its easy...:
Code:ON Memory((LPVOID)Recoil1, "\x90\x90\x90", 3); Memory((LPVOID)Recoil2, "\x90\x90\x90", 3); Memory((LPVOID)Recoil3, "\x90\x90\x90", 3); Memory((LPVOID)Recoil4, "\x90\x90\x90", 3);if i helped you; press thanks :PCode:OFF Memory((LPVOID)Recoil1, "\xD8\x66\x58", 3); Memory((LPVOID)Recoil2, "\xD9\x46\x54", 3); Memory((LPVOID)Recoil3, "\xD9\x5E\x58", 3); Memory((LPVOID)Recoil4, "\xD9\x5E\x4C", 3);
@Bravia