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  1. #1
    supercarz1991's Avatar
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    How to convert addies from 1 ca to another

    i can't find any solution online (maybe i just dont know what to search...) but i'm trying to figure out how to convert Addies from CA EU/BR/KR to CA NA. i know its possible...and i know there is a much easier way than searching for "stuff around the addy"

    any help will be very much thanked!

    commando: You're probably the best non-coder coder I know LOL


  2. #2
    NexonGuard's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    i can't find any solution online (maybe i just dont know what to search...) but i'm trying to figure out how to convert Addies from CA EU/BR/KR to CA NA. i know its possible...and i know there is a much easier way than searching for "stuff around the addy"

    any help will be very much thanked!
    for the European and Brazilian you need the "Engine and Cshell" original or dumped and manually search for bytes or logger.

    for Korean does not believe is possible, because their version is very old.

  3. #3
    freedompeace's Avatar
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    You don't.

  4. #4
    supercarz1991's Avatar
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    Damn. Well it was worth a shot. Thanks for the replies

    How do I search for just bytes? Atm, I only know how to find em via hitting ctrl+g and searching the addy...im learning! Lol
    Last edited by supercarz1991; 10-08-2011 at 03:23 AM.

  5. #5
    Skaterforeva1's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    Damn. Well it was worth a shot. Thanks for the replies

    How do I search for just bytes? Atm, I only know how to find em via hitting ctrl+g and searching the addy...im learning! Lol
    here is a tutorial this isnt mine all credits go to the dude who made it not me lol
    How to find bytes tutorial




    ^Suck it!

  6. #6
    Ch40zz-C0d3r's Avatar
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    Pm me if u wanna know its easy bro

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #7
    supercarz1991's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    here is a tutorial this isnt mine all credits go to the dude who made it not me lol
    How to find bytes tutorial
    I know how to find bytes, I thought there might be a specific way to search for just bytes without the addy

  8. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    I know how to find bytes, I thought there might be a specific way to search for just bytes without the addy
    God just pm me i will help u. Dont wanan see it pub (i think all know it xD just not the noobs / starters with disassemlbers...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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