is this aimbot code??
[highlight=cpp]typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;
typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;
typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;
GetCameraObject = (lpGetCameraObject) (CShellBase + 0x123D0);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x6F30);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x7000);
unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x324BD0);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + ( i * 0x1C0 ) + 0xFD3C);
ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);
(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch[/highlight]
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
i do not think this is the right code for aimbot because here you do not have code for aiming at the enemy... even to head or chest, i see here just some defines...
_corn_ (08-28-2011)
im now looking for the proof on google
EDIT---
Look what whe have here @frenci8..
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Last edited by Royku; 08-23-2011 at 02:08 PM.
here now no error
PRESS THANKS IF IT WORKEDCode:#include "stdafx.h" typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell); lpGetCameraObject GetCameraObject; typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell); lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList; typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell); lpGet3rdPlayerInfoList Get3rdPlayerInfoList; //GetCameraObject = (lpGetCameraObject) (CShellBase + 0x123D0); //Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x6F30); //GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x7000); //unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x324BD0); //unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + ( i * 0x1C0 ) + 0xFD3C); //ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50); //(ulCPlayerClnt + 0xCC)//yaw //(ulCPlayerClnt + 0xC8)//pitch
thenewprome3 (08-23-2011)
Offsets and addresses are all old. I have new ones, dunno if I want to post them.
It worked now how do i make the dll:P nvm got it
Last edited by thenewprome3; 08-23-2011 at 02:16 PM.
Thanks for the code bro!
Popsicles RULES
What else am I supposed to put in my sig?...
@IPopsicle for my code that i fixed ?
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Yep...
For both
Popsicles RULES
What else am I supposed to put in my sig?...
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
nageeb i used the made the aimbot dll version injected it and i got failed socket error