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    Source for game functions?

    I don't know if anyone will find this info useful but i was messing around and came across this I can only post part of it because of the char limit so i'll attach a full version:
    Code:
    -- enum STAGE_OPTION_TYPE
    STAGE_OPTION_AI                                    = 0
    STAGE_OPTION_RPG                                   = 1
    STAGE_OPTION_SNIPER                                = 2
    -- end enum --
    
    STAGE_OPTION_AI                                    =  				0x01
    STAGE_OPTION_RPG                                   =  			0x02
    STAGE_OPTION_SNIPER                                =  			0x04
    STAGE_OPTION_ANNIHILATION                          =  	0x08
    MAX_STRING_COUNT                                   = 			256
    MAX_CHATTING_COUNT                                 = 			256
    CHATTING_TYPE_ALL                                  = 							1		 -- Room¿¡¼*¸¸ »ç¿ë
    CHATTING_TYPE_WHISPER                              = 						2
    CHATTING_TYPE_REPLY                                = 							3	
    CHATTING_TYPE_TEAM                                 = 							4		 -- Room¿¡¼*¸¸ »ç¿ë
    CHATTING_TYPE_CLAN                                 = 							5
    CHATTING_TYPE_LOBBY                                = 							6
    CHATTING_TYPE_MATCH                                = 							7
    CHATTING_TYPE_CLAN_MEMBER_PAGE                     = 				8
    MISSION_FREE_TIME                                  =  			5			 -- 5ÃÊ ÇÁ¸®Å¸ÀÓ
    MISSION_RESULT_TIME                                =  			3			 -- 3ÃÊ °á°úŸÀÓ
    BATTLE_KILL_TYPE_60                                =  			0x00
    BATTLE_KILL_TYPE_80                                =  			0x01
    BATTLE_KILL_TYPE_100                               =  		0x02
    BATTLE_KILL_TYPE_120                               =  		0x03
    BATTLE_KILL_TYPE_140                               =  		0x04
    BATTLE_KILL_TYPE_160                               =  		0x05
    
    -- enum BATTLE_ROUND_TYPE
    BATTLE_ROUND_TYPE_1                                = 0
    BATTLE_ROUND_TYPE_2                                = 1 -- BATTLE_ROUND_TYPE_2,
    BATTLE_ROUND_TYPE_3                                = 2
    BATTLE_ROUND_TYPE_5                                = 3
    BATTLE_ROUND_TYPE_7                                = 4
    BATTLE_ROUND_TYPE_9                                = 5
    BATTLE_ROUND_TYPE_ENDLESS                          = 6
    BATTLE_ROUND_TYPE_MAX                              = 7
    -- end enum --
    
    BATTLE_TIME_MISSION_TYPE_3                         =  	0x00
    BATTLE_TIME_MISSION_TYPE_5                         =  	0x10
    BATTLE_TIME_MISSION_TYPE_7                         =  	0x20
    BATTLE_TIME_TYPE_5                                 =  			0x30
    BATTLE_TIME_TYPE_10                                =  			0x40
    BATTLE_TIME_TYPE_15                                =  			0x50
    BATTLE_TIME_TYPE_20                                =  			0x60
    BATTLE_TIME_TYPE_25                                =  			0x70
    BATTLE_TIME_TYPE_30                                =  			0x80
    MAX_NPC_COUNT                                      =  				16
    GET_QUEST_EXP_POINT                                =  			0x00000001
    GET_QUEST_WEAPON                                   =  			0x00000010
    GET_QUEST_FINISH_LAST_CARD                         =  	0x00000100
    RESULT_ICON_PC                                     =  				0x0001
    RESULT_ICON_PC_PLUS                                =  			0x0002
    RESULT_ICON_ITEM                                   =  			0x0004
    RESULT_ICON_EVENT                                  =  			0x0008
    TRAINING_DIFFICULTY_LEVEL_NONE                     =  		0
    TRAINING_DIFFICULTY_LEVEL_HIGH                     =  		10
    TRAINING_DIFFICULTY_LEVEL_LOW                      =  		1
    MAX_BEGIN_RANK                                     =  			3	 -- ÃÖ´ë Ãʺ¸°è±Þ
    --GET_POINTITEM                                      =  (ItemID)			((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))
    
    -- enum SChannelType
    S_CHANNEL_TYPE_UNDEFINED                           = 0
    S_CHANNEL_TYPE_ALL                                 = 1 -- Àüü
    S_CHANNEL_TYPE_NORMAL                              = 2 -- ÀÏ¹Ý 
    S_CHANNEL_TYPE_NORMAL2                             = 3 -- ÀÏ¹Ý 2
    S_CHANNEL_TYPE_BEGIN                               = 4 -- Ãʺ¸ 
    S_CHANNEL_TYPE_CLAN                                = 5 -- Ŭ·£
    S_CHANNEL_TYPE_EXPERT                              = 6 -- °í¼ö 
    S_CHANNEL_TYPE_CONBINATION                         = 7 -- Á¶ÇÕ	
    S_CHANNEL_TYPE_CHAMPIONSHIP                        = 8 -- ´ëȸ
    S_CHANNEL_TYPE                                     = 9
    -- end enum --
    
    
    -- enum ChannelType
    CHANNEL_TYPE_NONE                                  = 0
    CHANNEL_TYPE_NORMAL                                = 1 -- ÀÏ¹Ý Ã¤³Î
    CHANNEL_TYPE_BEGIN1                                = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ
    CHANNEL_TYPE_BEGIN2                                = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ
    CHANNEL_TYPE_CLAN                                  = 4 -- Ŭ·£ ä³Î
    CHANNEL_TYPE_EXPERT                                = 5 -- °í¼ö ä³Î º´Àå ÀÌ»ó 
    CHANNEL_TYPE_EXPERT2                               = 6 -- °í¼ö ä³Î »ó»ç ÀÌ»ó
    CHANNEL_TYPE_CHAMPIONSHIP                          = 7 -- ´ëȸ ä³Î
    CHANNEL_TYPE_NORMAL2                               = 8 -- ÀÏ¹Ý Ã¤³Î 2
    CHANNEL_TYPE                                       = 9
    -- end enum --
    
    
    -- enum TEAM_TYPE
    TEAM_RED                                           = 0
    TEAM_BLUE                                          = 1
    TEAM_COUNT                                         = 2
    -- end enum --
    
    
    -- enum TEAM_RESULT_TYPE
    TEAM_RED_WIN                                       = 0
    TEAM_BLUE_WIN                                      = 1
    TEAM_DRAW                                          = 2
    -- end enum --
    
    KILLING_MESSAGE_PIERCINGSHOT                       =  		0x0100
    KILLING_MESSAGE_MASSKILL                           =  			0x0200
    KILLING_MESSAGE_CHAINSTOPPER                       =  		0x0400
    KILLING_MESSAGE_HEADSHOT                           =  			0x0800
    KILLING_MESSAGE_CHAINHEADSHOT                      =  		0x1000
    KILLING_MESSAGE_CHAINSLUGGER                       =  		0x2000
    KILLING_MESSAGE_SUICIDE                            =  				0x4000
    KILLING_MESSAGE_OBJECTDEFENCE                      =  		0x8000
    MAX_INVITE_COUNT                                   =  			8			 --  5¸í
    NOTICE_TYPE_NORMAL                                 =  			1
    NOTICE_TYPE_EMERGENCY                              =  		2
    NOTICE_STRING_MAX_COUNT                            =  		1024
    
    -- enum PC_CAFE_TYPE
    PC_NOT_CAFE                                        = 0 --  PC¹æ ¾Æ´Ô
    PC_NORMAL_CAFE                                     = 1 --  ÀÏ¹Ý PC¹æ
    PC_PREMIUM_CAFE                                    = 2 --  °í±Þ PC¹æ
    -- end enum --
    
    
    -- enum ESPORT_ID_TYPE
    ESPORT_NOT_ID                                      = 0 --  ESport ID ¾Æ´Ô
    ESPORT_ID                                          = 1 --  ESport ID
    -- end enum --
    
    
    -- enum GAME_KEY_MAP
    GAME_KEY_MAP_VERSION                               = 0
    GAME_KEY_MAP_LEFT                                  = 1
    GAME_KEY_MAP_RIGHT                                 = 2
    GAME_KEY_MAP_FORWARD                               = 3
    GAME_KEY_MAP_BACKWARD                              = 4
    GAME_KEY_MAP_JUMP                                  = 5 --  Á¡ÇÁ Å°
    GAME_KEY_MAP_FOOTSTEP                              = 6 --  °È±â
    GAME_KEY_MAP_CROUCH                                = 7 --  ¾É±â
    GAME_KEY_MAP_TURNBACK                              = 8 --  Extension È°¼ºÈ* ¹öÆ°
    GAME_KEY_MAP_ATTACK                                = 9 --  ¹«±â °ø°Ý
    GAME_KEY_MAP_SUBFUNC                               = 10 --  Ư¼ö±â´É
    GAME_KEY_MAP_RELOAD                                = 11 --  źȯ ÀçÀåÀü
    GAME_KEY_MAP_CHANGEWEAPON                          = 12 --  ¹«±â±³Ã¼Ã¢ È°¼ºÈ*
    GAME_KEY_MAP_CHANGEWEAPON_1                        = 13 --  ÁÖ¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_2                        = 14 --  º¸Á¶¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_3                        = 15 --  ±ÙÁ¢¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_4                        = 16 --  Åõô¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_5                        = 17 --  Ư¼ö¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_6                        = 18 --  Æø¹ß¹°·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_QUICK                    = 19 --  Áö³*¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_PREV                     = 20 --  ÀÌÀü¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_NEXT                     = 21 --  ´ÙÀ½¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_DROP                                  = 22 --  ¹«±â µå¶ø ¹öÆ°	
    GAME_KEY_MAP_SHOWSCORE                             = 23 -- 	ÇöÀç °ÔÀÓÀüÀû º¸±â
    GAME_KEY_MAP_TOGGLE_MAP                            = 24 --  Àüü¸Ê º¸±â
    GAME_KEY_MAP_MINIMAP_ENLARGE                       = 25 --  ¹Ì´Ï¸Ê È®´ë
    GAME_KEY_MAP_MINIMAP_REDUCTION                     = 26 --  ¹Ì´Ï¸Ê Ãà¼Ò
    GAME_KEY_MAP_CHAT                                  = 27 --  äÆÃ
    GAME_KEY_MAP_CHAT_ALL                              = 28 --  ÀüüäÆøðµå
    GAME_KEY_MAP_CHAT_TEAM                             = 29 --  ÆÀ äÆøðµå
    GAME_KEY_MAP_CHAT_HISTORY                          = 30 --  Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
    GAME_KEY_MAP_VOICECHAT                             = 31 --  À½¼ºÃ¤ÆÃ
    GAME_KEY_MAP_RADIOMESSAGE1                         = 32 --  ¶óµð¿À ¸Þ½ÃÁö 1
    GAME_KEY_MAP_RADIOMESSAGE2                         = 33
    GAME_KEY_MAP_RADIOMESSAGE3                         = 34
    GAME_KEY_MAP_SPECIALACTION                         = 35 --  Ư¼ö ÇൿŰ(Æø¹ß¹° ÇØüµî)
    GAME_KEY_MAP_MOUSE_SENS_UP                         = 36 --  ¸¶¿ì½º °¨µµ Áõ°¡
    GAME_KEY_MAP_MOUSE_SENS_DOWN                       = 37 --  ¸¶¿ì½º °¨µµ °¨¼Ò
    GAME_KEY_MAP_SCREENSHOT                            = 38 --  È*¸éÀúÀå	
    GAME_KEY_MAP_CHAT_CLAN                             = 39 --  Ŭ·£ äÆøðµå
    GAME_KEY_MAP_LASERDOT                              = 40 --  ·¹ÀÌÁ® µµÆ®
    GAME_KEY_MAP_COUNT                                 = 41
    -- end enum --
    
    
    -- enum SLOT_STATE
    SLOT_STATE_EMPTY                                   = 0 --  
    SLOT_STATE_CLOSE                                   = 1 --  	
    SLOT_STATE_SHOP                                    = 2 --  »óÁ¡
    SLOT_STATE_INFO                                    = 3 --  À¯ÀúÁ¤º¸
    SLOT_STATE_CLAN                                    = 4 --  Ŭ·£
    SLOT_STATE_INVENTORY                               = 5 --  Àκ¥Å丮
    SLOT_STATE_NORMAL                                  = 6 --  ·¹µð·ë¿¡¼* »óÅÂ
    SLOT_STATE_READY                                   = 7 --  ·¹µð·ë¿¡¼* »óÅÂ
    SLOT_STATE_LOAD                                    = 8 --  (°ÔÀÓÁß) ·ÎµùÁßÀÔ´Ï´Ù.			Time Out ( 2ºÐ)     óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
    SLOT_STATE_RENDEZVOUS                              = 9 --  (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ		Time Out ( )
    SLOT_STATE_PRESTART                                = 10 --  (°ÔÀÓÁß) ȦÆÝĪ					Time Out ( )
    SLOT_STATE_BATTLE_READY                            = 11 --  (°ÔÀÓÁß) ȦÆÝĪ ¿Ï·áÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´Ù¸² 
    SLOT_STATE_BATTLE                                  = 12 --  (°ÔÀÓÁß) ÀüÅõÁßÀÔ´Ï´Ù.
    -- end enum --
    
    
    -- enum ROOM_STATE
    ROOM_STATE_READY                                   = 0 -- ReadyRoom »óÅÂ 
    ROOM_STATE_COUNTDOWN                               = 1 -- start countdown
    ROOM_STATE_LOADING                                 = 2 -- ·Îµù »óÅÂ
    ROOM_STATE_RENDEZVOUS                              = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
    ROOM_STATE_PRE_BATTLE                              = 4 -- ·Îµù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ 
    ROOM_STATE_BATTLE                                  = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇÏ´Â »óÅ 
    ROOM_STATE_BATTLE_END                              = 6 -- ¹èƲ  Á¾·á  ¹Ù·Î Ready·Î º¯°æµÊ 
    ROOM_STATE_EMPTY                                   = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ï¿¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.	
    -- end enum --
    
    
    -- enum MISSION_STATE
    MISSION_STATE_UNKNOWN                              = 0
    MISSION_STATE_PRE_BATTLE                           = 1 -- º¸½ºÀüÀ¸·Î µé¾î°¬½À´Ï´Ù. ¸ðµç ¹Ì¼ÇÀü¿¡¼* »ç¿ëÇÕ´Ï´Ù. 
    MISSION_STATE_BATTLE                               = 2
    MISSION_STATE_FREE                                 = 3
    MISSION_STATE_RESULT                               = 4
    -- end enum --
    
    
    -- enum STAGE_MASK
    STAGE_MASK_NORMAL                                  = 0
    STAGE_MASK_TRAINING                                = 1
    STAGE_MASK_MAX                                     = 2
    -- end enum --
    
    
    -- enum STAGE_MODE
    STAGE_MODE_NORMAL                                  = 0
    STAGE_MODE_MATCH                                   = 1
    STAGE_MODE_MAX                                     = 2
    -- end enum --
    
    
    -- enum STAGE_SLOT_MODE
    STAGE_SLOT_MODE_NORMAL                             = 0
    STAGE_SLOT_MODE_4VS4                               = 1
    STAGE_SLOT_MODE_MAX                                = 2
    -- end enum --
    
    STAGE_NAME_COUNT                                   = 				64
    
    -- enum STAGE_ORDINAL_ID
    STAGE_ORD_NA                                       = 0
    STAGE_ORD_PORT_AKABA                               = 1
    STAGE_ORD_RED_ROCK                                 = 2
    STAGE_ORD_LIBRARY                                  = 3
    STAGE_ORD_MSTATION                                 = 4
    STAGE_ORD_MIDNIGHT_ZONE                            = 5
    STAGE_ORD_UPTOWN                                   = 6
    STAGE_ORD_BURNINGHALL                              = 7
    STAGE_ORD_DSQUAD                                   = 8
    STAGE_ORD_CRACKDOWN                                = 9
    STAGE_ORD_SAINTMANSION                             = 10
    STAGE_ORD_EASTERNROAD                              = 11
    STAGE_ORD_D_DOWNTOWN                               = 12
    STAGE_ORD_D_LUXVILLE                               = 13
    STAGE_ORD_D_BLOWCITY                               = 14
    STAGE_ORD_D_STORMTUBE                              = 15
    STAGE_ORD_D_GIRAN2                                 = 16
    STAGE_ORD_D_BREAKDOWN                              = 17
    STAGE_ORD_TRAININGCAMP                             = 18
    STAGE_ORD_D_SENTRYBASE                             = 19
    STAGE_ORD_DESERTCAMP                               = 20
    STAGE_ORD_KICKPOINT                                = 21
    STAGE_ORD_DOWNTOWN                                 = 22
    STAGE_ORD_LUXVILLE                                 = 23
    STAGE_ORD_OUTPOST                                  = 24
    STAGE_ORD_BLOWCITY                                 = 25
    STAGE_ORD_STORMTUBE                                = 26
    STAGE_ORD_SENTRYBASE                               = 27
    STAGE_ORD_HOSPITAL                                 = 28
    STAGE_ORD_DOWNTOWN2                                = 29
    STAGE_ORD_BREAKDOWN                                = 30
    STAGE_ORD_GIRAN                                    = 31
    STAGE_ORD_GIRAN2                                   = 32
    STAGE_ORD_HELISPOT                                 = 33
    ifdef                                              = 34
    STAGE_ORD_BLACKPANTHER                             = 35
    endif                                              = 36
    STAGE_ORD_MC_PARK                                  = 37
    STAGE_ORD_MAX                                      = 38
    -- end enum --
    
    
    -- enum DESIGNATION_APPLY_TYPE
    DESIGNATION_APPLY_TYPE_ALL                         = 0 --  Àüü °è¿*
    DESIGNATION_APPLY_TYPE_ASSULT                      = 1 --  ¾î¼³Æ®¶óÀÌÇà °è¿*
    DESIGNATION_APPLY_TYPE_RIFLE                       = 2 --  Àú°Ý¼ÒÃÑ °è¿*
    DESIGNATION_APPLY_TYPE_SMG                         = 3 --  SMG(±â°ü´ÜÃÑ)°è¿*
    DESIGNATION_APPLY_TYPE_MELLE                       = 4 --  ±ÙÁ¢¹«±â °è¿*
    DESIGNATION_APPLY_TYPE_HANDGUN                     = 5 --  ÇÚµå°Ç °è¿*
    DESIGNATION_APPLY_TYPE_SHOTGUN                     = 6 --  ¼¦°Ç °è¿*
    DESIGNATION_APPLY_TYPE_BOMB                        = 7 --  Æøź °è¿*
    DESIGNATION_APPLY_TYPE_COUNT                       = 8
    -- end enum --
    
    
    -- enum DESIGNATION_TYPE
    DESIGNATION_TYPE_NONE                              = 0
    DESIGNATION_TYPE_1                                 = 1 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ A
    DESIGNATION_TYPE_2                                 = 2 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ B
    DESIGNATION_TYPE_3                                 = 3 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ C
    DESIGNATION_TYPE_4                                 = 4 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ D
    DESIGNATION_TYPE_5                                 = 5 --  1Â÷ ¼±Åà ´Ü°è ȣĪ A
    DESIGNATION_TYPE_6                                 = 6 --  1Â÷ ¼±Åà ´Ü°è ȣĪ B
    DESIGNATION_TYPE_7                                 = 7 --  1Â÷ ¼±Åà ´Ü°è ȣĪ C
    DESIGNATION_TYPE_8                                 = 8 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Assault Rifle)
    DESIGNATION_TYPE_9                                 = 9 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Assault Rifle)
    DESIGNATION_TYPE_10                                = 10 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Assault Rifle)
    DESIGNATION_TYPE_11                                = 11 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Assault Rifle)
    DESIGNATION_TYPE_12                                = 12 --  ¸¶½ºÅÍ (Assault Rifle)
    DESIGNATION_TYPE_13                                = 13 --  È÷¾î·Î (Assault Rifle)
    DESIGNATION_TYPE_14                                = 14 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Rifle)
    DESIGNATION_TYPE_15                                = 15 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Rifle)
    DESIGNATION_TYPE_16                                = 16 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Rifle)
    DESIGNATION_TYPE_17                                = 17 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Rifle)
    DESIGNATION_TYPE_18                                = 18 --  ¸¶½ºÅÍ (Rifle)
    DESIGNATION_TYPE_19                                = 19 --  È÷¾î·Î (Rifle)
    DESIGNATION_TYPE_20                                = 20 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (SMG)
    DESIGNATION_TYPE_21                                = 21 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (SMG)
    DESIGNATION_TYPE_22                                = 22 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (SMG)
    DESIGNATION_TYPE_23                                = 23 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (SMG)
    DESIGNATION_TYPE_24                                = 24 --  ¸¶½ºÅÍ (SMG)
    DESIGNATION_TYPE_25                                = 25 --  È÷¾î·Î (SMG)
    DESIGNATION_TYPE_26                                = 26 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Knife)
    DESIGNATION_TYPE_27                                = 27 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Knife)
    DESIGNATION_TYPE_28                                = 28 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Knife)
    DESIGNATION_TYPE_29                                = 29 --  ¸¶½ºÅÍ (Knife)
    DESIGNATION_TYPE_30                                = 30 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Hand Gun)
    DESIGNATION_TYPE_31                                = 31 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Hand Gun)
    DESIGNATION_TYPE_32                                = 32 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Hand Gun)
    DESIGNATION_TYPE_33                                = 33 --  ¸¶½ºÅÍ (Hand Gun)
    DESIGNATION_TYPE_34                                = 34 --  È÷¾î·Î (Hand Gun)
    DESIGNATION_TYPE_35                                = 35 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Shot Gun)
    DESIGNATION_TYPE_36                                = 36 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Shot Gun)
    DESIGNATION_TYPE_37                                = 37 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Shot Gun)
    DESIGNATION_TYPE_38                                = 38 --  ¸¶½ºÅÍ (Shot Gun)
    DESIGNATION_TYPE_39                                = 39 --  È÷¾î·Î (Shot Gun)
    DESIGNATION_TYPE_40                                = 40 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Composition)
    DESIGNATION_TYPE_41                                = 41 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Composition)
    DESIGNATION_TYPE_42                                = 42 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Composition)
    DESIGNATION_TYPE_43                                = 43 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Composition)
    DESIGNATION_TYPE_44                                = 44 --  ¸¶½ºÅÍ (Composition)
    DESIGNATION_TYPE_MAX                               = 45
    -- end enum --
    
