Centerr (10-07-2011)
Here is another Showcase for Invasion, just try it (:
Screen
[HTML]Invasion()
{
CreateGrids((1000, -1400, 584), (1250, -1700, 584));
CreateWalls((1000, -1400, 584), (1000, -1700, 720));
CreateWalls((1000, -1700, 720), (1250, -1700, 584));
CreateWalls((1250, -1700, 584), (1250, -1400, 720));
CreateDoors((1125, -1400, 730), (1125, -1400, 600), (90, 90, 0), 10, 2, 20, 75);
CreateGrids((1000, -1400, 710), (1170, -1700, 710));
CreateRamps((1225, -1600, 584), (1225, -1450, 710));
CreateBlocks((1225, -1450, 710), (0, 0, 0));
CreateWalls((1000, -1400, 720), (1000, -1700, 750));
CreateWalls((1000, -1700, 720), (1250, -1700, 750));
CreateWalls((1250, -1700, 720), (1250, -1400, 750));
CreateWalls((1000, -1400, 720), (1250, -1400, 750));
CreateGrids((1535, -1087, 800), (1576, -1185, 800));
CreateWalls((1535, -1087, 810), (1576, -1087, 825));
CreateWalls((1535, -1087, 810), (1535, -1185, 825));
//CreateWalls((1576, -1087, 810), (1576, -1185, 825));
CreateWalls((1535, -1185, 810), (1576, -1185, 825));
CreateElevator((1159, -1521, 725), (1570, -1150, 825));
mgTurret1 = spawnTurret( "misc_turret", (1100, -1400, 765), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
CreateWeapon("ak47_fmj_xmags_mp", 150, (1230, -1650, 600), (0, 90, 0));
CreateElevator((-331, -1816, 264), (656, -1059, 432));
CreateElevator((-500, -411, 252), (775, -1060, 432));
CreateElevator((895, -755, 432), (836, -737, 584));
CreateGrids((1535, -1087, 800), (1576, -1185, 800));
}[/HTML]
Tihak
Centerr (10-07-2011)
Ill make a compilation with ALL no-dlc maps soon, i think there will be a montage or sth
Yamato (10-02-2011)
Nice Bunker again!