Finally, here is a pretty nice Mapedit for Terminal.
So now are only 3 Maps left for my Compilation! Underpass, Wasteland and Scrapyard ..
Screen
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Terminal()
{
CreateBlocks((-1280, 4733, 285), (90, 90, 0));
CreateElevator((810, 5995, 192), (-2823, 5379, 0)); //Haupt
CreateWalls((-2733, 3674, 71), (-1357, 3670, 69));
CreateWalls((-2733, 3674, 140), (-1357, 3670, 141));
CreateWalls((-1346, 4025, 68), (-25, 4015, 70));
CreateWalls((-1346, 4025, 141), (-25, 4015, 140));
CreateWalls((-1789, 2339, 260), (-1831, 2577, 261));
CreateElevator((-157, 4354, 40), (-1567, 5338, 192));
CreateWalls((-1315, 4703, 219), (-555, 4701, 220));
CreateWalls((-2901, 5423, 23), (-2906, 5178, 21));
CreateWalls((-1315, 4703, 270), (-555, 4701, 271));
CreateWalls((-1336, 4311, 208), (-1371, 4302, 251));
CreateWalls((-1795, 3897, 212), (-1865, 3880, 257));
CreateDoors((-643, 4596, 216), (-506, 4715, 208), (90, 90, 0), 2, 2, 15, 75);
CreateGrids((-1555, 4764, 200), (-1343, 4545, 200));
CreateElevator((-1353, 4571, 225), (-1261, 4579, 225));
CreateElevator((-1261, 4639, 225), (-1370, 4734, 225));
CreateWeapon("cheytac_fmj_xmags_mp", 150, (-1151, 4600, 225), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-1573, 4544, 230), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret1 = spawnTurret( "misc_turret", (-1423, 4544, 230), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 270, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((-2072, 3832, 286), (-2024, 3823, 248));
}
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Just play it, u dont see the whole edit @ the Screen (;
Tihak