    
    -- enum SALE_ITEM_TYPE
    SALE_ITEM_DISGUISE_RANK                            = 0
    SALE_ITEM_DISGUISE_NAME                            = 1
    SALE_ITEM_COLOR_CROSSHAIR                          = 2
    SALE_ITEM_COLOR_CHATTING                           = 3
    SALE_ITEM_COLOR_NICK                               = 4
    SALE_ITEM_MAX_COUNT                                = 5
    -- end enum --
    
    STAGE_FLAG_PRIVATE                                 = 							0x80
    STAGE_FLAG_TRAINING                                = 							0x40
    STAGE_FLAG_CLANMATCH                               = 						0x20
    STAGE_FLAG_SNIPER                                  = 							0x10
    STAGE_FLAG_SHOTGUN                                 = 							0x08
    STAGE_FLAG_RANDOM                                  = 							0x04
    DEF_RANK_COUNT                                     = 				52
    
    -- enum RANK_COUNT
    RANK_00                                            = 0 -- 	"ÈƷú´"
    RANK_01                                            = 1 -- 	"À̺´"
    RANK_02                                            = 2 -- 	"ÀϺ´"
    RANK_03                                            = 3 -- 	"»óº´"
    RANK_04                                            = 4 -- 	"º´Àå"
    RANK_05                                            = 5 -- 	"ÇÏ»ç 1È£ºÀ"
    RANK_06                                            = 6 -- 	"ÇÏ»ç 2È£ºÀ"
    RANK_07                                            = 7 -- 	"ÇÏ»ç 3È£ºÀ"
    RANK_08                                            = 8 -- 	"Áß»ç 1È£ºÀ"
    RANK_09                                            = 9 -- 	"Áß»ç 2È£ºÀ"
    RANK_10                                            = 10 -- 	"Áß»ç 3È£ºÀ"
    RANK_11                                            = 11 -- 	"Áß»ç 4È£ºÀ"
    RANK_12                                            = 12 -- 	"»ó»ç 1È£ºÀ"
    RANK_13                                            = 13 -- 	"»ó»ç 2È£ºÀ"
    RANK_14                                            = 14 -- 	"»ó»ç 3È£ºÀ"
    RANK_15                                            = 15 -- 	"»ó»ç 4È£ºÀ"
    RANK_16                                            = 16 -- 	"»ó»ç 5È£ºÀ"
    RANK_17                                            = 17 -- 	"¼ÒÀ§ 1È£ºÀ"
    RANK_18                                            = 18 -- 	"¼ÒÀ§ 2È£ºÀ"
    RANK_19                                            = 19 -- 	"¼ÒÀ§ 3È£ºÀ"
    RANK_20                                            = 20 -- 	"¼ÒÀ§ 4È£ºÀ"
    RANK_21                                            = 21 -- 	"ÁßÀ§ 1È£ºÀ"
    RANK_22                                            = 22 -- 	"ÁßÀ§ 2È£ºÀ"
    RANK_23                                            = 23 -- 	"ÁßÀ§ 3È£ºÀ"
    RANK_24                                            = 24 -- 	"ÁßÀ§ 4È£ºÀ"
    RANK_25                                            = 25 -- 	"ÁßÀ§ 5È£ºÀ"
    RANK_26                                            = 26 -- 	"´ëÀ§ 1È£ºÀ"
    RANK_27                                            = 27 -- 	"´ëÀ§ 2È£ºÀ"
    RANK_28                                            = 28 -- 	"´ëÀ§ 3È£ºÀ"
    RANK_29                                            = 29 -- 	"´ëÀ§ 4È£ºÀ"
    RANK_30                                            = 30 -- 	"´ëÀ§ 5È£ºÀ"
    RANK_31                                            = 31 -- 	"¼Ò·É 1È£ºÀ"
    RANK_32                                            = 32 -- 	"¼Ò·É 2È£ºÀ"
    RANK_33                                            = 33 -- 	"¼Ò·É 3È£ºÀ"
    RANK_34                                            = 34 -- 	"¼Ò·É 4È£ºÀ"
    RANK_35                                            = 35 -- 	"¼Ò·É 5È£ºÀ"
    RANK_36                                            = 36 -- 	"Áß·É 1È£ºÀ"
    RANK_37                                            = 37 -- 	"Áß·É 2È£ºÀ"
    RANK_38                                            = 38 -- 	"Áß·É 3È£ºÀ"
    RANK_39                                            = 39 -- 	"Áß·É 4È£ºÀ"
    RANK_40                                            = 40 -- 	"Áß·É 5È£ºÀ"
    RANK_41                                            = 41 -- 	"´ë·É 1È£ºÀ"
    RANK_42                                            = 42 -- 	"´ë·É 2È£ºÀ"
    RANK_43                                            = 43 -- 	"´ë·É 3È£ºÀ"
    RANK_44                                            = 44 -- 	"´ë·É 4È£ºÀ"
    RANK_45                                            = 45 -- 	"´ë·É 5È£ºÀ"
    RANK_46                                            = 46 -- 	"ÁØÀå"
    RANK_47                                            = 47 -- 	"¼ÒÀå"
    RANK_48                                            = 48 -- 	"ÁßÀå"
    RANK_49                                            = 49 -- 	"´ëÀå"
    RANK_50                                            = 50 -- 	"¿ø¼ö"
    RANK_51                                            = 51 -- 	"¿µ¿õ"	
    RANK_NEWBIE                                        = 52 --  Ŭ¶ó¸¸ »ç¿ëÇÕ´Ï´Ù.
    RANK_GAMEMASTER                                    = 53
    RANK_MAX                                           = 54
    -- end enum --
    
    
    -- enum STAGE_ID
    STAGE_ID_NA                                        = 0
    STAGE_ID_PORT_AKABA                                = 1
    STAGE_ID_RED_ROCK                                  = 2
    STAGE_ID_LIBRARY                                   = 3
    STAGE_ID_MSTATION                                  = 4
    STAGE_ID_MIDNIGHT_ZONE                             = 5
    STAGE_ID_UPTOWN                                    = 6
    STAGE_ID_BURNINGHALL                               = 7
    STAGE_ID_DSQUAD                                    = 8
    STAGE_ID_EASTERNROAD                               = 9
    STAGE_ID_D_DOWNTOWN                                = 10
    STAGE_ID_D_LUXVILLE                                = 11
    STAGE_ID_D_BLOWCITY                                = 12
    STAGE_ID_D_STORMTUBE                               = 13
    STAGE_ID_D_GIRAN2                                  = 14
    STAGE_ID_D_BREAKDOWN                               = 15
    STAGE_ID_OUTPOST                                   = 16 -- STAGE_ID_OUTPOST					= MAKE_STAGEID( STAGE_TYPE_DEATHMATCH,	STAGE_SLOT_MODE_NORMAL,	STAGE_ORD_OUTPOST),	
    STAGE_ID_TRAININGCAMP                              = 17
    STAGE_ID_D_SENTRYBASE                              = 18
    STAGE_ID_DESERTCAMP                                = 19
    STAGE_ID_KICKPOINT                                 = 20
    STAGE_ID_DOWNTOWN                                  = 21
    STAGE_ID_LUXVILLE                                  = 22
    STAGE_ID_OUTPOST                                   = 23
    STAGE_ID_BLOWCITY                                  = 24
    STAGE_ID_STORMTUBE                                 = 25
    STAGE_ID_SENTRYBASE                                = 26
    STAGE_ID_HOSPITAL                                  = 27
    STAGE_ID_DOWNTOWN2                                 = 28
    STAGE_ID_BREAKDOWN                                 = 29
    STAGE_ID_GIRAN                                     = 30
    STAGE_ID_GIRAN2                                    = 31
    STAGE_ID_HELISPOT                                  = 32
    STAGE_ID_CRACKDOWN                                 = 33
    STAGE_ID_SAINTMANSION                              = 34
    ifdef                                              = 35
    STAGE_ID_BLACKPANTHER                              = 36
    endif                                              = 37
    STAGE_ID_MC_PARK                                   = 38
    -- end enum --
    
    TEAMBATTLE_TIME_COUNT                              = 				10			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	 
    TEAMBATTLE_KILL_COUNT                              =  			7			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	
    MISSION_ROUND_TIME_COUNT                           =  		30			
    
    -- enum CHARA_DEATH_TYPE
    CHARA_DEATH_UN                                     = 0
    CHARA_DEATH_A                                      = 1 --  default
    CHARA_DEATH_B                                      = 2 --  Bome! = Granade
    CHARA_DEATH_H                                      = 3 --  Head Shot!!
    CHARA_DEATH_F                                      = 4 --  Falling death
    CHARA_DEATH_O                                      = 5 --  by Object Explosion
    CHARA_DEATH_FAST_OBJECT                            = 6 --  by Fast Object, Damage Object
    CHARA_DEATH_POISON                                 = 7 --  µ¶¿¡ ÀÇÇÑ »ç¸Á
    CHARA_DEATH_TRAMPLED                               = 8 --  Áþ¹âÈû
    CHARA_DEATH_HOWL                                   = 9 --  HOWL¿¡ ³î¶ó Á×À½;;;
    CHARA_DEATH_MAXCOUNT                               = 10
    -- end enum --
    
    
    -- enum CHARA_DEFENCE_SYSTEM
    CHARA_DEFENCE_SYSTEM_FAIL                          = 0 --  default
    CHARA_DEFENCE_SYSTEM_SUCCESS                       = 1 --  ¿ÀºêÁ§Æ® °ø°ÝÀÚ Á¦°Å
    CHARA_DEFENCE_SYSTEM_MAXCOUNT                      = 2
    -- end enum --
    
    
    -- enum CHARA_KILL_TYPE
    CHARA_KILL_DEFAULT                                 = 0
    CHARA_KILL_PIERCING                                = 1
    CHARA_KILL_MASS                                    = 2
    -- end enum --
    
    
    -- enum GAMEKEY_MODE_STATE
    GAMEKEY_MODE_MENU                                  = 0 --  ¸Þ´º¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
    GAMEKEY_MODE_GAME                                  = 1 --  °ÔÀÓ¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
    GAMEKEY_MODE_COUNT                                 = 2
    -- end enum --
    
    
    -- enum FONT_TYPE
    FONT_ENGLISH_COMMON                                = 0
    FONT_KOREAN_COMMON                                 = 1
    FONT_TYPE_COUNT                                    = 2
    -- end enum --
    
    
    -- enum MESSAGE_BOX_TYPE
    MESSAGE_BOX_TYPE_CONFIRM                           = 0
    MESSAGE_BOX_TYPE_CONFIRM_CANCEL                    = 1
    MESSAGE_BOX_TYPE_NONE                              = 2
    MESSAGE_BOX_TYPE_COUNT                             = 3
    -- end enum --
    
    
    -- enum WEAPON_CLASS_TYPE
    WEAPON_CLASS_UNKNOWN                               = 0
    WEAPON_CLASS_KNIFE                                 = 1 -- 	³ªÀÌÇÁ
    WEAPON_CLASS_HANDGUN                               = 2 -- 	±ÇÃÑ
    WEAPON_CLASS_ASSAULT                               = 3 -- 	¼ÒÃÑ
    WEAPON_CLASS_SMG                                   = 4 -- 	¼*ºê¸Ó½Å°Ç
    WEAPON_CLASS_SNIPER                                = 5 -- 	Àú°ÝÃÑ
    WEAPON_CLASS_SHOTGUN                               = 6 -- 	»êźÃÑ
    WEAPON_CLASS_THROWING                              = 7 -- 	Åõô ¹«±â
    WEAPON_CLASS_ITEM                                  = 8 -- 	¾ÆÀÌÅÛ
    WEAPON_CLASS_MISSION                               = 9 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
    WEAPON_CLASS_MG                                    = 10 -- 	¸Ó½Å°Ç
    WEAPON_CLASS_GRENADESHELL                          = 11 --  À¯Åº
    WEAPON_CLASS_BOMBTRIGGER                           = 12 --  Æøź ½ºÀ§Ä¡
    WEAPON_CLASS_CIC                                   = 13
    WEAPON_CLASS_DUALHANDGUN                           = 14
    WEAPON_CLASS_DUALKNIFE                             = 15
    WEAPON_CLASS_ROCKET_LAUNCHER                       = 16
    WEAPON_CLASS_OBJECT_GUN                            = 17 --  ƯÁ¤ ¿ÀºêÁ§Æ®¿¡ ºÙ¾î ÀÖ´Â ÃÑ ( M197....)
    WEAPON_CLASS_DUALSMG                               = 18
    WEAPON_CLASS_DINO                                  = 19
    WEAPON_CLASS_DINO_LEFT_SCRATCH                     = 20 --  ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåÆ®¸¦ À§ÇØ ¸¸µë.
    WEAPON_CLASS_COUNT                                 = 21
    WEAPON_CLASS_WOODEN_ARROW                          = 22
    -- end enum --
    
    
    -- enum WEAPON_NUM_ASSAULT
    WEAPON_NUM_ASSAULT_UNKNOWN                         = 0
    WEAPON_NUM_ASSAULT_SG550_DOTSIGHT                  = 1 -- 	SG550_DOTSIGHT		( Extension)
    WEAPON_NUM_ASSAULT_AK47_DUALMAG                    = 2 -- 	AK47_DUALMAGAZINE	( Extension)
    WEAPON_NUM_ASSAULT_M4A1_SCOPE2                     = 3 -- 	M4A1_SCOPE2			( Extension)
    WEAPON_NUM_ASSAULT_K2                              = 4 -- 	K2
    WEAPON_NUM_ASSAULT_F2000_SCOPE2                    = 5 -- 	F2000_SCOPE2		( Extension)
    WEAPON_NUM_ASSAULT_SG550                           = 6 -- WEAPON_NUM_ASSAULT_SG550					= 6,	//	SG550	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_AK47                            = 7 -- WEAPON_NUM_ASSAULT_AK47					= 7,	//	AK47	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_M4A1                            = 8 -- WEAPON_NUM_ASSAULT_M4A1					= 8,	//	M4A1	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_AK47_GOLD                       = 9
    WEAPON_NUM_ASSAULT_M4A1_CAMO                       = 10 --  M4A1_Camo
    WEAPON_NUM_ASSAULT_K201_GL                         = 11 --  K201_GrenadeLauncher
    WEAPON_NUM_ASSAULT_K201_EVENT                      = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT				= 12,		====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_G36C_SCOPE2                     = 13
    WEAPON_NUM_ASSAULT_SG550_SE                        = 14
    WEAPON_NUM_ASSAULT_AK_SOPMOD                       = 15
    WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT                 = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT		= 16,	// À̺¥Æ®
    WEAPON_NUM_ASSAULT_AK47_SILVER                     = 17 -- AK-47 Ext. S
    WEAPON_NUM_ASSAULT_SG550_MB                        = 18 -- SG550 Ext. Metallic Blue
    WEAPON_NUM_ASSAULT_SG550_SILVER                    = 19 -- SG550 Ext. Silver
    WEAPON_NUM_ASSAULT_SG550_WHITE                     = 20 -- SG550 Ext. White
    WEAPON_NUM_ASSAULT_M4A1_SILVER                     = 21 -- M4A1 Ext. Silver
    WEAPON_NUM_ASSAULT_M4A1_WHITE                      = 22 -- M4A1 Ext. White
    WEAPON_NUM_ASSAULT_M4A1_GOLD                       = 23 -- M4A1 Ext. Gold
    WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30                = 24 --  M4A1 Ext. Gold + EXP/PT 30%		(ij½Ã »óÇ°)
    WEAPON_NUM_ASSAULT_AK47_S_POINT15                  = 25 --  AK47 Ext. Silver + Point 15%		(ű¹ À̺¥Æ® ¹«±â)
    WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10              = 26 --  SG550 Ext. MB + Exp/PT 10%		(Giga Bomb ¹«±â)
    WEAPON_NUM_ASSAULT_G36C_EVENT                      = 27 --  G36C (ű¹ À̺¥Æ® ¹«±â)
    WEAPON_NUM_ASSAULT_AUG_A3_EVENT                    = 28 --  AUG A3 Event
    WEAPON_NUM_ASSAULT_G36C_SILVER                     = 29
    WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20              = 30 --  SG550 Ext. MB + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
    WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20       = 31 --  G36C S + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
    WEAPON_NUM_ASSAULT_F2000_SILVER                    = 32 -- 	F2000 Ext Silver
    WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20             = 33
    WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20           = 34
    WEAPON_NUM_ASSAULT_SG550_SE_D                      = 35 -- SG550 Ext. Camo D
    WEAPON_NUM_ASSAULT_AUG_A3                          = 36 --  AUG A3
    WEAPON_NUM_ASSAULT_AUG_A3_GOLD                     = 37 --  AUG A3 Gold
    WEAPON_NUM_ASSAULT_G36C_SCOPE2_D                   = 38
    WEAPON_NUM_ASSAULT_AK_SOPMOD_D                     = 39
    WEAPON_NUM_ASSAULT_AUG_A3_D                        = 40
    WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA            = 41 --  Exp 5% Áõ°¡µÊ,
    WEAPON_NUM_ASSAULT_M4_SR16_LV1                     = 42 --  M4 SR-16 Lv1 (µå·³ źâ, Steady Zoom)
    WEAPON_NUM_ASSAULT_M4_SR16_LV2                     = 43 --  M4 SR-16 Lv2 (µå·³ źâ, ½ºÄÚÇÁ)
    WEAPON_NUM_ASSAULT_M4_SR16_LV3                     = 44 --  M4 SR-16 Lv3 (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â)
    WEAPON_NUM_ASSAULT_M4_SR16_FC                      = 45 --  M4 SR-16 F.C (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
    WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD             = 46
    WEAPON_NUM_ASSAULT_K2_IN_MODE                      = 47 -- 	µ¹°ÝÀü ¸ðµå Àü¿ë ±âº» ¼ÒÃÑ
    WEAPON_NUM_ASSAULT_MAX                             = 48
    -- end enum --
    
    
    -- enum WEAPON_NUM_SMG
    WEAPON_NUM_SMG_UNKNOWN                             = 0
    WEAPON_NUM_SMG_MP5K_SILENCER                       = 1 -- 	MP5K_Silencer		( Extension)
    WEAPON_NUM_SMG_SPECTRE_STEADYAIM                   = 2 -- 	Spectre_SteadyAim	( Extension)
    WEAPON_NUM_SMG_K1_ZOOM                             = 3 -- 	K1_Zoom				( Extension)
    WEAPON_NUM_SMG_MP7_DOTSIGHT                        = 4 -- 	MP7_DOTSIGHT		( Extension)
    WEAPON_NUM_SMG_MP5K                                = 5 -- WEAPON_NUM_SMG_MP5K				= 5,	//	MP5K	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_SMG_K1                                  = 6 -- 	K1
    WEAPON_NUM_SMG_MP5K_SERIF                          = 7 --  ±ÝÀå MP5K
    WEAPON_NUM_SMG_UMP45_DUALMAG                       = 8
    WEAPON_NUM_SMG_SPECTRE_SE                          = 9
    WEAPON_NUM_SMG_P90MC_DOTSIGHT                      = 10
    WEAPON_NUM_SMG_P90_DOTSIGHT                        = 11
    WEAPON_NUM_SMG_KRISSSUPERV_DUMMY                   = 12 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
    WEAPON_NUM_SMG_KRISSSUPERV                         = 13
    WEAPON_NUM_SMG_MP5K_SILVER                         = 14 --  MP5K Silver
    WEAPON_NUM_SMG_MP5K_WHITE                          = 15 --  MP5K White
    WEAPON_NUM_SMG_SPECTRE_WHITE                       = 16 --  Spectre White
    WEAPON_NUM_SMG_KRISSSUPERV_EVENT                   = 17 --  Event
    WEAPON_NUM_SMG_SPECTRE_SILVER                      = 18
    WEAPON_NUM_SMG_K1_SILVER                           = 19
    WEAPON_NUM_SMG_MP7_SILVER                          = 20
    WEAPON_NUM_SMG_UMP45_SILVER                        = 21
    WEAPON_NUM_SMG_MP5K_SERIF_D                        = 22 --  MP5K Silver D
    WEAPON_NUM_SMG_SPECTRE_SE_D                        = 23
    WEAPON_NUM_SMG_KRISSSUPERV_GOLD                    = 24
    WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO                 = 25
    WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY              = 26 --  KRISSSUPERV_GOLD Dummy
    WEAPON_NUM_SMG_P90_DOTSIGHT_D                      = 27
    WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY                 = 28 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
    WEAPON_NUM_SMG_KRISSSUPERV_D                       = 29
    WEAPON_NUM_SMG_P90MC_DOTSIGHT_D                    = 30
    WEAPON_NUM_SMG_AKS74U_ZOOM                         = 31
    WEAPON_NUM_SMG_M4_CQBR_LV1                         = 32 --  M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
    WEAPON_NUM_SMG_M4_CQBR_LV2                         = 33 --  M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
    WEAPON_NUM_SMG_M4_CQBR_LV3                         = 34 --  M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
    WEAPON_NUM_SMG_MP7_SILVER_PERIOD                   = 35
    WEAPON_NUM_SMG_MP7_CAMO                            = 36
    WEAPON_NUM_SMG_MAX                                 = 37
    -- end enum --
    
