if your a lazzy ass and dotn feel like doing much.

    But there is a problem with Unity3d, you need to pay $1500 for the Pro version. Were UDK only costs $300. /fp

    Im steadily working on a unity3d game and it works beautifully. You can make whatever you want in Unity. From FPS Shooter to school presentations :O

  2. #17
    SirKinky's Avatar
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    @OBrozz So basically UDK is better for those who are not proficient in starting from scratch and creating something amazing, it's more for those who know an intermediate amount of programming and can still create something that "looks" fantastic, am I correct?

    If that's the case I'll stick with Unity3D, I prefer it for Android applications anyways.

  3. #18
    OBrozz's Avatar
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    Quote Originally Posted by SirKinky View Post
    @OBrozz So basically UDK is better for those who are not proficient in starting from scratch and creating something amazing, it's more for those who know an intermediate amount of programming and can still create something that "looks" fantastic, am I correct?

    If that's the case I'll stick with Unity3D, I prefer it for Android applications anyways.
    Yes, my point is don't use UDk is gives you bad habbits in programming to many things are done for you that you should be doing your self. Unity3D is 100% you. The best Engine to start with. If you can make a great game in Unity3D and you would like to use UDK for its better graphics then be my guest but only if you can make a great game in Unity3D first.

  4. The Following User Says Thank You to OBrozz For This Useful Post:

    Jakob (08-28-2011)

  5. #19
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    To spite one of my favourite games ever (killing floor) being made in UDK, i think i'll go with Unity3d.

    Big thanks to @OBrozz for everything you've said in the thread.
    RIP MINECRAFT SECTION!
    03.10.2010 - 26.09.2011

  6. The Following User Says Thank You to Jakob For This Useful Post:

    OBrozz (05-13-2012)

  7. #20
    OBrozz's Avatar
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    Quote Originally Posted by Jakob View Post
    To spite one of my favourite games ever (killing floor) being made in UDK, i think i'll go with Unity3d.

    Big thanks to @OBrozz for everything you've said in the thread.
    Your welcome, if you need help with anything don't hesitate to ask. I will be releasing a FPS Kit(Multiplayer) for money maybe youd might want it to get started. There hasn't been any FPS Multiplayer kits so i thought we could make money for our team by releasing a side project with all multiplayer player features for $30.

  8. #21
    PikabobAlex's Avatar
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    Unity always talk about money.

  9. #22
    unspeakable's Avatar
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    i'd personally say unity since programming is very easy for it and it has a complete scripting reference, tutorials, and whatever else you wouldnt find on other game engines even though technically they would be better.

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