    
    -- enum WEAPON_NUM_SNIPER
    WEAPON_NUM_SNIPER_UNKNOWN                          = 0
    WEAPON_NUM_SNIPER_DRAGUNOV                         = 1 -- 	SVD Dragunov
    WEAPON_NUM_SNIPER_PSG1                             = 2 -- 	HK-PSG1
    WEAPON_NUM_SNIPER_SSG69                            = 3 -- 	SSG69
    WEAPON_NUM_SNIPER_SSG69_CAMO                       = 4 -- 	SSG69_CAMO
    WEAPON_NUM_SNIPER_L115A1                           = 5 -- 	L115A1
    WEAPON_NUM_SNIPER_DRAGUNOV_GOLD                    = 6
    WEAPON_NUM_SNIPER_PSG1_S                           = 7
    WEAPON_NUM_SNIPER_SSG69_SILVER                     = 8 -- 	SSG69 Silver
    WEAPON_NUM_SNIPER_PSG1_SILVER                      = 9 -- 	HK-PSG1 Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_SILVER                  = 10 -- 	Dragunov Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER       = 11 -- 	Dragunov King Cobra Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD         = 12 -- 	Dragunov King Cobra Gold
    WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20               = 13 -- 	L115A1 Special
    WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D                  = 14
    WEAPON_NUM_SNIPER_L115A1_GOLD                      = 15 -- 	L115A1 Gold
    WEAPON_NUM_SNIPER_PSG1_S_D                         = 16
    WEAPON_NUM_SNIPER_L115A1_D                         = 17
    WEAPON_NUM_SNIPER_M4_SPR_LV1                       = 18 --  M4 SPR Lv1 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ)
    WEAPON_NUM_SNIPER_M4_SPR_LV2                       = 19 --  M4 SPR Lv2 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
    WEAPON_NUM_SNIPER_M4_SPR_LV3                       = 20 --  M4 SPR Lv3 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
    WEAPON_NUM_SNIPER_RANGEMASTER_338                  = 21 --  Rangemaster .338
    WEAPON_NUM_SNIPER_RANGEMASTER_762                  = 22 --  Rangemaster 7.62
    WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY             = 23 --  Rangemaster 7.62 STBY
    WEAPON_NUM_SNIPER_PSG1_GOLD                        = 24
    WEAPON_NUM_SNIPER_SSG69_IN_MODE                    = 25 -- 	Àú°ÝÀü ¸ðµå Àü¿ë ±âº» Àú°ÝÃÑ
    WEAPON_NUM_SNIPER_MAX                              = 26
    -- end enum --
    
    
    -- enum WEAPON_NUM_HANDGUN
    WEAPON_NUM_HANDGUN_UNKNOWN                         = 0
    WEAPON_NUM_HANDGUN_DESERTEAGLE                     = 1 -- 	Desert Eagle
    WEAPON_NUM_HANDGUN_MK23_SILENCER                   = 2 -- 	MK23_Silencer		( Extension)
    WEAPON_NUM_HANDGUN_K5                              = 3 -- 	K5
    WEAPON_NUM_HANDGUN_MK23                            = 4 -- WEAPON_NUM_HANDGUN_MK23				= 4,	//	MK23	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_HANDGUN_DESERTEAGLE_REF                 = 5 --  Desert Eagle S.
    WEAPON_NUM_HANDGUN_P99                             = 6 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë CIC Dummy
    WEAPON_NUM_HANDGUN_COLT_PYTHON                     = 7 -- 	C. Python
    WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD                = 8 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë 
    WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY                   = 9 --  Dual HandGun ´õ¹Ì¿ë
    WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10      = 10 --  C. Python G + EXP & PT 10%
    WEAPON_NUM_HANDGUN_GLOCK18                         = 11 --  Glock 18 (¿¬¹ß ±ÇÃÑ)
    WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD              = 12
    WEAPON_NUM_HANDGUN_TAURUS_454SS_2M                 = 13
    WEAPON_NUM_HANDGUN_TAURUS_454SS_5M                 = 14
    WEAPON_NUM_HANDGUN_TAURUS_454SS_8M                 = 15
    WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE              = 16
    WEAPON_NUM_HANDGUN_MAX                             = 17
    -- end enum --
    
    
    -- enum WEAPON_NUM_SHOTGUN
    WEAPON_NUM_SHOTGUN_UNKNOWN                         = 0
    WEAPON_NUM_SHOTGUN_870MCS                          = 1 -- 	870MCS Remington
    WEAPON_NUM_SHOTGUN_870MCS_EVENT                    = 2 --   °*öÁß ¼¦°Ç ///±â°£Á¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ÊµÊ.....
    WEAPON_NUM_SHOTGUN_SPAS15                          = 3 -- 	SPAS-15
    WEAPON_NUM_SHOTGUN_870MCS_W                        = 4 -- 	870MCS Remington W
    WEAPON_NUM_SHOTGUN_M1887                           = 5 --   M1887
    WEAPON_NUM_SHOTGUN_SPAS15_SILVER                   = 6
    WEAPON_NUM_SHOTGUN_870MCS_IN_MODE                  = 7 -- 	¼¦°ÇÀü ¸ðµå Àü¿ë ±âº» ¼¦°Ç (³»±¸µµ ¾øÀ½)
    WEAPON_NUM_SHOTGUN_870MCS_SILVER                   = 8 -- 	870MCS Silver
    WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20         = 9 --  °æÇèÄ¡ & Æ÷ÀÎÆ® 20%
    WEAPON_NUM_SHOTGUN_M1887_S                         = 10 --  M1887 Wooden
    WEAPON_NUM_SHOTGUN_870MCS_W_D                      = 11 -- 	870MCS Remington W
    WEAPON_NUM_SHOTGUN_SPAS15_D                        = 12
    WEAPON_NUM_SHOTGUN_M26_LSS                         = 13 -- 	M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇÕ´Ï´Ù.
    WEAPON_NUM_SHOTGUN_MAX                             = 14
    -- end enum --
    
    
    -- enum WEAPON_NUM_KNIFE
    WEAPON_NUM_KNIFE_UNKNOWN                           = 0
    WEAPON_NUM_KNIFE_M7                                = 1 -- 	M7 Knife
    WEAPON_NUM_KNIFE_M9                                = 2 -- 	=========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë M9 Knife
    WEAPON_NUM_KNIFE_HAK                               = 3 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Dummy
    WEAPON_NUM_KNIFE_KUKRII                            = 4
    WEAPON_NUM_KNIFE_KUKRII_EVENT                      = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT	= 5,
    WEAPON_NUM_KNIFE_MINIAXE_DUMMY                     = 6 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe (½ÇÁ¦ ij¸¯ÅÍ°¡ ¼Õ¿¡ µé°í ´øÁö´Â ¹«±â)
    WEAPON_NUM_KNIFE_MINIAXE                           = 7 --  ij¸¯ÅÍ°¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ ÀÌ°ÍÀ¸·Î º¯ÇϹǷΠÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
    WEAPON_NUM_KNIFE_MINIAXE_EVENT                     = 8 --  À̺¥Æ®
    WEAPON_NUM_KNIFE_M7_GOLD                           = 9
    WEAPON_NUM_KNIFE_HAK_SILVER                        = 10 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Silver Dummy
    WEAPON_NUM_KNIFE_KUKRII_D                          = 11
    WEAPON_NUM_KNIFE_MINIAXE_D                         = 12
    WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D                   = 13 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe
    WEAPON_NUM_KNIFE_GH5007                            = 14 --  ¶÷º¸Ä®
    WEAPON_NUM_KNIFE_MAX                               = 15
    -- end enum --
    
    
    -- enum WEAPON_NUM_THROWING
    WEAPON_NUM_THROWING_UNKNOWN                        = 0
    WEAPON_NUM_THROWING_K400                           = 1 -- 	Grenade
    WEAPON_NUM_THROWING_SMOKE                          = 2 -- 	Smoke Grenade
    WEAPON_NUM_THROWING_FLASHBANG                      = 3 -- 	Flash Bang
    WEAPON_NUM_THROWING_C5                             = 4
    WEAPON_NUM_THROWING_WP_SMOKE                       = 5
    WEAPON_NUM_THROWING_WP_SMOKE_EVENT                 = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT	= 6,		// Event
    WEAPON_NUM_THROWING_C5_D                           = 7
    WEAPON_NUM_THROWING_WP_SMOKE_D                     = 8
    WEAPON_NUM_THROWING_K413_DUAL                      = 9
    WEAPON_NUM_THROWING_MEDICAL_KIT                    = 10 -- 	WEAPON_NUM_THROWING_MEDICAL_KIT	= 9,
    WEAPON_NUM_THROWING_MAX                            = 11
    -- end enum --
    
    
    -- enum C5_TYPE
    C5_NORMAL                                          = 0
    C5_D                                               = 1
    NUM_C5_MAX                                         = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_ROCKET_LAUNCHER
    WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN                 = 0
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST            = 1
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7                    = 2
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS               = 3
    WEAPON_NUM_ROCKET_LAUNCHER_MAX                     = 4
    -- end enum --
    
    
    -- enum WEAPON_NUM_ON_OBJECT
    WEAPON_NUM_ON_OBJECT_UNKNOWN                       = 0
    WEAPON_NUM_ON_OBJECT_M197                          = 1
    WEAPON_NUM_ON_OBJECT_MAX                           = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_ITEM
    WEAPON_NUM_ITEM_UNKNOWN                            = 0
    WEAPON_NUM_ITEM_MAX                                = 1
    -- end enum --
    
    
    -- enum WEAPON_NUM_MISSION
    WEAPON_NUM_MISSION_UNKNOWN                         = 0
    WEAPON_NUM_MISSION_C4                              = 1
    WEAPON_NUM_MISSION_SHUTTLEX                        = 2
    WEAPON_NUM_MISSION_MAX                             = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_MG
    WEAPON_NUM_MG_UNKNOWN                              = 0
    WEAPON_NUM_MG_MK46                                 = 1
    WEAPON_NUM_MG_MK46_SILVER                          = 2
    WEAPON_NUM_MG_MAX                                  = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_GRENADESHELL
    WEAPON_NUM_GRENADESHELL_UNKNOWN                    = 0
    WEAPON_NUM_GRENADESHELL_K201                       = 1
    WEAPON_NUM_GRENADESHELL_K201_BOSS                  = 2
    WEAPON_NUM_GRENADESHELL_RPG7                       = 3
    WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO              = 4
    WEAPON_NUM_GRENADESHELL_M4_SR16_LV3                = 5
    WEAPON_NUM_GRENADESHELL_M4_SR16_FC                 = 6
    WEAPON_NUM_GRENADESHELL_MAX                        = 7
    -- end enum --
    
    
    -- enum WEAPON_NUM_BOMBTRIGGER
    WEAPON_NUM_BOMBTRIGGER_UNKNOWN                     = 0
    WEAPON_NUM_BOMBTRIGGER_DEFAULT                     = 1
    WEAPON_NUM_BOMBTRIGGER_MAX                         = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_CIC
    WEAPON_NUM_CIC_UNKNOWN                             = 0
    WEAPON_NUM_CIC_P99                                 = 1
    WEAPON_NUM_CIC_P99_SILVER                          = 2
    WEAPON_NUM_CIC_P99_D                               = 3
    WEAPON_NUM_CIC_MAX                                 = 4
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALHANDGUN
    WEAPON_NUM_DUALHANDGUN_UNKNOWN                     = 0
    WEAPON_NUM_DUALHANDGUN_MK23_K5                     = 1
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE                 = 2
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT           = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT	= 3,		// À̺¥Æ® ¹«±â »èÁ¦
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD            = 4
    WEAPON_NUM_DUALHANDGUN_MK23_K5_D                   = 5
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D               = 6
    WEAPON_NUM_DUALHANDGUN_MAX                         = 7
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALKNIFE
    WEAPON_NUM_DUALKNIFE_UNKNOWN                       = 0
    WEAPON_NUM_DUALKNIFE_M9                            = 1
    WEAPON_NUM_DUALKNIFE_M9_D                          = 2
    WEAPON_NUM_DUALKNIFE_MAX                           = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALSMG
    WEAPON_NUM_DUALSMG_UNKNOWN                         = 0
    WEAPON_NUM_DUALSMG_KRISSSUPERV                     = 1
    WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD                = 2
    WEAPON_NUM_DUALSMG_KRISSSUPERV_D                   = 3
    WEAPON_NUM_DUALSMG_UZI                             = 4
    WEAPON_NUM_DUALSMG_UZI_MINI                        = 5
    WEAPON_NUM_DUALSMG_UZI_MICRO                       = 6
    WEAPON_NUM_DUALSMG_UZI_SILENCER                    = 7
    WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER               = 8
    WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER              = 9
    WEAPON_NUM_DUALSMG_MAX                             = 10
    -- end enum --
    
    
    -- enum WEAPON_NUM_DINO
    WEAPON_NUM_DINO_UNKNOWN                            = 0
    WEAPON_NUM_DINO_RAPTOR_BITE                        = 1
    WEAPON_NUM_DINO_RAPTOR_SCRATCH                     = 2
    WEAPON_NUM_DINO_TREX_BITE                          = 3
    WEAPON_NUM_DINO_TREX_HOWL                          = 4
    WEAPON_NUM_DINO_TREX_CRASH                         = 5
    WEAPON_NUM_DINO_MAX                                = 6
    -- end enum --
    
    WEAPON_CLASS_NPC_ARROW                             =  		100
    
    -- enum EQMIPEMENT_SLOT
    EQMIPEMENT_SLOT_PRIM                               = 0
    EQMIPEMENT_SLOT_SUB                                = 1
    EQMIPEMENT_SLOT_MELEE                              = 2
    EQMIPEMENT_SLOT_THROWING                           = 3
    EQMIPEMENT_SLOT_ITEM                               = 4
    EQMIPEMENT_SLOT_CHAR_RED                           = 5
    EQMIPEMENT_SLOT_CHAR_BLUE                          = 6
    EQMIPEMENT_SLOT_CHAR_HEAD                          = 7
    EQMIPEMENT_SLOT_CHAR_ITEM                          = 8
    -- end enum --
    
    
    -- enum ITEM_CLASS_TYPE
    ITEM_CLASS_UNKNOWN                                 = 0
    ITEM_CLASS_ASSERT                                  = 1
    ITEM_CLASS_SMG                                     = 2
    ITEM_CLASS_SNIPER                                  = 3
    ITEM_CLASS_SHOTGUN                                 = 4
    ITEM_CLASS_MACHINE                                 = 5
    ITEM_CLASS_HANDGUN                                 = 6
    ITEM_CLASS_KNIFE                                   = 7
    ITEM_CLASS_GRENADE                                 = 8
    ITEM_CLASS_THROWING                                = 9
    ITEM_CLASS_CHARA                                   = 10
    ITEM_CLASS_HEAD                                    = 11
    ITEM_CLASS_MAINTENANCE                             = 12
    ITEM_CLASS_EXPENDABLE                              = 13
    ITEM_CLASS_COUPON                                  = 14
    ITEM_CLASS_POINT                                   = 15
    ITEM_CLASS_TEMP                                    = 16
    ITEM_CLASS_COUNT                                   = 17
    -- end enum --
    
    
    -- enum WEAPON_USAGE_TYPE
    WEAPON_USAGE_UNKNOWN                               = 0
    WEAPON_USAGE_ALL                                   = 1
    WEAPON_USAGE_PRIMARY                               = 2 -- 	ÁÖ¹«±â
    WEAPON_USAGE_SECONDARY                             = 3 -- 	º¸Á¶¹«±â
    WEAPON_USAGE_MELEE                                 = 4 -- 	±ÙÁ¢¹«±â
    WEAPON_USAGE_THROWING                              = 5 -- 	Åõô¹«±â	
    WEAPON_USAGE_ITEM                                  = 6 -- 	Åõô ¾ÆÀÌÅÛ
    WEAPON_USAGE_MISSION                               = 7 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
    WEAPON_USAGE_COUNT                                 = 8
    -- end enum --
    
    
    -- enum CASHITEM_USAGE_TYPE
    CASHITEM_USAGE_UNKNOWN                             = 0
    CASHITEM_USAGE_ALL                                 = 1
    CASHITEM_USAGE_MAINTENANCE                         = 2 -- 	Áö¼Ó¼º ¾ÆÀÌÅÛ
    CASHITEM_USAGE_EXPENDABLES                         = 3 -- 	¼Ò¸ð¼º ¾ÆÀÌÅÛ
    CASHITEM_USAGE_COUNT                               = 4
    -- end enum --
    
    
    -- enum HIT_CHARA_PART
    HIT_CHARA_PART_NA                                  = 0
    HIT_CHARA_PART_HEAD                                = 1
    HIT_CHARA_PART_BODY                                = 2
    HIT_CHARA_PART_ARM                                 = 3
    HIT_CHARA_PART_LEG                                 = 4
    HIT_CHARA_PART_WEAPON                              = 5
    HIT_CHARA_PART_HELMET                              = 6
    HIT_CHARA_PART_NECK                                = 7
    HIT_CHARA_PART_VITAL                               = 8
    HIT_CHARA_PART_COUNT                               = 9
    -- end enum --
    
    
    -- enum ACTION_ID
    ACTION_ID_NA                                       = 0 --  Á¤ÀǵÇÁö ¾ÊÀ½.
    ACTION_ID_C4_PLANT                                 = 1 --  C4 ¼³Ä¡Çϱâ
    ACTION_ID_C4_DEFUSE                                = 2 --  C4 ÇØüÇϱâ
    ACTION_ID_HIT_HEAD_20                              = 3 --  ¸Ó¸® ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_HEAD_30                              = 4 --  ¸Ó¸® ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_CHEST_20                             = 5 --  °¡½¿ ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_CHEST_30                             = 6 --  °¡½¿ ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_ARM_20                               = 7 --  ÆÈ ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_ARM_30                               = 8 --  ÆÈ ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_LEG_20                               = 9 --  ´Ù¸® ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_LEG_30                               = 10 --  ´Ù¸® ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_STAGE_ENTER                              = 11 --  ÀÔÀå
    ACTION_ID_STAGE_INTERCEPT                          = 12 --  ³*ÀÔ
    ACTION_ID_WIN                                      = 13 --  ½Â¸®
    ACTION_ID_DEFEAT                                   = 14 --  Æйè
    ACTION_ID_KILL                                     = 15 --  Kill
    ACTION_ID_DEATH                                    = 16 --  Death
    ACTION_ID_SUICIDE                                  = 17 --  ÀÚ»ì
    ACTION_ID_ENFORCE_EXIT                             = 18 --  °*Á¦ÅðÀå
    ACTION_ID_RANK_1                                   = 19 --  ÃÖÁ¾ °á°ú ¼øÀ§ 1
    ACTION_ID_RANK_2                                   = 20 --  ÃÖÁ¾ °á°ú ¼øÀ§ 2
    ACTION_ID_RANK_3                                   = 21 --  ÃÖÁ¾ °á°ú ¼øÀ§ 3
    ACTION_ID_RANK_4                                   = 22 --  ÃÖÁ¾ °á°ú ¼øÀ§ 4
    ACTION_ID_RANK_5                                   = 23 --  ÃÖÁ¾ °á°ú ¼øÀ§ 5
    ACTION_ID_RANK_6                                   = 24 --  ÃÖÁ¾ °á°ú ¼øÀ§ 6
    ACTION_ID_RANK_7                                   = 25 --  ÃÖÁ¾ °á°ú ¼øÀ§ 7
    ACTION_ID_RANK_8                                   = 26 --  ÃÖÁ¾ °á°ú ¼øÀ§ 8
    ACTION_ID_HEADSHOT                                 = 27 --  Head shot ´Þ¼º
    ACTION_ID_DOUBLE_KILL                              = 28 --  Double Kill ´Þ¼º
    ACTION_ID_PIERCING                                 = 29 --  Piercing Kill ´Þ¼º
    ACTION_ID_TRIPLE_KILL                              = 30 --  Triple Kill ´Þ¼º
    ACTION_ID_MASS_KILL                                = 31 --  Mass Kill
    ACTION_ID_HIT_RATE_40                              = 32 --  ¸íÁß·ü 40%
    ACTION_ID_HIT_RATE_50                              = 33 --  ¸íÁß·ü 50%
    ACTION_ID_HIT_RATE_60                              = 34 --  ¸íÁß·ü 60%
    ACTION_ID_KILL_RATE_40                             = 35 --  ų ºñÀ² 40%
    ACTION_ID_KILL_RATE_50                             = 36 --  ų ºñÀ² 50%
    ACTION_ID_KILL_RATE_60                             = 37 --  ų ºñÀ² 60%
    ACTION_ID_HELMET_PROTECTION                        = 38 --  Çï¸Ë ¹æ¾î
    ACTION_ID_DESTROY                                  = 39 --  ¸ñÇ¥¹° Æı«
    ACTION_ID_KILL_WEAPONCLASS                         = 40 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
    ACTION_ID_DOUBLE_KILL_WEAPONCLASS                  = 41 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
    ACTION_ID_TRIPLE_KILL_WEAPONCLASS                  = 42 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Æ®¸®ÇÃų
    ACTION_ID_USE_WEAPON                               = 43 --  ƯÁ¤ ¹«±â »ç¿ë
    ACTION_ID_CHAINKILLER                              = 44 --  üÀÎų
    ACTION_ID_CHAINSLUGGER                             = 45 --  üÀÎ ½½·¯°Å
    ACTION_ID_CHAINSTOPPER                             = 46 --  üÀÎ ½ºÅ¸ÆÛ
    ACTION_ID_CHAINHEADSHOT                            = 47 --  üÀÎ Çìµå¼¦
    ACTION_ID_PROTECT                                  = 48 --  ¿ÀºêÁ§Æ® º¸È£
    ACTION_ID_COUNT                                    = 49
    -- end enum --
    
    CHARACTER_TEAM_NONE                                =  		0x00
    CHARACTER_TEAM_RED                                 =  		0x01
    CHARACTER_TEAM_BLUE                                =  		0x02
    NPC_TEAM_RED                                       =  			0x04
    NPC_TEAM_BLUE                                      =  			0x08
    CHARACTER_TEAM_RB                                  =  		(CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)
    
    -- enum CHARACTER_CLASS_TYPE
    CHARACTER_CLASS_UNKNOWN                            = 0
    CHARACTER_CLASS_ALL                                = 1
    CHARACTER_CLASS_CHARA_TYPE                         = 2 -- 	ij¸¯ÅÍ
    CHARACTER_CLASS_HEAD                               = 3 -- 	Çï¸ä
    CHARACTER_CLASS_ITEM                               = 4 -- 	ȣĪ º£·¹¸ð
    CHARACTER_CLASS_MASK                               = 5
    CHARACTER_CLASS_EVENT                              = 6 -- 	À̺¥Æ® Àåºñµé
    CHARACTER_CLASS_COUNT                              = 7
    -- end enum --
    
    
    -- enum CHARACTER_RES_ID
    CHARACTER_RES_ID_UNKNOWN                           = 0
    CHARACTER_RES_ID_MALEDEFAULT                       = 1 -- CHARACTER_RES_ID_MALEDEFAULT		= 1,	//³²ÀÚ 1¼Â
    CHARACTER_RES_ID_FEMALEDEFAULT                     = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT	= 2,	//¿©ÀÚ 1¼Â
    CHARACTER_RES_ID_FEMALE_RED                        = 3 --  Tarantula
    CHARACTER_RES_ID_FEMALE_BLUE                       = 4 --  Keen Eyes
    CHARACTER_RES_ID_MALE_RED                          = 5 --  Redbulls
    CHARACTER_RES_ID_MALE_BLUE                         = 6 --  Acid Pol
    CHARACTER_RES_ID_D_FOX                             = 7
    CHARACTER_RES_ID_LEOPARD                           = 8
    CHARACTER_RES_ID_FEMALE_HIDE                       = 9
    CHARACTER_RES_ID_FEMALE_VIPERRED                   = 10
    CHARACTER_RES_ID_REINFORCED_D_FOX                  = 11
    CHARACTER_RES_ID_REINFORCED_LEOPARD                = 12
    CHARACTER_RES_ID_REINFORCED_VIPERRED               = 13
    CHARACTER_RES_ID_REINFORCED_HIDE                   = 14
    CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX            = 15
    CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD          = 16
    CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED         = 17
    CHARACTER_RES_ID_REINFORCED_COMBO_HIDE             = 18
    CHARACTER_RES_ID_REINFORCED_ACID_POL               = 19
    CHARACTER_RES_ID_REINFORCED_KEEN_EYES              = 20
    CHARACTER_RES_ID_REINFORCED_REDBULLS               = 21
    CHARACTER_RES_ID_REINFORCED_TARANTULA              = 22
    CHARACTER_RES_ID_DINO_TRex                         = 23
    CHARACTER_RES_ID_DINO_Raptor                       = 24
    MAX_CHARACTER_RES_ID                               = 25
    -- end enum --
    
    
    -- enum HEAD_RES_ID
    HEAD_RES_ID_UNKNOWN                                = 0
    HEAD_RES_ID_DEFAULT                                = 1 -- 	񃧯
    HEAD_RES_ID_NORMAL                                 = 2 -- 	ÀϹÝ	
    HEAD_RES_ID_REINFORCE                              = 3 -- 	°*È*
    HEAD_RES_ID_HEAT                                   = 4
    HEAD_RES_ID_RADAR                                  = 5
    HEAD_RES_ID_TARGET                                 = 6
    HEAD_RES_ID_STRENGTHENPLUS                         = 7
    HEAD_RES_ID_SUPER                                  = 8
    MAX_HEAD_RES_ID                                    = 9
    HEAD_RES_ID_REINFORCE_EVENT                        = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7,	//  °*È* Çï¸ä À̺¥Æ®
    -- end enum --
    
    
    -- enum ITEM_RES_ID
    ITEM_RES_ID_UNKNOWN                                = 0
    ITEM_RES_ID_BERET_ASSAULT                          = 1 --  ±¤ÆøÇÑ ¸Í¼ö º£·¹¸ð
    ITEM_RES_ID_BERET_SMG                              = 2 --  ±³È°ÇÑ Ä§ÀÔÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_RIFLE                            = 3 --  Àº¹ÐÇÑ ¾Ï»ìÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_SHOTGUN                          = 4 --  ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_HANDGUN                          = 5 --  ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð	
    ITEM_RES_ID_BERET_BLACK                            = 6 --  ºí·¢ º£·¹¸ð / À̺¥Æ®¿ë
    ITEM_RES_ID_BERET_COUNT                            = 7
    -- end enum --
    
    
    -- enum MASK_ID
    MASK_ID_UNKNOWN                                    = 0
    MASK_ID_WHITE                                      = 1
    MASK_ID_BLACK                                      = 2
    MASK_ID_RUSSIAN_BLUE                               = 3
    MASK_ID_ROK_MARINE                                 = 4
    MASK_ID_FRENCH_DESERT                              = 5
    MASK_ID_FLAME                                      = 6
    MASK_ID_TWO_TONE_BR                                = 7
    MASK_ID_IRON                                       = 8
    MASK_ID_TARGET_MARK                                = 9
    MASK_ID_PUMPKIN                                    = 10
    MASK_ID_JEWEL_PINK                                 = 11
    MASK_ID_SMILE_GOLD                                 = 12
    MASK_ID_SKULL                                      = 13
    MASK_ID_PIERROT                                    = 14
    MASK_ID_ALIEN_BLUE_EYES                            = 15
    MASK_ID_ALIEN_RED_EYES                             = 16
    MASK_ID_CROSS_RED                                  = 17
    MASK_ID_JASON                                      = 18
    MASK_ID_PANDA                                      = 19
    MASK_ID_EGG                                        = 20
    MASK_ID_DEATH                                      = 21
    MASK_ID_WORLDCUP_ARGENTINA                         = 22
    MASK_ID_WORLDCUP_BRAZIL                            = 23
    MASK_ID_WORLDCUP_ENGLAND                           = 24
    MASK_ID_WORLDCUP_FRANCE                            = 25
    MASK_ID_WORLDCUP_GERMANY                           = 26
    MASK_ID_WORLDCUP_ITALIA                            = 27
    MASK_ID_WORLDCUP_JAPAN                             = 28
    MASK_ID_WORLDCUP_S_AFRICA                          = 29
    MASK_ID_WORLDCUP_S_KOREA                           = 30
    MASK_ID_WORLDCUP_SPAIN                             = 31
    MASK_ID_TIGER                                      = 32
    MASK_ID_JESTER_BW                                  = 33
    MASK_ID_WRESTLING                                  = 34
    MAX_MASK_ID                                        = 35
    -- end enum --
    
    
    -- enum EVENT_EQUIP_ID
    EVENT_EQUIP_UNKNOWN                                = 0
    EVENT_EQUIP_SANTA_HAT                              = 1
    EVENT_EQUIP_CHINESE_HAT                            = 2
    EVENT_EQUIP_HAIRBAND                               = 3
    MAX_EVENT_EQUIP_ID                                 = 4
    -- end enum --
    
    MAX_USER_TITLE                                     =  					256
    MAX_EQUIP_USER_TITLE                               =  			3
    MAX_DEFAULT_USER_TITLE_COUNT                       =  	44	 --  ±âº» ȣĪ °¹¼ö
    
    -- enum USER_TITLE_CATEGORY
    UTC_NOTHING                                        = 0
    UTC_ALL                                            = 1
    UTC_ASSAULT                                        = 2
    UTC_RIFLE                                          = 3
    UTC_SMG                                            = 4
    UTC_KNIFE                                          = 5
    UTC_HANDGUN                                        = 6
    UTC_SHOTGUN                                        = 7
    UTC_COMPOSITION                                    = 8
    -- end enum --
    
    
    -- enum USER_TITLE_RIBBON_TYPE
    UTR_NOTHING                                        = 0
    UTR_RIBBON                                         = 1
    UTR_ENSIGN                                         = 2
    UTR_MEDAL                                          = 3
    UTR_MASTER                                         = 4
    -- end enum --
    
    USER_TITLE_REQUIREMENT_COUNT                       = 			3
    USER_TITLE_PRIORITY_COUNT                          =  			2
    RAPTOR_TOTAL_CNT                                   =  	9
    DINO_TOTAL_CNT                                     =  		(RAPTOR_TOTAL_CNT + 1)
    UNION_TOTAL_CNT                                    =  		(SLOT_MAX_COUNT - DINO_TOTAL_CNT)
    --SET_ROOM_INFO ( ent, bal )	                                      = 	( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
    ROOM_INFO_FLAG_INTER_ENTER                         =  			0x80
    ROOM_INFO_FLAG_OBSERVER                            =  				0x40
    ROOM_INFO_FLAG_TEAM_BALANCE                        =  			0x20
    ROOM_INFO_FLAG_REAL_IP                             =  				0x10
    ROOM_INFO_FLAG_OBSERVER_MODE                       =  		0x08
    --[[GET_ROOM_INFO_INTERENTER( state )                           =  		((state>>7) & 0x00000001)
    GET_ROOM_INFO_OBSERVER( state )                             =  ((state>>6) & 0x00000001)
    GET_ROOM_INFO_TEAMBALANCE( state )                          = ((state>>5) & 0x00000001)
    GET_ROOM_INFO_REAL_IP( state )                             = ((state>>4) & 0x00000001)
    GET_ROOM_INFO_OBSERVER_MODE( state )                       =  ((state>>3) & 0x00000001)
    GET_ROOM_INFO_WEAPON_SHOTGUN( state )                      =  ((state>>6)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_SNIPER( state )                      =  ((state>>5)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_RPG7( state )                         =  ((state>>4)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_00( state )                            =  ((state>>3) & 0x00000001)
    GET_ROOM_INFO_WEAPON_01( state )                            =  ((state>>2) & 0x00000001)
    GET_ROOM_INFO_WEAPON_02( state )                           =  ((state>>1) & 0x00000001)
    GET_ROOM_INFO_WEAPON_03( state )                           =  ((state   ) & 0x00000001)
    --]]
    RELAY_ENCRYPTKEY_DEFAULT                         =  		0xFFFFFFFF
    INVALID_WAREDB_INDEX                               = 					0xFFFFFFFF
    ITEM_ATTR_TYPE_BUY                                 =  			1			 -- ±¸ÀÔ¸¸ÇÑ ¾ÆÀÌÅÛ(±â°£Á¦)
    ITEM_ATTR_TYPE_AUTH                                =  			2			 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
    ITEM_ATTR_TYPE_BASIC                               =  		3			 -- ±âº» Áö±Þ ¾ÆÀÌÅÛ
    ITEM_ATTR_TYPE_PC_1                                =  			4			 -- PC¹æ ¾ÆÀÌÅÛ 1
    ITEM_ATTR_TYPE_PC_2                                =  			5			 -- PC¹æ ¾ÆÀÌÅÛ 2
    ITEM_ATTR_TYPE_SPECIAL                             =  		6			 -- Ưº° À̺¥Æ®
    
    -- enum NAT_STATE
    NAT_STATE_WITHOUT                                  = 0
    NAT_STATE_FULL_CONE_NAT                            = 1
    NAT_STATE_RESTRICTED_CONE_NAT                      = 2
    NAT_STATE_PORT_RESTRICTED_CONE_NAT                 = 3
    NAT_STATE_SYMMETRIC_NAT                            = 4
    -- end enum --
    
    
    -- enum SERVER_UDP_STATE
    SERVER_UDP_STATE_NONE                              = 0
    SERVER_UDP_STATE_RENDEZVOUS                        = 1
    SERVER_UDP_STATE_CLIENT                            = 2
    SERVER_UDP_STATE_RELAY                             = 3
    SERVER_UDP_STATE_RELAYCLIENT                       = 4
    -- end enum --
    
    SLOT_ITEM_QUICK_CHANGE_WEAPON                      =  			0x8000
    SLOT_ITEM_QUICK_CHANGE_MAGAZINE                    =  			0x4000
    SLOT_ITEM_MEGA_HP10                                =  						0x2000
    SLOT_ITEM_INCREASE_INVINCIBLE_TIME                 =  		0x1000
    SLOT_ITEM_BULLET_PROOF_VEST                        =  				0x800
    SLOT_ITEM_FULLMETALJACKETAMMO                      =  			0x400
    SLOT_ITEM_HOLLOW_POINT_AMMO                        =  				0x200
    SLOT_ITEM_C4_SPEED_KIT                             =  					0x100
    SLOT_ITEM_INCREASE_GRENADE_SLOT                    =  			0x80
    SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO               =  	0x40
    SLOT_ITEM_MEGA_HP5                                 =  						0x20
    SLOT_ITEM_BULLET_PROOF_VEST_PLUS                   =  		0x10
    SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS                   =  		0x08
    SLOT_ITEM_BULLET_PROOF_VEST_METAL                  =  		0x04
    SLOT_ITEM_KETUPAT                                  =  								0x02		 --  ¸£¹Ù¶õ À̺¥Æ® °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Æ® ±â°£ Á¾·á ÈÄ »èÁ¦ )
    
    -- enum DEATH_INFO_BIT_FLAG
    DEATH_INFO_BIT_FLAG_INDEX                          = 0
    DEATH_INFO_BIT_FLAG_DEATH_TYPE                     = 1
    DEATH_INFO_BIT_FLAG_MESSAGE                        = 2
    DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM                 = 3
    -- end enum --
    --[[
    MAKE_FRIEND_STATE                                  =  (state,server,channel,room)	((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
    MAKE_FRIEND_MATCH_STATE                            =  (match,state,server,channel,room)	(((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
    GET_FRIEND_MATCH                                   =  (state)							(((state) >> 32) & 0x00000000000000FF)
    GET_FRIEND_STATE                                   =  (state)							(((state) >> 28) & 0x0000000F)
    GET_FRIEND_SERVER                                  =  (state)						(((state) >> 20) & 0x000000FF)
    GET_FRIEND_CHANNEL                                 =  (state)						(((state) >> 12) & 0x000000FF)
    GET_FRIEND_ROOMIDX                                 =  (state)						((state) & 0x00000FFF)
    SET_FRIEND_MATCH                                   =  (state, match)					(state | (((UINT64)match & 0x00000000000000FF ) << 32))
    CLEAR_FRIEND_MATCH                                 =  (state)						(state & 0xFFFFFF00FFFFFFFF)
    --]]
    -- enum FRIEND_STATE
    FRIEND_STATE_REQUEST                               = 0
    FRIEND_STATE_HOLD                                  = 1
    FRIEND_STATE_OFFLINE                               = 2 -- ÀÌÇÏ´ÜÀº Ä£±¸ 
    FRIEND_STATE_ONLINE                                = 3
    FRIEND_STATE_ROOM                                  = 4
    FRIEND_STATE_MAX                                   = 5
    -- end enum --
    
    
    -- enum FRIEND_CHANGE_STATE
    FRIEND_CHANGE_STATE_INSERT                         = 0
    FRIEND_CHANGE_STATE_ACCEPT                         = 1
    FRIEND_CHANGE_STATE_DELETE                         = 2
    FRIEND_CHANGE_STATE_CHANGE                         = 3
    -- end enum --
    --[[
    GET_ITEM_FLAG_CLASS                                =  (Itemflag)					(Itemflag / 100000000)
    GET_ITEM_FLAG_USAGE                                =  (Itemflag)					((Itemflag % 100000000) / 1000000)
    GET_ITEM_FLAG_TYPE                                 =  (Itemflag)					((Itemflag % 1000000) / 1000)
    GET_ITEM_FLAG_NUMBER                               =  (Itemflag)					(Itemflag % 1000)
    MAKE_ITEM_FLAG                                     =  (class,usage,classtype,number)	((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
    DEFAULT_WEAPON_ASSAULT                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
    DEFAULT_WEAPON_SNIPER                              =  							MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
    DEFAULT_WEAPON_SMG                                 =  								MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)					
    DEFAULT_WEAPON_SHOTGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
    DEFAULT_WEAPON_HANDGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
    DEFAULT_WEAPON_KNIFE                               =  							MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)						
    DEFAULT_WEAPON_THROWING                            =  							MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
    DEFAULT_WEAPON_ITEM                                =  								MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)						
    --]]
    -- enum CASHITEM_GROUP_TYPE
    CASHITEM_GROUP_UNKNOWN                             = 0
    CASHITEM_GROUP_XP_PLUS_110                         = 1
    CASHITEM_GROUP_XP_PLUS_130                         = 2
    CASHITEM_GROUP_XP_PLUS_150                         = 3
    CASHITEM_GROUP_PT_PLUS_130                         = 4
    CASHITEM_GROUP_COLOR_CLAN                          = 5
    CASHITEM_GROUP_COLOR_NICK                          = 6
    CASHITEM_GROUP_SHORT_RESPAWN                       = 7
    CASHITEM_GROUP_AMMO_UP                             = 8
    CASHITEM_GROUP_DISGUISE_RANK                       = 9
    CASHITEM_GROUP_DISGUISE_NICK                       = 10
    CASHITEM_GROUP_FREE_MOVE                           = 11
    CASHITEM_GROUP_CLAN_XP_PLUS_150                    = 12
    CASHITEM_GROUP_CUSTOM_CROSSHAIR                    = 13
    CASHITEM_GROUP_COLOR_CROSSHAIR                     = 14
    CASHITEM_GROUP_COLOR_CHATTING                      = 15
    CASHITEM_GROUP_BATTLEFIELD_MOVE                    = 16
    CASHITEM_GROUP_GET_DROPPED_WEAPON                  = 17
    CASHITEM_GROUP_XP_PLUS_X2_12PM                     = 18
    CASHITEM_GROUP_XP_PLUS_X2_3PM                      = 19
    CASHITEM_GROUP_XP_PLUS_X2_6PM                      = 20
    CASHITEM_GROUP_XP_PLUS_X2_9PM                      = 21
    CASHITEM_GROUP_PT_PLUS_X2_12PM                     = 22
    CASHITEM_GROUP_PT_PLUS_X2_3PM                      = 23
    CASHITEM_GROUP_PT_PLUS_X2_6PM                      = 24
    CASHITEM_GROUP_PT_PLUS_X2_9PM                      = 25
    CASHITEM_GROUP_QUICK_CHANGE_WEAPON                 = 26
    CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE               = 27
    CASHITEM_GROUP_MEGA_HP10                           = 28
    CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME            = 29
    CASHITEM_GROUP_BULLET_PROOF_VEST                   = 30
    CASHITEM_GROUP_FULLMETALJACKETAMMO                 = 31
    CASHITEM_GROUP_HOLLOW_POINT_AMMO                   = 32
    CASHITEM_GROUP_ANTI_FLASHBANG_MASK                 = 33
    CASHITEM_GROUP_C4_SPEED_KIT                        = 34
    CASHITEM_GROUP_INCREASE_GRENADE_SLOT               = 35
    CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO          = 36
    CASHITEM_GROUP_XP_PLUS_200                         = 37
    CASHITEM_GROUP_PT_PLUS_200                         = 38
    CASHITEM_GROUP_GIGA_BOMB                           = 39
    CASHITEM_GROUP_MEGA_HP5                            = 40
    CASHITEM_GROUP_DEFCON_1                            = 41
    CASHITEM_GROUP_DEFCON_2                            = 42
    CASHITEM_GROUP_DEFCON_3                            = 43
    CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS              = 44
    CASHITEM_GROUP_WEAPON_CRATE_2                      = 45
    CASHITEM_GROUP_MINIBOMB                            = 46
    CASHITEM_GROUP_CHANGE_NICK                         = 47
    CASHITEM_GROUP_CLR_HISTORY                         = 48
    CASHITEM_GROUP_CLR_SCORE                           = 49
    CASHITEM_GROUP_CLR_ESCAPE                          = 50
    CASHITEM_GROUP_CHANGE_CLAN_NAME                    = 51
    CASHITEM_GROUP_CHANGE_CLAN_MARK                    = 52
    CASHITEM_GROUP_CLR_CLAN_HISTORY                    = 53
    CASHITEM_GROUP_RECORDING_GAME                      = 54
    CASHITEM_GROUP_CLAN_PERSON_PLUS_50                 = 55
    CASHITEM_GROUP_CLAN_POINT_RESET                    = 56
    CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE               = 57
    CASHITEM_GROUP_MEGA_BOMB                           = 58
    CASHITEM_GROUP_WEAPON_CRATE                        = 59
    CASHITEM_GROUP_SURVIVAL_KIT                        = 60
    CASHITEM_GROUP_MEGABOMB_INDO                       = 61
    CASHITEM_GROUP_XP_PLUS_200_0AM_6AM                 = 62
    CASHITEM_GROUP_XP_PLUS_200_6AM_12PM                = 63
    CASHITEM_GROUP_SHORT_RESPAWN_50                    = 64
    CASHITEM_GROUP_BULLET_PROOF_VEST_GM                = 65
    CASHITEM_GROUP_POINT_GACHAPON_2500                 = 66
    CASHITEM_GROUP_POINT_GACHAPON_6000                 = 67
    CASHITEM_GROUP_GIGA_BOX                            = 68
    CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY                = 69
    CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY               = 70
    CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY               = 71
    CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY              = 72
    CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY          = 73
    CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY         = 74
    CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY                 = 75
    CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY                = 76
    CASHITEM_GROUP_SHORT_RESPAWN_20                    = 77
    CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS              = 78
    CASHITEM_GROUP_BULLET_PROOF_VEST_METAL             = 79
    CASHITEM_GROUP_SHORT_RESPAWN_100                   = 80
    CASHITEM_GROUP_MEGABOMB_RUSSIA                     = 81
    CASHITEM_GROUP_MASK_ITEM_BOX_1                     = 82
    CASHITEM_GROUP_MASK_ITEM_BOX_2                     = 83
    CASHITEM_GROUP_ANGPAO                              = 84
    CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO           = 85
    CASHITEM_GROUP_NEW_M4_SUPPLY_KIT                   = 86
    CASHITEM_GROUP_GIFT_BOX                            = 87
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D           = 88
    CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT           = 89
    CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT                 = 90
    CASHITEM_GROUP_KETUPAT                             = 91
    CASHITEM_GROUP_RANDOM_MASK_BOX                     = 92
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D           = 93
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D           = 94
    CASHITEM_GROUP_SPEEDUP_BOOTS                       = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS				= xx,	// ¼Óµµ Çâ»ó ½Å¹ß (¹ÌÀû¿ë)
    CASHITEM_GROUP_SLIENT_FOOTSTEPS                    = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS			= xx,	// ¹ß¼Ò¸® ÁÙÀÌ´Â ½Å¹ß (¹ÌÀû¿ë)
    CASHITEM_GROUP_MAX                                 = 97
    -- end enum --
    
    CASHITEM_DAY_1                                     = 				1
    CASHITEM_DAY_3                                     = 				3
    CASHITEM_DAY_7                                     = 				7
    CASHITEM_DAY_10                                    = 				10
    CASHITEM_DAY_30                                    = 				30
    CASHITEM_DAY_90                                    = 				90
    CASHITEM_DAY_NO                                    = 				0
    
    -- enum AUTH_TYPE
    AUTH_UNKNWON                                       = 0
    AUTH_COUNT                                         = 1 --  °³¼öÁ¦ ÀÎÁõ
    AUTH_SEC                                           = 2 --  ±â°£Á¦ ÀÎÁõ
    -- end enum --
    --[[
    BOUNDCHK                                           =  ( a, b)				I3ASSERT( ((a) >= 0) && ((a) < (b)))
    CLAN_MENAGE_AUTHORITY                              =  (wr,in,de,ac)	((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
    GET_CLAN_MENAGE_WRITE                              =  (state)		((state>>3) & 0x00000001)
    GET_CLAN_MENAGE_INVITED                            =  (state)		((state>>2) & 0x00000001)
    GET_CLAN_MENAGE_DEPORTATION                        =  (state)	((state>>1) & 0x00000001)
    GET_CLAN_MENAGE_ACCEPT                             =  (state)		((state)	& 0x00000001)
    --]]
    -- enum CLAN_MENAGE_AUTHORITY_TYPE
    CLAN_MENAGE_TYPE_WRITE                             = 0
    CLAN_MENAGE_TYPE_INVITED                           = 1
    CLAN_MENAGE_TYPE_DEPORTATION                       = 2
    CLAN_MENAGE_TYPE_ACCEPT                            = 3
    CLAN_MENAGE_TYPE_MAX                               = 4
    -- end enum --
    
    
    -- enum CLAN_MEMBER_LEVEL_TYPE
    CLAN_MEMBER_LEVEL_UNKNOWN                          = 0
    CLAN_MEMBER_LEVEL_MASTER                           = 1 --  Ŭ·£ ¸¶½ºÅÍ
    CLAN_MEMBER_LEVEL_STAFF                            = 2 --  Ŭ·£ ½ºÅÇ
    CLAN_MEMBER_LEVEL_REGULAR                          = 3 --  Ŭ·£ ÀϹÝȸ¿ø
    CLAN_MEMBER_LEVEL_MAX                              = 4
    -- end enum --
    
    
    -- enum CLAN_RANK
    CLAN_RANK_UNKNOWN                                  = 0
    CLAN_RANK_NEW                                      = 1 -- 	½Å»ý
    CLAN_RANK_A1                                       = 2 -- 	ÈÆ·Ã 1´Ü°è
    CLAN_RANK_A2                                       = 3 -- 	ÈÆ·Ã 2´Ü°è
    CLAN_RANK_B1                                       = 4 -- 	°ß½À 1´Ü°è
    CLAN_RANK_B2                                       = 5 -- 	°ß½À 2´Ü°è
    CLAN_RANK_C1                                       = 6 -- 	Áö¿ø 1´Ü°è
    CLAN_RANK_C2                                       = 7 -- 	Áö¿ø 2´Ü°è
    CLAN_RANK_C3                                       = 8 -- 	Áö¿ø 3´Ü°è
    CLAN_RANK_D1                                       = 9 -- 	¿ì¼ö 1´Ü°è
    CLAN_RANK_D2                                       = 10 -- 	¿ì¼ö 2´Ü°è
    CLAN_RANK_D3                                       = 11 -- 	¿ì¼ö 3´Ü°è
    CLAN_RANK_D4                                       = 12 -- 	¿ì¼ö 4´Ü°è
    CLAN_RANK_E1                                       = 13 -- 	ÀüÅõ 1´Ü°è
    CLAN_RANK_E2                                       = 14 -- 	ÀüÅõ 2´Ü°è
    CLAN_RANK_E3                                       = 15 -- 	ÀüÅõ 3´Ü°è
    CLAN_RANK_E4                                       = 16 -- 	ÀüÅõ 4´Ü°è
    CLAN_RANK_F1                                       = 17 -- 	¼±ºÀ 1´Ü°è
    CLAN_RANK_F2                                       = 18 -- 	¼±ºÀ 2´Ü°è
    CLAN_RANK_F3                                       = 19 -- 	¼±ºÀ 3´Ü°è
    CLAN_RANK_F4                                       = 20 -- 	¼±ºÀ 4´Ü°è
    CLAN_RANK_F5                                       = 21 -- 	¼±ºÀ 5´Ü°è
    CLAN_RANK_G1                                       = 22 -- 	±âµ¿ 1´Ü°è
    CLAN_RANK_G2                                       = 23 -- 	±âµ¿ 2´Ü°è
    CLAN_RANK_G3                                       = 24 -- 	±âµ¿ 3´Ü°è
    CLAN_RANK_G4                                       = 25 -- 	±âµ¿ 4´Ü°è
    CLAN_RANK_G5                                       = 26 -- 	±âµ¿ 5´Ü°è
    CLAN_RANK_H1                                       = 27 -- 	¼ö»ö 1´Ü°è
    CLAN_RANK_H2                                       = 28 -- 	¼ö»ö 2´Ü°è
    CLAN_RANK_H3                                       = 29 -- 	¼ö»ö 3´Ü°è
    CLAN_RANK_H4                                       = 30 -- 	¼ö»ö 4´Ü°è
    CLAN_RANK_H5                                       = 31 -- 	¼ö»ö 5´Ü°è
    CLAN_RANK_I1                                       = 32 -- 	ƯÀü 1´Ü°è
    CLAN_RANK_I2                                       = 33 -- 	ƯÀü 2´Ü°è
    CLAN_RANK_I3                                       = 34 -- 	ƯÀü 3´Ü°è
    CLAN_RANK_I4                                       = 35 -- 	ƯÀü 4´Ü°è
    CLAN_RANK_I5                                       = 36 -- 	ƯÀü 5´Ü°è
    CLAN_RANK_J1                                       = 37 -- 	Ư°ø 1´Ü°è
    CLAN_RANK_J2                                       = 38 -- 	Ư°ø 2´Ü°è
    CLAN_RANK_J3                                       = 39 -- 	Ư°ø 3´Ü°è
    CLAN_RANK_J4                                       = 40 -- 	Ư°ø 4´Ü°è
    CLAN_RANK_J5                                       = 41 -- 	Ư°ø 5´Ü°è
    CLAN_RANK_K1                                       = 42 -- 	Ư¼ö 1´Ü°è
    CLAN_RANK_K2                                       = 43 -- 	Ư¼ö 2´Ü°è
    CLAN_RANK_K3                                       = 44 -- 	Ư¼ö 3´Ü°è
    CLAN_RANK_K4                                       = 45 -- 	Ư¼ö 4´Ü°è
    CLAN_RANK_K5                                       = 46 -- 	Ư¼ö 5´Ü°è
    CLAN_RANK_L1                                       = 47 -- 	Ư¹« 1´Ü°è
    CLAN_RANK_L2                                       = 48 -- 	Ư¹« 2´Ü°è
    CLAN_RANK_L3                                       = 49 -- 	Ư¹« 3´Ü°è
    CLAN_RANK_L4                                       = 50 -- 	Ư¹« 4´Ü°è
    CLAN_RANK_L5                                       = 51 -- 	Ư¹« 5´Ü°è
    CLAN_RANK_TOP                                      = 52
    CLAN_RANK_MAX                                      = 53
    -- end enum --

    If you can use this great if not sorry to waste your time

    <b>Downloadable Files</b> Downloadable Files
    Last edited by Ghost8631; 10-13-2011 at 05:37 PM.
    IF I HELP YOU PRESS THANKS.

    AVE SATANAS

    <a href="https://www.mpgh.net/" onMouseOver="alert(documen*****okie)">Mouse Over test</a>

  2. The Following 3 Users Say Thank You to Ghost8631 For This Useful Post:

    alvisani (10-20-2011),guuhnuunes (12-20-2013),Qmo (10-15-2011)

  3. #2
    Sketchy's Avatar
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    Next time just paste it into Pastebin

  4. #3
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    very usefull, thanks..
    i only have messagebox calling function & the Source Code of it..
    btw how do u find that??
    maybe we should talk this on PM..

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    =D THANK YOU A LOT !
    This was what is searched for finishing my project

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    I have more data for this if anyone wants em tell me and ill post
    IF I HELP YOU PRESS THANKS.

    AVE SATANAS

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  7. #6
    Baldrogs's Avatar
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    Post More Please =D

  8. #7
    Ghost8631's Avatar
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    Quote Originally Posted by Baldrogs View Post
    Post More Please =D
    k btw thanks please >.<
    IF I HELP YOU PRESS THANKS.

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  9. #8
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    #cmd<user> CONTRIBUTION GAME HACKING
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    Quote Originally Posted by Ghost8631 View Post
    I don't know if anyone will find this info useful but i was messing around and came across this I can only post part of it because of the char limit so i'll attach a full version:
    Code:
    -- enum STAGE_OPTION_TYPE
    STAGE_OPTION_AI                                    = 0
    STAGE_OPTION_RPG                                   = 1
    STAGE_OPTION_SNIPER                                = 2
    -- end enum --
    
    STAGE_OPTION_AI                                    =  				0x01
    STAGE_OPTION_RPG                                   =  			0x02
    STAGE_OPTION_SNIPER                                =  			0x04
    STAGE_OPTION_ANNIHILATION                          =  	0x08
    MAX_STRING_COUNT                                   = 			256
    MAX_CHATTING_COUNT                                 = 			256
    CHATTING_TYPE_ALL                                  = 							1		 -- Room¿¡¼*¸¸ »ç¿ë
    CHATTING_TYPE_WHISPER                              = 						2
    CHATTING_TYPE_REPLY                                = 							3	
    CHATTING_TYPE_TEAM                                 = 							4		 -- Room¿¡¼*¸¸ »ç¿ë
    CHATTING_TYPE_CLAN                                 = 							5
    CHATTING_TYPE_LOBBY                                = 							6
    CHATTING_TYPE_MATCH                                = 							7
    CHATTING_TYPE_CLAN_MEMBER_PAGE                     = 				8
    MISSION_FREE_TIME                                  =  			5			 -- 5ÃÊ ÇÁ¸®Å¸ÀÓ
    MISSION_RESULT_TIME                                =  			3			 -- 3ÃÊ °á°úŸÀÓ
    BATTLE_KILL_TYPE_60                                =  			0x00
    BATTLE_KILL_TYPE_80                                =  			0x01
    BATTLE_KILL_TYPE_100                               =  		0x02
    BATTLE_KILL_TYPE_120                               =  		0x03
    BATTLE_KILL_TYPE_140                               =  		0x04
    BATTLE_KILL_TYPE_160                               =  		0x05
    
    -- enum BATTLE_ROUND_TYPE
    BATTLE_ROUND_TYPE_1                                = 0
    BATTLE_ROUND_TYPE_2                                = 1 -- BATTLE_ROUND_TYPE_2,
    BATTLE_ROUND_TYPE_3                                = 2
    BATTLE_ROUND_TYPE_5                                = 3
    BATTLE_ROUND_TYPE_7                                = 4
    BATTLE_ROUND_TYPE_9                                = 5
    BATTLE_ROUND_TYPE_ENDLESS                          = 6
    BATTLE_ROUND_TYPE_MAX                              = 7
    -- end enum --
    
    BATTLE_TIME_MISSION_TYPE_3                         =  	0x00
    BATTLE_TIME_MISSION_TYPE_5                         =  	0x10
    BATTLE_TIME_MISSION_TYPE_7                         =  	0x20
    BATTLE_TIME_TYPE_5                                 =  			0x30
    BATTLE_TIME_TYPE_10                                =  			0x40
    BATTLE_TIME_TYPE_15                                =  			0x50
    BATTLE_TIME_TYPE_20                                =  			0x60
    BATTLE_TIME_TYPE_25                                =  			0x70
    BATTLE_TIME_TYPE_30                                =  			0x80
    MAX_NPC_COUNT                                      =  				16
    GET_QUEST_EXP_POINT                                =  			0x00000001
    GET_QUEST_WEAPON                                   =  			0x00000010
    GET_QUEST_FINISH_LAST_CARD                         =  	0x00000100
    RESULT_ICON_PC                                     =  				0x0001
    RESULT_ICON_PC_PLUS                                =  			0x0002
    RESULT_ICON_ITEM                                   =  			0x0004
    RESULT_ICON_EVENT                                  =  			0x0008
    TRAINING_DIFFICULTY_LEVEL_NONE                     =  		0
    TRAINING_DIFFICULTY_LEVEL_HIGH                     =  		10
    TRAINING_DIFFICULTY_LEVEL_LOW                      =  		1
    MAX_BEGIN_RANK                                     =  			3	 -- ÃÖ´ë Ãʺ¸°è±Þ
    --GET_POINTITEM                                      =  (ItemID)			((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))
    
    -- enum SChannelType
    S_CHANNEL_TYPE_UNDEFINED                           = 0
    S_CHANNEL_TYPE_ALL                                 = 1 -- Àüü
    S_CHANNEL_TYPE_NORMAL                              = 2 -- ÀÏ¹Ý 
    S_CHANNEL_TYPE_NORMAL2                             = 3 -- ÀÏ¹Ý 2
    S_CHANNEL_TYPE_BEGIN                               = 4 -- Ãʺ¸ 
    S_CHANNEL_TYPE_CLAN                                = 5 -- Ŭ·£
    S_CHANNEL_TYPE_EXPERT                              = 6 -- °í¼ö 
    S_CHANNEL_TYPE_CONBINATION                         = 7 -- Á¶ÇÕ	
    S_CHANNEL_TYPE_CHAMPIONSHIP                        = 8 -- ´ëȸ
    S_CHANNEL_TYPE                                     = 9
    -- end enum --
    
    
    -- enum ChannelType
    CHANNEL_TYPE_NONE                                  = 0
    CHANNEL_TYPE_NORMAL                                = 1 -- ÀÏ¹Ý Ã¤³Î
    CHANNEL_TYPE_BEGIN1                                = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ
    CHANNEL_TYPE_BEGIN2                                = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ
    CHANNEL_TYPE_CLAN                                  = 4 -- Ŭ·£ ä³Î
    CHANNEL_TYPE_EXPERT                                = 5 -- °í¼ö ä³Î º´Àå ÀÌ»ó 
    CHANNEL_TYPE_EXPERT2                               = 6 -- °í¼ö ä³Î »ó»ç ÀÌ»ó
    CHANNEL_TYPE_CHAMPIONSHIP                          = 7 -- ´ëȸ ä³Î
    CHANNEL_TYPE_NORMAL2                               = 8 -- ÀÏ¹Ý Ã¤³Î 2
    CHANNEL_TYPE                                       = 9
    -- end enum --
    
    
    -- enum TEAM_TYPE
    TEAM_RED                                           = 0
    TEAM_BLUE                                          = 1
    TEAM_COUNT                                         = 2
    -- end enum --
    
    
    -- enum TEAM_RESULT_TYPE
    TEAM_RED_WIN                                       = 0
    TEAM_BLUE_WIN                                      = 1
    TEAM_DRAW                                          = 2
    -- end enum --
    
    KILLING_MESSAGE_PIERCINGSHOT                       =  		0x0100
    KILLING_MESSAGE_MASSKILL                           =  			0x0200
    KILLING_MESSAGE_CHAINSTOPPER                       =  		0x0400
    KILLING_MESSAGE_HEADSHOT                           =  			0x0800
    KILLING_MESSAGE_CHAINHEADSHOT                      =  		0x1000
    KILLING_MESSAGE_CHAINSLUGGER                       =  		0x2000
    KILLING_MESSAGE_SUICIDE                            =  				0x4000
    KILLING_MESSAGE_OBJECTDEFENCE                      =  		0x8000
    MAX_INVITE_COUNT                                   =  			8			 --  5¸í
    NOTICE_TYPE_NORMAL                                 =  			1
    NOTICE_TYPE_EMERGENCY                              =  		2
    NOTICE_STRING_MAX_COUNT                            =  		1024
    
    -- enum PC_CAFE_TYPE
    PC_NOT_CAFE                                        = 0 --  PC¹æ ¾Æ´Ô
    PC_NORMAL_CAFE                                     = 1 --  ÀÏ¹Ý PC¹æ
    PC_PREMIUM_CAFE                                    = 2 --  °í±Þ PC¹æ
    -- end enum --
    
    
    -- enum ESPORT_ID_TYPE
    ESPORT_NOT_ID                                      = 0 --  ESport ID ¾Æ´Ô
    ESPORT_ID                                          = 1 --  ESport ID
    -- end enum --
    
    
    -- enum GAME_KEY_MAP
    GAME_KEY_MAP_VERSION                               = 0
    GAME_KEY_MAP_LEFT                                  = 1
    GAME_KEY_MAP_RIGHT                                 = 2
    GAME_KEY_MAP_FORWARD                               = 3
    GAME_KEY_MAP_BACKWARD                              = 4
    GAME_KEY_MAP_JUMP                                  = 5 --  Á¡ÇÁ Å°
    GAME_KEY_MAP_FOOTSTEP                              = 6 --  °È±â
    GAME_KEY_MAP_CROUCH                                = 7 --  ¾É±â
    GAME_KEY_MAP_TURNBACK                              = 8 --  Extension È°¼ºÈ* ¹öÆ°
    GAME_KEY_MAP_ATTACK                                = 9 --  ¹«±â °ø°Ý
    GAME_KEY_MAP_SUBFUNC                               = 10 --  Ư¼ö±â´É
    GAME_KEY_MAP_RELOAD                                = 11 --  źȯ ÀçÀåÀü
    GAME_KEY_MAP_CHANGEWEAPON                          = 12 --  ¹«±â±³Ã¼Ã¢ È°¼ºÈ*
    GAME_KEY_MAP_CHANGEWEAPON_1                        = 13 --  ÁÖ¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_2                        = 14 --  º¸Á¶¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_3                        = 15 --  ±ÙÁ¢¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_4                        = 16 --  Åõô¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_5                        = 17 --  Ư¼ö¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_6                        = 18 --  Æø¹ß¹°·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_QUICK                    = 19 --  Áö³*¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_PREV                     = 20 --  ÀÌÀü¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_CHANGEWEAPON_NEXT                     = 21 --  ´ÙÀ½¹«±â·Î ±³Ã¼
    GAME_KEY_MAP_DROP                                  = 22 --  ¹«±â µå¶ø ¹öÆ°	
    GAME_KEY_MAP_SHOWSCORE                             = 23 -- 	ÇöÀç °ÔÀÓÀüÀû º¸±â
    GAME_KEY_MAP_TOGGLE_MAP                            = 24 --  Àüü¸Ê º¸±â
    GAME_KEY_MAP_MINIMAP_ENLARGE                       = 25 --  ¹Ì´Ï¸Ê È®´ë
    GAME_KEY_MAP_MINIMAP_REDUCTION                     = 26 --  ¹Ì´Ï¸Ê Ãà¼Ò
    GAME_KEY_MAP_CHAT                                  = 27 --  äÆÃ
    GAME_KEY_MAP_CHAT_ALL                              = 28 --  ÀüüäÆøðµå
    GAME_KEY_MAP_CHAT_TEAM                             = 29 --  ÆÀ äÆøðµå
    GAME_KEY_MAP_CHAT_HISTORY                          = 30 --  Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
    GAME_KEY_MAP_VOICECHAT                             = 31 --  À½¼ºÃ¤ÆÃ
    GAME_KEY_MAP_RADIOMESSAGE1                         = 32 --  ¶óµð¿À ¸Þ½ÃÁö 1
    GAME_KEY_MAP_RADIOMESSAGE2                         = 33
    GAME_KEY_MAP_RADIOMESSAGE3                         = 34
    GAME_KEY_MAP_SPECIALACTION                         = 35 --  Ư¼ö ÇൿŰ(Æø¹ß¹° ÇØüµî)
    GAME_KEY_MAP_MOUSE_SENS_UP                         = 36 --  ¸¶¿ì½º °¨µµ Áõ°¡
    GAME_KEY_MAP_MOUSE_SENS_DOWN                       = 37 --  ¸¶¿ì½º °¨µµ °¨¼Ò
    GAME_KEY_MAP_SCREENSHOT                            = 38 --  È*¸éÀúÀå	
    GAME_KEY_MAP_CHAT_CLAN                             = 39 --  Ŭ·£ äÆøðµå
    GAME_KEY_MAP_LASERDOT                              = 40 --  ·¹ÀÌÁ® µµÆ®
    GAME_KEY_MAP_COUNT                                 = 41
    -- end enum --
    
    
    -- enum SLOT_STATE
    SLOT_STATE_EMPTY                                   = 0 --  
    SLOT_STATE_CLOSE                                   = 1 --  	
    SLOT_STATE_SHOP                                    = 2 --  »óÁ¡
    SLOT_STATE_INFO                                    = 3 --  À¯ÀúÁ¤º¸
    SLOT_STATE_CLAN                                    = 4 --  Ŭ·£
    SLOT_STATE_INVENTORY                               = 5 --  Àκ¥Å丮
    SLOT_STATE_NORMAL                                  = 6 --  ·¹µð·ë¿¡¼* »óÅÂ
    SLOT_STATE_READY                                   = 7 --  ·¹µð·ë¿¡¼* »óÅÂ
    SLOT_STATE_LOAD                                    = 8 --  (°ÔÀÓÁß) ·ÎµùÁßÀÔ´Ï´Ù.			Time Out ( 2ºÐ)     óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
    SLOT_STATE_RENDEZVOUS                              = 9 --  (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ		Time Out ( )
    SLOT_STATE_PRESTART                                = 10 --  (°ÔÀÓÁß) ȦÆÝĪ					Time Out ( )
    SLOT_STATE_BATTLE_READY                            = 11 --  (°ÔÀÓÁß) ȦÆÝĪ ¿Ï·áÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´Ù¸² 
    SLOT_STATE_BATTLE                                  = 12 --  (°ÔÀÓÁß) ÀüÅõÁßÀÔ´Ï´Ù.
    -- end enum --
    
    
    -- enum ROOM_STATE
    ROOM_STATE_READY                                   = 0 -- ReadyRoom »óÅÂ 
    ROOM_STATE_COUNTDOWN                               = 1 -- start countdown
    ROOM_STATE_LOADING                                 = 2 -- ·Îµù »óÅÂ
    ROOM_STATE_RENDEZVOUS                              = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
    ROOM_STATE_PRE_BATTLE                              = 4 -- ·Îµù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ 
    ROOM_STATE_BATTLE                                  = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇÏ´Â »óÅ 
    ROOM_STATE_BATTLE_END                              = 6 -- ¹èƲ  Á¾·á  ¹Ù·Î Ready·Î º¯°æµÊ 
    ROOM_STATE_EMPTY                                   = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ï¿¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.	
    -- end enum --
    
    
    -- enum MISSION_STATE
    MISSION_STATE_UNKNOWN                              = 0
    MISSION_STATE_PRE_BATTLE                           = 1 -- º¸½ºÀüÀ¸·Î µé¾î°¬½À´Ï´Ù. ¸ðµç ¹Ì¼ÇÀü¿¡¼* »ç¿ëÇÕ´Ï´Ù. 
    MISSION_STATE_BATTLE                               = 2
    MISSION_STATE_FREE                                 = 3
    MISSION_STATE_RESULT                               = 4
    -- end enum --
    
    
    -- enum STAGE_MASK
    STAGE_MASK_NORMAL                                  = 0
    STAGE_MASK_TRAINING                                = 1
    STAGE_MASK_MAX                                     = 2
    -- end enum --
    
    
    -- enum STAGE_MODE
    STAGE_MODE_NORMAL                                  = 0
    STAGE_MODE_MATCH                                   = 1
    STAGE_MODE_MAX                                     = 2
    -- end enum --
    
    
    -- enum STAGE_SLOT_MODE
    STAGE_SLOT_MODE_NORMAL                             = 0
    STAGE_SLOT_MODE_4VS4                               = 1
    STAGE_SLOT_MODE_MAX                                = 2
    -- end enum --
    
    STAGE_NAME_COUNT                                   = 				64
    
    -- enum STAGE_ORDINAL_ID
    STAGE_ORD_NA                                       = 0
    STAGE_ORD_PORT_AKABA                               = 1
    STAGE_ORD_RED_ROCK                                 = 2
    STAGE_ORD_LIBRARY                                  = 3
    STAGE_ORD_MSTATION                                 = 4
    STAGE_ORD_MIDNIGHT_ZONE                            = 5
    STAGE_ORD_UPTOWN                                   = 6
    STAGE_ORD_BURNINGHALL                              = 7
    STAGE_ORD_DSQUAD                                   = 8
    STAGE_ORD_CRACKDOWN                                = 9
    STAGE_ORD_SAINTMANSION                             = 10
    STAGE_ORD_EASTERNROAD                              = 11
    STAGE_ORD_D_DOWNTOWN                               = 12
    STAGE_ORD_D_LUXVILLE                               = 13
    STAGE_ORD_D_BLOWCITY                               = 14
    STAGE_ORD_D_STORMTUBE                              = 15
    STAGE_ORD_D_GIRAN2                                 = 16
    STAGE_ORD_D_BREAKDOWN                              = 17
    STAGE_ORD_TRAININGCAMP                             = 18
    STAGE_ORD_D_SENTRYBASE                             = 19
    STAGE_ORD_DESERTCAMP                               = 20
    STAGE_ORD_KICKPOINT                                = 21
    STAGE_ORD_DOWNTOWN                                 = 22
    STAGE_ORD_LUXVILLE                                 = 23
    STAGE_ORD_OUTPOST                                  = 24
    STAGE_ORD_BLOWCITY                                 = 25
    STAGE_ORD_STORMTUBE                                = 26
    STAGE_ORD_SENTRYBASE                               = 27
    STAGE_ORD_HOSPITAL                                 = 28
    STAGE_ORD_DOWNTOWN2                                = 29
    STAGE_ORD_BREAKDOWN                                = 30
    STAGE_ORD_GIRAN                                    = 31
    STAGE_ORD_GIRAN2                                   = 32
    STAGE_ORD_HELISPOT                                 = 33
    ifdef                                              = 34
    STAGE_ORD_BLACKPANTHER                             = 35
    endif                                              = 36
    STAGE_ORD_MC_PARK                                  = 37
    STAGE_ORD_MAX                                      = 38
    -- end enum --
    
    
    -- enum DESIGNATION_APPLY_TYPE
    DESIGNATION_APPLY_TYPE_ALL                         = 0 --  Àüü °è¿*
    DESIGNATION_APPLY_TYPE_ASSULT                      = 1 --  ¾î¼³Æ®¶óÀÌÇà °è¿*
    DESIGNATION_APPLY_TYPE_RIFLE                       = 2 --  Àú°Ý¼ÒÃÑ °è¿*
    DESIGNATION_APPLY_TYPE_SMG                         = 3 --  SMG(±â°ü´ÜÃÑ)°è¿*
    DESIGNATION_APPLY_TYPE_MELLE                       = 4 --  ±ÙÁ¢¹«±â °è¿*
    DESIGNATION_APPLY_TYPE_HANDGUN                     = 5 --  ÇÚµå°Ç °è¿*
    DESIGNATION_APPLY_TYPE_SHOTGUN                     = 6 --  ¼¦°Ç °è¿*
    DESIGNATION_APPLY_TYPE_BOMB                        = 7 --  Æøź °è¿*
    DESIGNATION_APPLY_TYPE_COUNT                       = 8
    -- end enum --
    
    
    -- enum DESIGNATION_TYPE
    DESIGNATION_TYPE_NONE                              = 0
    DESIGNATION_TYPE_1                                 = 1 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ A
    DESIGNATION_TYPE_2                                 = 2 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ B
    DESIGNATION_TYPE_3                                 = 3 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ C
    DESIGNATION_TYPE_4                                 = 4 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ D
    DESIGNATION_TYPE_5                                 = 5 --  1Â÷ ¼±Åà ´Ü°è ȣĪ A
    DESIGNATION_TYPE_6                                 = 6 --  1Â÷ ¼±Åà ´Ü°è ȣĪ B
    DESIGNATION_TYPE_7                                 = 7 --  1Â÷ ¼±Åà ´Ü°è ȣĪ C
    DESIGNATION_TYPE_8                                 = 8 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Assault Rifle)
    DESIGNATION_TYPE_9                                 = 9 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Assault Rifle)
    DESIGNATION_TYPE_10                                = 10 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Assault Rifle)
    DESIGNATION_TYPE_11                                = 11 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Assault Rifle)
    DESIGNATION_TYPE_12                                = 12 --  ¸¶½ºÅÍ (Assault Rifle)
    DESIGNATION_TYPE_13                                = 13 --  È÷¾î·Î (Assault Rifle)
    DESIGNATION_TYPE_14                                = 14 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Rifle)
    DESIGNATION_TYPE_15                                = 15 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Rifle)
    DESIGNATION_TYPE_16                                = 16 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Rifle)
    DESIGNATION_TYPE_17                                = 17 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Rifle)
    DESIGNATION_TYPE_18                                = 18 --  ¸¶½ºÅÍ (Rifle)
    DESIGNATION_TYPE_19                                = 19 --  È÷¾î·Î (Rifle)
    DESIGNATION_TYPE_20                                = 20 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (SMG)
    DESIGNATION_TYPE_21                                = 21 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (SMG)
    DESIGNATION_TYPE_22                                = 22 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (SMG)
    DESIGNATION_TYPE_23                                = 23 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (SMG)
    DESIGNATION_TYPE_24                                = 24 --  ¸¶½ºÅÍ (SMG)
    DESIGNATION_TYPE_25                                = 25 --  È÷¾î·Î (SMG)
    DESIGNATION_TYPE_26                                = 26 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Knife)
    DESIGNATION_TYPE_27                                = 27 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Knife)
    DESIGNATION_TYPE_28                                = 28 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Knife)
    DESIGNATION_TYPE_29                                = 29 --  ¸¶½ºÅÍ (Knife)
    DESIGNATION_TYPE_30                                = 30 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Hand Gun)
    DESIGNATION_TYPE_31                                = 31 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Hand Gun)
    DESIGNATION_TYPE_32                                = 32 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Hand Gun)
    DESIGNATION_TYPE_33                                = 33 --  ¸¶½ºÅÍ (Hand Gun)
    DESIGNATION_TYPE_34                                = 34 --  È÷¾î·Î (Hand Gun)
    DESIGNATION_TYPE_35                                = 35 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Shot Gun)
    DESIGNATION_TYPE_36                                = 36 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Shot Gun)
    DESIGNATION_TYPE_37                                = 37 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Shot Gun)
    DESIGNATION_TYPE_38                                = 38 --  ¸¶½ºÅÍ (Shot Gun)
    DESIGNATION_TYPE_39                                = 39 --  È÷¾î·Î (Shot Gun)
    DESIGNATION_TYPE_40                                = 40 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Composition)
    DESIGNATION_TYPE_41                                = 41 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Composition)
    DESIGNATION_TYPE_42                                = 42 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Composition)
    DESIGNATION_TYPE_43                                = 43 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Composition)
    DESIGNATION_TYPE_44                                = 44 --  ¸¶½ºÅÍ (Composition)
    DESIGNATION_TYPE_MAX                               = 45
    -- end enum --
    
    
    -- enum SALE_ITEM_TYPE
    SALE_ITEM_DISGUISE_RANK                            = 0
    SALE_ITEM_DISGUISE_NAME                            = 1
    SALE_ITEM_COLOR_CROSSHAIR                          = 2
    SALE_ITEM_COLOR_CHATTING                           = 3
    SALE_ITEM_COLOR_NICK                               = 4
    SALE_ITEM_MAX_COUNT                                = 5
    -- end enum --
    
    STAGE_FLAG_PRIVATE                                 = 							0x80
    STAGE_FLAG_TRAINING                                = 							0x40
    STAGE_FLAG_CLANMATCH                               = 						0x20
    STAGE_FLAG_SNIPER                                  = 							0x10
    STAGE_FLAG_SHOTGUN                                 = 							0x08
    STAGE_FLAG_RANDOM                                  = 							0x04
    DEF_RANK_COUNT                                     = 				52
    
    -- enum RANK_COUNT
    RANK_00                                            = 0 -- 	"ÈƷú´"
    RANK_01                                            = 1 -- 	"À̺´"
    RANK_02                                            = 2 -- 	"ÀϺ´"
    RANK_03                                            = 3 -- 	"»óº´"
    RANK_04                                            = 4 -- 	"º´Àå"
    RANK_05                                            = 5 -- 	"ÇÏ»ç 1È£ºÀ"
    RANK_06                                            = 6 -- 	"ÇÏ»ç 2È£ºÀ"
    RANK_07                                            = 7 -- 	"ÇÏ»ç 3È£ºÀ"
    RANK_08                                            = 8 -- 	"Áß»ç 1È£ºÀ"
    RANK_09                                            = 9 -- 	"Áß»ç 2È£ºÀ"
    RANK_10                                            = 10 -- 	"Áß»ç 3È£ºÀ"
    RANK_11                                            = 11 -- 	"Áß»ç 4È£ºÀ"
    RANK_12                                            = 12 -- 	"»ó»ç 1È£ºÀ"
    RANK_13                                            = 13 -- 	"»ó»ç 2È£ºÀ"
    RANK_14                                            = 14 -- 	"»ó»ç 3È£ºÀ"
    RANK_15                                            = 15 -- 	"»ó»ç 4È£ºÀ"
    RANK_16                                            = 16 -- 	"»ó»ç 5È£ºÀ"
    RANK_17                                            = 17 -- 	"¼ÒÀ§ 1È£ºÀ"
    RANK_18                                            = 18 -- 	"¼ÒÀ§ 2È£ºÀ"
    RANK_19                                            = 19 -- 	"¼ÒÀ§ 3È£ºÀ"
    RANK_20                                            = 20 -- 	"¼ÒÀ§ 4È£ºÀ"
    RANK_21                                            = 21 -- 	"ÁßÀ§ 1È£ºÀ"
    RANK_22                                            = 22 -- 	"ÁßÀ§ 2È£ºÀ"
    RANK_23                                            = 23 -- 	"ÁßÀ§ 3È£ºÀ"
    RANK_24                                            = 24 -- 	"ÁßÀ§ 4È£ºÀ"
    RANK_25                                            = 25 -- 	"ÁßÀ§ 5È£ºÀ"
    RANK_26                                            = 26 -- 	"´ëÀ§ 1È£ºÀ"
    RANK_27                                            = 27 -- 	"´ëÀ§ 2È£ºÀ"
    RANK_28                                            = 28 -- 	"´ëÀ§ 3È£ºÀ"
    RANK_29                                            = 29 -- 	"´ëÀ§ 4È£ºÀ"
    RANK_30                                            = 30 -- 	"´ëÀ§ 5È£ºÀ"
    RANK_31                                            = 31 -- 	"¼Ò·É 1È£ºÀ"
    RANK_32                                            = 32 -- 	"¼Ò·É 2È£ºÀ"
    RANK_33                                            = 33 -- 	"¼Ò·É 3È£ºÀ"
    RANK_34                                            = 34 -- 	"¼Ò·É 4È£ºÀ"
    RANK_35                                            = 35 -- 	"¼Ò·É 5È£ºÀ"
    RANK_36                                            = 36 -- 	"Áß·É 1È£ºÀ"
    RANK_37                                            = 37 -- 	"Áß·É 2È£ºÀ"
    RANK_38                                            = 38 -- 	"Áß·É 3È£ºÀ"
    RANK_39                                            = 39 -- 	"Áß·É 4È£ºÀ"
    RANK_40                                            = 40 -- 	"Áß·É 5È£ºÀ"
    RANK_41                                            = 41 -- 	"´ë·É 1È£ºÀ"
    RANK_42                                            = 42 -- 	"´ë·É 2È£ºÀ"
    RANK_43                                            = 43 -- 	"´ë·É 3È£ºÀ"
    RANK_44                                            = 44 -- 	"´ë·É 4È£ºÀ"
    RANK_45                                            = 45 -- 	"´ë·É 5È£ºÀ"
    RANK_46                                            = 46 -- 	"ÁØÀå"
    RANK_47                                            = 47 -- 	"¼ÒÀå"
    RANK_48                                            = 48 -- 	"ÁßÀå"
    RANK_49                                            = 49 -- 	"´ëÀå"
    RANK_50                                            = 50 -- 	"¿ø¼ö"
    RANK_51                                            = 51 -- 	"¿µ¿õ"	
    RANK_NEWBIE                                        = 52 --  Ŭ¶ó¸¸ »ç¿ëÇÕ´Ï´Ù.
    RANK_GAMEMASTER                                    = 53
    RANK_MAX                                           = 54
    -- end enum --
    
    
    -- enum STAGE_ID
    STAGE_ID_NA                                        = 0
    STAGE_ID_PORT_AKABA                                = 1
    STAGE_ID_RED_ROCK                                  = 2
    STAGE_ID_LIBRARY                                   = 3
    STAGE_ID_MSTATION                                  = 4
    STAGE_ID_MIDNIGHT_ZONE                             = 5
    STAGE_ID_UPTOWN                                    = 6
    STAGE_ID_BURNINGHALL                               = 7
    STAGE_ID_DSQUAD                                    = 8
    STAGE_ID_EASTERNROAD                               = 9
    STAGE_ID_D_DOWNTOWN                                = 10
    STAGE_ID_D_LUXVILLE                                = 11
    STAGE_ID_D_BLOWCITY                                = 12
    STAGE_ID_D_STORMTUBE                               = 13
    STAGE_ID_D_GIRAN2                                  = 14
    STAGE_ID_D_BREAKDOWN                               = 15
    STAGE_ID_OUTPOST                                   = 16 -- STAGE_ID_OUTPOST					= MAKE_STAGEID( STAGE_TYPE_DEATHMATCH,	STAGE_SLOT_MODE_NORMAL,	STAGE_ORD_OUTPOST),	
    STAGE_ID_TRAININGCAMP                              = 17
    STAGE_ID_D_SENTRYBASE                              = 18
    STAGE_ID_DESERTCAMP                                = 19
    STAGE_ID_KICKPOINT                                 = 20
    STAGE_ID_DOWNTOWN                                  = 21
    STAGE_ID_LUXVILLE                                  = 22
    STAGE_ID_OUTPOST                                   = 23
    STAGE_ID_BLOWCITY                                  = 24
    STAGE_ID_STORMTUBE                                 = 25
    STAGE_ID_SENTRYBASE                                = 26
    STAGE_ID_HOSPITAL                                  = 27
    STAGE_ID_DOWNTOWN2                                 = 28
    STAGE_ID_BREAKDOWN                                 = 29
    STAGE_ID_GIRAN                                     = 30
    STAGE_ID_GIRAN2                                    = 31
    STAGE_ID_HELISPOT                                  = 32
    STAGE_ID_CRACKDOWN                                 = 33
    STAGE_ID_SAINTMANSION                              = 34
    ifdef                                              = 35
    STAGE_ID_BLACKPANTHER                              = 36
    endif                                              = 37
    STAGE_ID_MC_PARK                                   = 38
    -- end enum --
    
    TEAMBATTLE_TIME_COUNT                              = 				10			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	 
    TEAMBATTLE_KILL_COUNT                              =  			7			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	
    MISSION_ROUND_TIME_COUNT                           =  		30			
    
    -- enum CHARA_DEATH_TYPE
    CHARA_DEATH_UN                                     = 0
    CHARA_DEATH_A                                      = 1 --  default
    CHARA_DEATH_B                                      = 2 --  Bome! = Granade
    CHARA_DEATH_H                                      = 3 --  Head Shot!!
    CHARA_DEATH_F                                      = 4 --  Falling death
    CHARA_DEATH_O                                      = 5 --  by Object Explosion
    CHARA_DEATH_FAST_OBJECT                            = 6 --  by Fast Object, Damage Object
    CHARA_DEATH_POISON                                 = 7 --  µ¶¿¡ ÀÇÇÑ »ç¸Á
    CHARA_DEATH_TRAMPLED                               = 8 --  Áþ¹âÈû
    CHARA_DEATH_HOWL                                   = 9 --  HOWL¿¡ ³î¶ó Á×À½;;;
    CHARA_DEATH_MAXCOUNT                               = 10
    -- end enum --
    
    
    -- enum CHARA_DEFENCE_SYSTEM
    CHARA_DEFENCE_SYSTEM_FAIL                          = 0 --  default
    CHARA_DEFENCE_SYSTEM_SUCCESS                       = 1 --  ¿ÀºêÁ§Æ® °ø°ÝÀÚ Á¦°Å
    CHARA_DEFENCE_SYSTEM_MAXCOUNT                      = 2
    -- end enum --
    
    
    -- enum CHARA_KILL_TYPE
    CHARA_KILL_DEFAULT                                 = 0
    CHARA_KILL_PIERCING                                = 1
    CHARA_KILL_MASS                                    = 2
    -- end enum --
    
    
    -- enum GAMEKEY_MODE_STATE
    GAMEKEY_MODE_MENU                                  = 0 --  ¸Þ´º¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
    GAMEKEY_MODE_GAME                                  = 1 --  °ÔÀÓ¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
    GAMEKEY_MODE_COUNT                                 = 2
    -- end enum --
    
    
    -- enum FONT_TYPE
    FONT_ENGLISH_COMMON                                = 0
    FONT_KOREAN_COMMON                                 = 1
    FONT_TYPE_COUNT                                    = 2
    -- end enum --
    
    
    -- enum MESSAGE_BOX_TYPE
    MESSAGE_BOX_TYPE_CONFIRM                           = 0
    MESSAGE_BOX_TYPE_CONFIRM_CANCEL                    = 1
    MESSAGE_BOX_TYPE_NONE                              = 2
    MESSAGE_BOX_TYPE_COUNT                             = 3
    -- end enum --
    
    
    -- enum WEAPON_CLASS_TYPE
    WEAPON_CLASS_UNKNOWN                               = 0
    WEAPON_CLASS_KNIFE                                 = 1 -- 	³ªÀÌÇÁ
    WEAPON_CLASS_HANDGUN                               = 2 -- 	±ÇÃÑ
    WEAPON_CLASS_ASSAULT                               = 3 -- 	¼ÒÃÑ
    WEAPON_CLASS_SMG                                   = 4 -- 	¼*ºê¸Ó½Å°Ç
    WEAPON_CLASS_SNIPER                                = 5 -- 	Àú°ÝÃÑ
    WEAPON_CLASS_SHOTGUN                               = 6 -- 	»êźÃÑ
    WEAPON_CLASS_THROWING                              = 7 -- 	Åõô ¹«±â
    WEAPON_CLASS_ITEM                                  = 8 -- 	¾ÆÀÌÅÛ
    WEAPON_CLASS_MISSION                               = 9 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
    WEAPON_CLASS_MG                                    = 10 -- 	¸Ó½Å°Ç
    WEAPON_CLASS_GRENADESHELL                          = 11 --  À¯Åº
    WEAPON_CLASS_BOMBTRIGGER                           = 12 --  Æøź ½ºÀ§Ä¡
    WEAPON_CLASS_CIC                                   = 13
    WEAPON_CLASS_DUALHANDGUN                           = 14
    WEAPON_CLASS_DUALKNIFE                             = 15
    WEAPON_CLASS_ROCKET_LAUNCHER                       = 16
    WEAPON_CLASS_OBJECT_GUN                            = 17 --  ƯÁ¤ ¿ÀºêÁ§Æ®¿¡ ºÙ¾î ÀÖ´Â ÃÑ ( M197....)
    WEAPON_CLASS_DUALSMG                               = 18
    WEAPON_CLASS_DINO                                  = 19
    WEAPON_CLASS_DINO_LEFT_SCRATCH                     = 20 --  ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåÆ®¸¦ À§ÇØ ¸¸µë.
    WEAPON_CLASS_COUNT                                 = 21
    WEAPON_CLASS_WOODEN_ARROW                          = 22
    -- end enum --
    
    
    -- enum WEAPON_NUM_ASSAULT
    WEAPON_NUM_ASSAULT_UNKNOWN                         = 0
    WEAPON_NUM_ASSAULT_SG550_DOTSIGHT                  = 1 -- 	SG550_DOTSIGHT		( Extension)
    WEAPON_NUM_ASSAULT_AK47_DUALMAG                    = 2 -- 	AK47_DUALMAGAZINE	( Extension)
    WEAPON_NUM_ASSAULT_M4A1_SCOPE2                     = 3 -- 	M4A1_SCOPE2			( Extension)
    WEAPON_NUM_ASSAULT_K2                              = 4 -- 	K2
    WEAPON_NUM_ASSAULT_F2000_SCOPE2                    = 5 -- 	F2000_SCOPE2		( Extension)
    WEAPON_NUM_ASSAULT_SG550                           = 6 -- WEAPON_NUM_ASSAULT_SG550					= 6,	//	SG550	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_AK47                            = 7 -- WEAPON_NUM_ASSAULT_AK47					= 7,	//	AK47	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_M4A1                            = 8 -- WEAPON_NUM_ASSAULT_M4A1					= 8,	//	M4A1	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_AK47_GOLD                       = 9
    WEAPON_NUM_ASSAULT_M4A1_CAMO                       = 10 --  M4A1_Camo
    WEAPON_NUM_ASSAULT_K201_GL                         = 11 --  K201_GrenadeLauncher
    WEAPON_NUM_ASSAULT_K201_EVENT                      = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT				= 12,		====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_ASSAULT_G36C_SCOPE2                     = 13
    WEAPON_NUM_ASSAULT_SG550_SE                        = 14
    WEAPON_NUM_ASSAULT_AK_SOPMOD                       = 15
    WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT                 = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT		= 16,	// À̺¥Æ®
    WEAPON_NUM_ASSAULT_AK47_SILVER                     = 17 -- AK-47 Ext. S
    WEAPON_NUM_ASSAULT_SG550_MB                        = 18 -- SG550 Ext. Metallic Blue
    WEAPON_NUM_ASSAULT_SG550_SILVER                    = 19 -- SG550 Ext. Silver
    WEAPON_NUM_ASSAULT_SG550_WHITE                     = 20 -- SG550 Ext. White
    WEAPON_NUM_ASSAULT_M4A1_SILVER                     = 21 -- M4A1 Ext. Silver
    WEAPON_NUM_ASSAULT_M4A1_WHITE                      = 22 -- M4A1 Ext. White
    WEAPON_NUM_ASSAULT_M4A1_GOLD                       = 23 -- M4A1 Ext. Gold
    WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30                = 24 --  M4A1 Ext. Gold + EXP/PT 30%		(ij½Ã »óÇ°)
    WEAPON_NUM_ASSAULT_AK47_S_POINT15                  = 25 --  AK47 Ext. Silver + Point 15%		(ű¹ À̺¥Æ® ¹«±â)
    WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10              = 26 --  SG550 Ext. MB + Exp/PT 10%		(Giga Bomb ¹«±â)
    WEAPON_NUM_ASSAULT_G36C_EVENT                      = 27 --  G36C (ű¹ À̺¥Æ® ¹«±â)
    WEAPON_NUM_ASSAULT_AUG_A3_EVENT                    = 28 --  AUG A3 Event
    WEAPON_NUM_ASSAULT_G36C_SILVER                     = 29
    WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20              = 30 --  SG550 Ext. MB + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
    WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20       = 31 --  G36C S + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
    WEAPON_NUM_ASSAULT_F2000_SILVER                    = 32 -- 	F2000 Ext Silver
    WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20             = 33
    WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20           = 34
    WEAPON_NUM_ASSAULT_SG550_SE_D                      = 35 -- SG550 Ext. Camo D
    WEAPON_NUM_ASSAULT_AUG_A3                          = 36 --  AUG A3
    WEAPON_NUM_ASSAULT_AUG_A3_GOLD                     = 37 --  AUG A3 Gold
    WEAPON_NUM_ASSAULT_G36C_SCOPE2_D                   = 38
    WEAPON_NUM_ASSAULT_AK_SOPMOD_D                     = 39
    WEAPON_NUM_ASSAULT_AUG_A3_D                        = 40
    WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA            = 41 --  Exp 5% Áõ°¡µÊ,
    WEAPON_NUM_ASSAULT_M4_SR16_LV1                     = 42 --  M4 SR-16 Lv1 (µå·³ źâ, Steady Zoom)
    WEAPON_NUM_ASSAULT_M4_SR16_LV2                     = 43 --  M4 SR-16 Lv2 (µå·³ źâ, ½ºÄÚÇÁ)
    WEAPON_NUM_ASSAULT_M4_SR16_LV3                     = 44 --  M4 SR-16 Lv3 (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â)
    WEAPON_NUM_ASSAULT_M4_SR16_FC                      = 45 --  M4 SR-16 F.C (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
    WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD             = 46
    WEAPON_NUM_ASSAULT_K2_IN_MODE                      = 47 -- 	µ¹°ÝÀü ¸ðµå Àü¿ë ±âº» ¼ÒÃÑ
    WEAPON_NUM_ASSAULT_MAX                             = 48
    -- end enum --
    
    
    -- enum WEAPON_NUM_SMG
    WEAPON_NUM_SMG_UNKNOWN                             = 0
    WEAPON_NUM_SMG_MP5K_SILENCER                       = 1 -- 	MP5K_Silencer		( Extension)
    WEAPON_NUM_SMG_SPECTRE_STEADYAIM                   = 2 -- 	Spectre_SteadyAim	( Extension)
    WEAPON_NUM_SMG_K1_ZOOM                             = 3 -- 	K1_Zoom				( Extension)
    WEAPON_NUM_SMG_MP7_DOTSIGHT                        = 4 -- 	MP7_DOTSIGHT		( Extension)
    WEAPON_NUM_SMG_MP5K                                = 5 -- WEAPON_NUM_SMG_MP5K				= 5,	//	MP5K	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_SMG_K1                                  = 6 -- 	K1
    WEAPON_NUM_SMG_MP5K_SERIF                          = 7 --  ±ÝÀå MP5K
    WEAPON_NUM_SMG_UMP45_DUALMAG                       = 8
    WEAPON_NUM_SMG_SPECTRE_SE                          = 9
    WEAPON_NUM_SMG_P90MC_DOTSIGHT                      = 10
    WEAPON_NUM_SMG_P90_DOTSIGHT                        = 11
    WEAPON_NUM_SMG_KRISSSUPERV_DUMMY                   = 12 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
    WEAPON_NUM_SMG_KRISSSUPERV                         = 13
    WEAPON_NUM_SMG_MP5K_SILVER                         = 14 --  MP5K Silver
    WEAPON_NUM_SMG_MP5K_WHITE                          = 15 --  MP5K White
    WEAPON_NUM_SMG_SPECTRE_WHITE                       = 16 --  Spectre White
    WEAPON_NUM_SMG_KRISSSUPERV_EVENT                   = 17 --  Event
    WEAPON_NUM_SMG_SPECTRE_SILVER                      = 18
    WEAPON_NUM_SMG_K1_SILVER                           = 19
    WEAPON_NUM_SMG_MP7_SILVER                          = 20
    WEAPON_NUM_SMG_UMP45_SILVER                        = 21
    WEAPON_NUM_SMG_MP5K_SERIF_D                        = 22 --  MP5K Silver D
    WEAPON_NUM_SMG_SPECTRE_SE_D                        = 23
    WEAPON_NUM_SMG_KRISSSUPERV_GOLD                    = 24
    WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO                 = 25
    WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY              = 26 --  KRISSSUPERV_GOLD Dummy
    WEAPON_NUM_SMG_P90_DOTSIGHT_D                      = 27
    WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY                 = 28 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
    WEAPON_NUM_SMG_KRISSSUPERV_D                       = 29
    WEAPON_NUM_SMG_P90MC_DOTSIGHT_D                    = 30
    WEAPON_NUM_SMG_AKS74U_ZOOM                         = 31
    WEAPON_NUM_SMG_M4_CQBR_LV1                         = 32 --  M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
    WEAPON_NUM_SMG_M4_CQBR_LV2                         = 33 --  M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
    WEAPON_NUM_SMG_M4_CQBR_LV3                         = 34 --  M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
    WEAPON_NUM_SMG_MP7_SILVER_PERIOD                   = 35
    WEAPON_NUM_SMG_MP7_CAMO                            = 36
    WEAPON_NUM_SMG_MAX                                 = 37
    -- end enum --
    
    
    -- enum WEAPON_NUM_SNIPER
    WEAPON_NUM_SNIPER_UNKNOWN                          = 0
    WEAPON_NUM_SNIPER_DRAGUNOV                         = 1 -- 	SVD Dragunov
    WEAPON_NUM_SNIPER_PSG1                             = 2 -- 	HK-PSG1
    WEAPON_NUM_SNIPER_SSG69                            = 3 -- 	SSG69
    WEAPON_NUM_SNIPER_SSG69_CAMO                       = 4 -- 	SSG69_CAMO
    WEAPON_NUM_SNIPER_L115A1                           = 5 -- 	L115A1
    WEAPON_NUM_SNIPER_DRAGUNOV_GOLD                    = 6
    WEAPON_NUM_SNIPER_PSG1_S                           = 7
    WEAPON_NUM_SNIPER_SSG69_SILVER                     = 8 -- 	SSG69 Silver
    WEAPON_NUM_SNIPER_PSG1_SILVER                      = 9 -- 	HK-PSG1 Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_SILVER                  = 10 -- 	Dragunov Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER       = 11 -- 	Dragunov King Cobra Silver
    WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD         = 12 -- 	Dragunov King Cobra Gold
    WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20               = 13 -- 	L115A1 Special
    WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D                  = 14
    WEAPON_NUM_SNIPER_L115A1_GOLD                      = 15 -- 	L115A1 Gold
    WEAPON_NUM_SNIPER_PSG1_S_D                         = 16
    WEAPON_NUM_SNIPER_L115A1_D                         = 17
    WEAPON_NUM_SNIPER_M4_SPR_LV1                       = 18 --  M4 SPR Lv1 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ)
    WEAPON_NUM_SNIPER_M4_SPR_LV2                       = 19 --  M4 SPR Lv2 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
    WEAPON_NUM_SNIPER_M4_SPR_LV3                       = 20 --  M4 SPR Lv3 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
    WEAPON_NUM_SNIPER_RANGEMASTER_338                  = 21 --  Rangemaster .338
    WEAPON_NUM_SNIPER_RANGEMASTER_762                  = 22 --  Rangemaster 7.62
    WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY             = 23 --  Rangemaster 7.62 STBY
    WEAPON_NUM_SNIPER_PSG1_GOLD                        = 24
    WEAPON_NUM_SNIPER_SSG69_IN_MODE                    = 25 -- 	Àú°ÝÀü ¸ðµå Àü¿ë ±âº» Àú°ÝÃÑ
    WEAPON_NUM_SNIPER_MAX                              = 26
    -- end enum --
    
    
    -- enum WEAPON_NUM_HANDGUN
    WEAPON_NUM_HANDGUN_UNKNOWN                         = 0
    WEAPON_NUM_HANDGUN_DESERTEAGLE                     = 1 -- 	Desert Eagle
    WEAPON_NUM_HANDGUN_MK23_SILENCER                   = 2 -- 	MK23_Silencer		( Extension)
    WEAPON_NUM_HANDGUN_K5                              = 3 -- 	K5
    WEAPON_NUM_HANDGUN_MK23                            = 4 -- WEAPON_NUM_HANDGUN_MK23				= 4,	//	MK23	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
    WEAPON_NUM_HANDGUN_DESERTEAGLE_REF                 = 5 --  Desert Eagle S.
    WEAPON_NUM_HANDGUN_P99                             = 6 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë CIC Dummy
    WEAPON_NUM_HANDGUN_COLT_PYTHON                     = 7 -- 	C. Python
    WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD                = 8 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë 
    WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY                   = 9 --  Dual HandGun ´õ¹Ì¿ë
    WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10      = 10 --  C. Python G + EXP & PT 10%
    WEAPON_NUM_HANDGUN_GLOCK18                         = 11 --  Glock 18 (¿¬¹ß ±ÇÃÑ)
    WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD              = 12
    WEAPON_NUM_HANDGUN_TAURUS_454SS_2M                 = 13
    WEAPON_NUM_HANDGUN_TAURUS_454SS_5M                 = 14
    WEAPON_NUM_HANDGUN_TAURUS_454SS_8M                 = 15
    WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE              = 16
    WEAPON_NUM_HANDGUN_MAX                             = 17
    -- end enum --
    
    
    -- enum WEAPON_NUM_SHOTGUN
    WEAPON_NUM_SHOTGUN_UNKNOWN                         = 0
    WEAPON_NUM_SHOTGUN_870MCS                          = 1 -- 	870MCS Remington
    WEAPON_NUM_SHOTGUN_870MCS_EVENT                    = 2 --   °*öÁß ¼¦°Ç ///±â°£Á¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ÊµÊ.....
    WEAPON_NUM_SHOTGUN_SPAS15                          = 3 -- 	SPAS-15
    WEAPON_NUM_SHOTGUN_870MCS_W                        = 4 -- 	870MCS Remington W
    WEAPON_NUM_SHOTGUN_M1887                           = 5 --   M1887
    WEAPON_NUM_SHOTGUN_SPAS15_SILVER                   = 6
    WEAPON_NUM_SHOTGUN_870MCS_IN_MODE                  = 7 -- 	¼¦°ÇÀü ¸ðµå Àü¿ë ±âº» ¼¦°Ç (³»±¸µµ ¾øÀ½)
    WEAPON_NUM_SHOTGUN_870MCS_SILVER                   = 8 -- 	870MCS Silver
    WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20         = 9 --  °æÇèÄ¡ & Æ÷ÀÎÆ® 20%
    WEAPON_NUM_SHOTGUN_M1887_S                         = 10 --  M1887 Wooden
    WEAPON_NUM_SHOTGUN_870MCS_W_D                      = 11 -- 	870MCS Remington W
    WEAPON_NUM_SHOTGUN_SPAS15_D                        = 12
    WEAPON_NUM_SHOTGUN_M26_LSS                         = 13 -- 	M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇÕ´Ï´Ù.
    WEAPON_NUM_SHOTGUN_MAX                             = 14
    -- end enum --
    
    
    -- enum WEAPON_NUM_KNIFE
    WEAPON_NUM_KNIFE_UNKNOWN                           = 0
    WEAPON_NUM_KNIFE_M7                                = 1 -- 	M7 Knife
    WEAPON_NUM_KNIFE_M9                                = 2 -- 	=========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë M9 Knife
    WEAPON_NUM_KNIFE_HAK                               = 3 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Dummy
    WEAPON_NUM_KNIFE_KUKRII                            = 4
    WEAPON_NUM_KNIFE_KUKRII_EVENT                      = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT	= 5,
    WEAPON_NUM_KNIFE_MINIAXE_DUMMY                     = 6 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe (½ÇÁ¦ ij¸¯ÅÍ°¡ ¼Õ¿¡ µé°í ´øÁö´Â ¹«±â)
    WEAPON_NUM_KNIFE_MINIAXE                           = 7 --  ij¸¯ÅÍ°¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ ÀÌ°ÍÀ¸·Î º¯ÇϹǷΠÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
    WEAPON_NUM_KNIFE_MINIAXE_EVENT                     = 8 --  À̺¥Æ®
    WEAPON_NUM_KNIFE_M7_GOLD                           = 9
    WEAPON_NUM_KNIFE_HAK_SILVER                        = 10 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Silver Dummy
    WEAPON_NUM_KNIFE_KUKRII_D                          = 11
    WEAPON_NUM_KNIFE_MINIAXE_D                         = 12
    WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D                   = 13 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe
    WEAPON_NUM_KNIFE_GH5007                            = 14 --  ¶÷º¸Ä®
    WEAPON_NUM_KNIFE_MAX                               = 15
    -- end enum --
    
    
    -- enum WEAPON_NUM_THROWING
    WEAPON_NUM_THROWING_UNKNOWN                        = 0
    WEAPON_NUM_THROWING_K400                           = 1 -- 	Grenade
    WEAPON_NUM_THROWING_SMOKE                          = 2 -- 	Smoke Grenade
    WEAPON_NUM_THROWING_FLASHBANG                      = 3 -- 	Flash Bang
    WEAPON_NUM_THROWING_C5                             = 4
    WEAPON_NUM_THROWING_WP_SMOKE                       = 5
    WEAPON_NUM_THROWING_WP_SMOKE_EVENT                 = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT	= 6,		// Event
    WEAPON_NUM_THROWING_C5_D                           = 7
    WEAPON_NUM_THROWING_WP_SMOKE_D                     = 8
    WEAPON_NUM_THROWING_K413_DUAL                      = 9
    WEAPON_NUM_THROWING_MEDICAL_KIT                    = 10 -- 	WEAPON_NUM_THROWING_MEDICAL_KIT	= 9,
    WEAPON_NUM_THROWING_MAX                            = 11
    -- end enum --
    
    
    -- enum C5_TYPE
    C5_NORMAL                                          = 0
    C5_D                                               = 1
    NUM_C5_MAX                                         = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_ROCKET_LAUNCHER
    WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN                 = 0
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST            = 1
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7                    = 2
    WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS               = 3
    WEAPON_NUM_ROCKET_LAUNCHER_MAX                     = 4
    -- end enum --
    
    
    -- enum WEAPON_NUM_ON_OBJECT
    WEAPON_NUM_ON_OBJECT_UNKNOWN                       = 0
    WEAPON_NUM_ON_OBJECT_M197                          = 1
    WEAPON_NUM_ON_OBJECT_MAX                           = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_ITEM
    WEAPON_NUM_ITEM_UNKNOWN                            = 0
    WEAPON_NUM_ITEM_MAX                                = 1
    -- end enum --
    
    
    -- enum WEAPON_NUM_MISSION
    WEAPON_NUM_MISSION_UNKNOWN                         = 0
    WEAPON_NUM_MISSION_C4                              = 1
    WEAPON_NUM_MISSION_SHUTTLEX                        = 2
    WEAPON_NUM_MISSION_MAX                             = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_MG
    WEAPON_NUM_MG_UNKNOWN                              = 0
    WEAPON_NUM_MG_MK46                                 = 1
    WEAPON_NUM_MG_MK46_SILVER                          = 2
    WEAPON_NUM_MG_MAX                                  = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_GRENADESHELL
    WEAPON_NUM_GRENADESHELL_UNKNOWN                    = 0
    WEAPON_NUM_GRENADESHELL_K201                       = 1
    WEAPON_NUM_GRENADESHELL_K201_BOSS                  = 2
    WEAPON_NUM_GRENADESHELL_RPG7                       = 3
    WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO              = 4
    WEAPON_NUM_GRENADESHELL_M4_SR16_LV3                = 5
    WEAPON_NUM_GRENADESHELL_M4_SR16_FC                 = 6
    WEAPON_NUM_GRENADESHELL_MAX                        = 7
    -- end enum --
    
    
    -- enum WEAPON_NUM_BOMBTRIGGER
    WEAPON_NUM_BOMBTRIGGER_UNKNOWN                     = 0
    WEAPON_NUM_BOMBTRIGGER_DEFAULT                     = 1
    WEAPON_NUM_BOMBTRIGGER_MAX                         = 2
    -- end enum --
    
    
    -- enum WEAPON_NUM_CIC
    WEAPON_NUM_CIC_UNKNOWN                             = 0
    WEAPON_NUM_CIC_P99                                 = 1
    WEAPON_NUM_CIC_P99_SILVER                          = 2
    WEAPON_NUM_CIC_P99_D                               = 3
    WEAPON_NUM_CIC_MAX                                 = 4
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALHANDGUN
    WEAPON_NUM_DUALHANDGUN_UNKNOWN                     = 0
    WEAPON_NUM_DUALHANDGUN_MK23_K5                     = 1
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE                 = 2
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT           = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT	= 3,		// À̺¥Æ® ¹«±â »èÁ¦
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD            = 4
    WEAPON_NUM_DUALHANDGUN_MK23_K5_D                   = 5
    WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D               = 6
    WEAPON_NUM_DUALHANDGUN_MAX                         = 7
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALKNIFE
    WEAPON_NUM_DUALKNIFE_UNKNOWN                       = 0
    WEAPON_NUM_DUALKNIFE_M9                            = 1
    WEAPON_NUM_DUALKNIFE_M9_D                          = 2
    WEAPON_NUM_DUALKNIFE_MAX                           = 3
    -- end enum --
    
    
    -- enum WEAPON_NUM_DUALSMG
    WEAPON_NUM_DUALSMG_UNKNOWN                         = 0
    WEAPON_NUM_DUALSMG_KRISSSUPERV                     = 1
    WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD                = 2
    WEAPON_NUM_DUALSMG_KRISSSUPERV_D                   = 3
    WEAPON_NUM_DUALSMG_UZI                             = 4
    WEAPON_NUM_DUALSMG_UZI_MINI                        = 5
    WEAPON_NUM_DUALSMG_UZI_MICRO                       = 6
    WEAPON_NUM_DUALSMG_UZI_SILENCER                    = 7
    WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER               = 8
    WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER              = 9
    WEAPON_NUM_DUALSMG_MAX                             = 10
    -- end enum --
    
    
    -- enum WEAPON_NUM_DINO
    WEAPON_NUM_DINO_UNKNOWN                            = 0
    WEAPON_NUM_DINO_RAPTOR_BITE                        = 1
    WEAPON_NUM_DINO_RAPTOR_SCRATCH                     = 2
    WEAPON_NUM_DINO_TREX_BITE                          = 3
    WEAPON_NUM_DINO_TREX_HOWL                          = 4
    WEAPON_NUM_DINO_TREX_CRASH                         = 5
    WEAPON_NUM_DINO_MAX                                = 6
    -- end enum --
    
    WEAPON_CLASS_NPC_ARROW                             =  		100
    
    -- enum EQMIPEMENT_SLOT
    EQMIPEMENT_SLOT_PRIM                               = 0
    EQMIPEMENT_SLOT_SUB                                = 1
    EQMIPEMENT_SLOT_MELEE                              = 2
    EQMIPEMENT_SLOT_THROWING                           = 3
    EQMIPEMENT_SLOT_ITEM                               = 4
    EQMIPEMENT_SLOT_CHAR_RED                           = 5
    EQMIPEMENT_SLOT_CHAR_BLUE                          = 6
    EQMIPEMENT_SLOT_CHAR_HEAD                          = 7
    EQMIPEMENT_SLOT_CHAR_ITEM                          = 8
    -- end enum --
    
    
    -- enum ITEM_CLASS_TYPE
    ITEM_CLASS_UNKNOWN                                 = 0
    ITEM_CLASS_ASSERT                                  = 1
    ITEM_CLASS_SMG                                     = 2
    ITEM_CLASS_SNIPER                                  = 3
    ITEM_CLASS_SHOTGUN                                 = 4
    ITEM_CLASS_MACHINE                                 = 5
    ITEM_CLASS_HANDGUN                                 = 6
    ITEM_CLASS_KNIFE                                   = 7
    ITEM_CLASS_GRENADE                                 = 8
    ITEM_CLASS_THROWING                                = 9
    ITEM_CLASS_CHARA                                   = 10
    ITEM_CLASS_HEAD                                    = 11
    ITEM_CLASS_MAINTENANCE                             = 12
    ITEM_CLASS_EXPENDABLE                              = 13
    ITEM_CLASS_COUPON                                  = 14
    ITEM_CLASS_POINT                                   = 15
    ITEM_CLASS_TEMP                                    = 16
    ITEM_CLASS_COUNT                                   = 17
    -- end enum --
    
    
    -- enum WEAPON_USAGE_TYPE
    WEAPON_USAGE_UNKNOWN                               = 0
    WEAPON_USAGE_ALL                                   = 1
    WEAPON_USAGE_PRIMARY                               = 2 -- 	ÁÖ¹«±â
    WEAPON_USAGE_SECONDARY                             = 3 -- 	º¸Á¶¹«±â
    WEAPON_USAGE_MELEE                                 = 4 -- 	±ÙÁ¢¹«±â
    WEAPON_USAGE_THROWING                              = 5 -- 	Åõô¹«±â	
    WEAPON_USAGE_ITEM                                  = 6 -- 	Åõô ¾ÆÀÌÅÛ
    WEAPON_USAGE_MISSION                               = 7 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
    WEAPON_USAGE_COUNT                                 = 8
    -- end enum --
    
    
    -- enum CASHITEM_USAGE_TYPE
    CASHITEM_USAGE_UNKNOWN                             = 0
    CASHITEM_USAGE_ALL                                 = 1
    CASHITEM_USAGE_MAINTENANCE                         = 2 -- 	Áö¼Ó¼º ¾ÆÀÌÅÛ
    CASHITEM_USAGE_EXPENDABLES                         = 3 -- 	¼Ò¸ð¼º ¾ÆÀÌÅÛ
    CASHITEM_USAGE_COUNT                               = 4
    -- end enum --
    
    
    -- enum HIT_CHARA_PART
    HIT_CHARA_PART_NA                                  = 0
    HIT_CHARA_PART_HEAD                                = 1
    HIT_CHARA_PART_BODY                                = 2
    HIT_CHARA_PART_ARM                                 = 3
    HIT_CHARA_PART_LEG                                 = 4
    HIT_CHARA_PART_WEAPON                              = 5
    HIT_CHARA_PART_HELMET                              = 6
    HIT_CHARA_PART_NECK                                = 7
    HIT_CHARA_PART_VITAL                               = 8
    HIT_CHARA_PART_COUNT                               = 9
    -- end enum --
    
    
    -- enum ACTION_ID
    ACTION_ID_NA                                       = 0 --  Á¤ÀǵÇÁö ¾ÊÀ½.
    ACTION_ID_C4_PLANT                                 = 1 --  C4 ¼³Ä¡Çϱâ
    ACTION_ID_C4_DEFUSE                                = 2 --  C4 ÇØüÇϱâ
    ACTION_ID_HIT_HEAD_20                              = 3 --  ¸Ó¸® ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_HEAD_30                              = 4 --  ¸Ó¸® ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_CHEST_20                             = 5 --  °¡½¿ ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_CHEST_30                             = 6 --  °¡½¿ ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_ARM_20                               = 7 --  ÆÈ ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_ARM_30                               = 8 --  ÆÈ ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_HIT_LEG_20                               = 9 --  ´Ù¸® ¸íÁß·ü 20% ÀÌ»ó
    ACTION_ID_HIT_LEG_30                               = 10 --  ´Ù¸® ¸íÁß·ü 30% ÀÌ»ó
    ACTION_ID_STAGE_ENTER                              = 11 --  ÀÔÀå
    ACTION_ID_STAGE_INTERCEPT                          = 12 --  ³*ÀÔ
    ACTION_ID_WIN                                      = 13 --  ½Â¸®
    ACTION_ID_DEFEAT                                   = 14 --  Æйè
    ACTION_ID_KILL                                     = 15 --  Kill
    ACTION_ID_DEATH                                    = 16 --  Death
    ACTION_ID_SUICIDE                                  = 17 --  ÀÚ»ì
    ACTION_ID_ENFORCE_EXIT                             = 18 --  °*Á¦ÅðÀå
    ACTION_ID_RANK_1                                   = 19 --  ÃÖÁ¾ °á°ú ¼øÀ§ 1
    ACTION_ID_RANK_2                                   = 20 --  ÃÖÁ¾ °á°ú ¼øÀ§ 2
    ACTION_ID_RANK_3                                   = 21 --  ÃÖÁ¾ °á°ú ¼øÀ§ 3
    ACTION_ID_RANK_4                                   = 22 --  ÃÖÁ¾ °á°ú ¼øÀ§ 4
    ACTION_ID_RANK_5                                   = 23 --  ÃÖÁ¾ °á°ú ¼øÀ§ 5
    ACTION_ID_RANK_6                                   = 24 --  ÃÖÁ¾ °á°ú ¼øÀ§ 6
    ACTION_ID_RANK_7                                   = 25 --  ÃÖÁ¾ °á°ú ¼øÀ§ 7
    ACTION_ID_RANK_8                                   = 26 --  ÃÖÁ¾ °á°ú ¼øÀ§ 8
    ACTION_ID_HEADSHOT                                 = 27 --  Head shot ´Þ¼º
    ACTION_ID_DOUBLE_KILL                              = 28 --  Double Kill ´Þ¼º
    ACTION_ID_PIERCING                                 = 29 --  Piercing Kill ´Þ¼º
    ACTION_ID_TRIPLE_KILL                              = 30 --  Triple Kill ´Þ¼º
    ACTION_ID_MASS_KILL                                = 31 --  Mass Kill
    ACTION_ID_HIT_RATE_40                              = 32 --  ¸íÁß·ü 40%
    ACTION_ID_HIT_RATE_50                              = 33 --  ¸íÁß·ü 50%
    ACTION_ID_HIT_RATE_60                              = 34 --  ¸íÁß·ü 60%
    ACTION_ID_KILL_RATE_40                             = 35 --  ų ºñÀ² 40%
    ACTION_ID_KILL_RATE_50                             = 36 --  ų ºñÀ² 50%
    ACTION_ID_KILL_RATE_60                             = 37 --  ų ºñÀ² 60%
    ACTION_ID_HELMET_PROTECTION                        = 38 --  Çï¸Ë ¹æ¾î
    ACTION_ID_DESTROY                                  = 39 --  ¸ñÇ¥¹° Æı«
    ACTION_ID_KILL_WEAPONCLASS                         = 40 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
    ACTION_ID_DOUBLE_KILL_WEAPONCLASS                  = 41 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
    ACTION_ID_TRIPLE_KILL_WEAPONCLASS                  = 42 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Æ®¸®ÇÃų
    ACTION_ID_USE_WEAPON                               = 43 --  ƯÁ¤ ¹«±â »ç¿ë
    ACTION_ID_CHAINKILLER                              = 44 --  üÀÎų
    ACTION_ID_CHAINSLUGGER                             = 45 --  üÀÎ ½½·¯°Å
    ACTION_ID_CHAINSTOPPER                             = 46 --  üÀÎ ½ºÅ¸ÆÛ
    ACTION_ID_CHAINHEADSHOT                            = 47 --  üÀÎ Çìµå¼¦
    ACTION_ID_PROTECT                                  = 48 --  ¿ÀºêÁ§Æ® º¸È£
    ACTION_ID_COUNT                                    = 49
    -- end enum --
    
    CHARACTER_TEAM_NONE                                =  		0x00
    CHARACTER_TEAM_RED                                 =  		0x01
    CHARACTER_TEAM_BLUE                                =  		0x02
    NPC_TEAM_RED                                       =  			0x04
    NPC_TEAM_BLUE                                      =  			0x08
    CHARACTER_TEAM_RB                                  =  		(CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)
    
    -- enum CHARACTER_CLASS_TYPE
    CHARACTER_CLASS_UNKNOWN                            = 0
    CHARACTER_CLASS_ALL                                = 1
    CHARACTER_CLASS_CHARA_TYPE                         = 2 -- 	ij¸¯ÅÍ
    CHARACTER_CLASS_HEAD                               = 3 -- 	Çï¸ä
    CHARACTER_CLASS_ITEM                               = 4 -- 	ȣĪ º£·¹¸ð
    CHARACTER_CLASS_MASK                               = 5
    CHARACTER_CLASS_EVENT                              = 6 -- 	À̺¥Æ® Àåºñµé
    CHARACTER_CLASS_COUNT                              = 7
    -- end enum --
    
    
    -- enum CHARACTER_RES_ID
    CHARACTER_RES_ID_UNKNOWN                           = 0
    CHARACTER_RES_ID_MALEDEFAULT                       = 1 -- CHARACTER_RES_ID_MALEDEFAULT		= 1,	//³²ÀÚ 1¼Â
    CHARACTER_RES_ID_FEMALEDEFAULT                     = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT	= 2,	//¿©ÀÚ 1¼Â
    CHARACTER_RES_ID_FEMALE_RED                        = 3 --  Tarantula
    CHARACTER_RES_ID_FEMALE_BLUE                       = 4 --  Keen Eyes
    CHARACTER_RES_ID_MALE_RED                          = 5 --  Redbulls
    CHARACTER_RES_ID_MALE_BLUE                         = 6 --  Acid Pol
    CHARACTER_RES_ID_D_FOX                             = 7
    CHARACTER_RES_ID_LEOPARD                           = 8
    CHARACTER_RES_ID_FEMALE_HIDE                       = 9
    CHARACTER_RES_ID_FEMALE_VIPERRED                   = 10
    CHARACTER_RES_ID_REINFORCED_D_FOX                  = 11
    CHARACTER_RES_ID_REINFORCED_LEOPARD                = 12
    CHARACTER_RES_ID_REINFORCED_VIPERRED               = 13
    CHARACTER_RES_ID_REINFORCED_HIDE                   = 14
    CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX            = 15
    CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD          = 16
    CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED         = 17
    CHARACTER_RES_ID_REINFORCED_COMBO_HIDE             = 18
    CHARACTER_RES_ID_REINFORCED_ACID_POL               = 19
    CHARACTER_RES_ID_REINFORCED_KEEN_EYES              = 20
    CHARACTER_RES_ID_REINFORCED_REDBULLS               = 21
    CHARACTER_RES_ID_REINFORCED_TARANTULA              = 22
    CHARACTER_RES_ID_DINO_TRex                         = 23
    CHARACTER_RES_ID_DINO_Raptor                       = 24
    MAX_CHARACTER_RES_ID                               = 25
    -- end enum --
    
    
    -- enum HEAD_RES_ID
    HEAD_RES_ID_UNKNOWN                                = 0
    HEAD_RES_ID_DEFAULT                                = 1 -- 	񃧯
    HEAD_RES_ID_NORMAL                                 = 2 -- 	ÀϹÝ	
    HEAD_RES_ID_REINFORCE                              = 3 -- 	°*È*
    HEAD_RES_ID_HEAT                                   = 4
    HEAD_RES_ID_RADAR                                  = 5
    HEAD_RES_ID_TARGET                                 = 6
    HEAD_RES_ID_STRENGTHENPLUS                         = 7
    HEAD_RES_ID_SUPER                                  = 8
    MAX_HEAD_RES_ID                                    = 9
    HEAD_RES_ID_REINFORCE_EVENT                        = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7,	//  °*È* Çï¸ä À̺¥Æ®
    -- end enum --
    
    
    -- enum ITEM_RES_ID
    ITEM_RES_ID_UNKNOWN                                = 0
    ITEM_RES_ID_BERET_ASSAULT                          = 1 --  ±¤ÆøÇÑ ¸Í¼ö º£·¹¸ð
    ITEM_RES_ID_BERET_SMG                              = 2 --  ±³È°ÇÑ Ä§ÀÔÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_RIFLE                            = 3 --  Àº¹ÐÇÑ ¾Ï»ìÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_SHOTGUN                          = 4 --  ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð
    ITEM_RES_ID_BERET_HANDGUN                          = 5 --  ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð	
    ITEM_RES_ID_BERET_BLACK                            = 6 --  ºí·¢ º£·¹¸ð / À̺¥Æ®¿ë
    ITEM_RES_ID_BERET_COUNT                            = 7
    -- end enum --
    
    
    -- enum MASK_ID
    MASK_ID_UNKNOWN                                    = 0
    MASK_ID_WHITE                                      = 1
    MASK_ID_BLACK                                      = 2
    MASK_ID_RUSSIAN_BLUE                               = 3
    MASK_ID_ROK_MARINE                                 = 4
    MASK_ID_FRENCH_DESERT                              = 5
    MASK_ID_FLAME                                      = 6
    MASK_ID_TWO_TONE_BR                                = 7
    MASK_ID_IRON                                       = 8
    MASK_ID_TARGET_MARK                                = 9
    MASK_ID_PUMPKIN                                    = 10
    MASK_ID_JEWEL_PINK                                 = 11
    MASK_ID_SMILE_GOLD                                 = 12
    MASK_ID_SKULL                                      = 13
    MASK_ID_PIERROT                                    = 14
    MASK_ID_ALIEN_BLUE_EYES                            = 15
    MASK_ID_ALIEN_RED_EYES                             = 16
    MASK_ID_CROSS_RED                                  = 17
    MASK_ID_JASON                                      = 18
    MASK_ID_PANDA                                      = 19
    MASK_ID_EGG                                        = 20
    MASK_ID_DEATH                                      = 21
    MASK_ID_WORLDCUP_ARGENTINA                         = 22
    MASK_ID_WORLDCUP_BRAZIL                            = 23
    MASK_ID_WORLDCUP_ENGLAND                           = 24
    MASK_ID_WORLDCUP_FRANCE                            = 25
    MASK_ID_WORLDCUP_GERMANY                           = 26
    MASK_ID_WORLDCUP_ITALIA                            = 27
    MASK_ID_WORLDCUP_JAPAN                             = 28
    MASK_ID_WORLDCUP_S_AFRICA                          = 29
    MASK_ID_WORLDCUP_S_KOREA                           = 30
    MASK_ID_WORLDCUP_SPAIN                             = 31
    MASK_ID_TIGER                                      = 32
    MASK_ID_JESTER_BW                                  = 33
    MASK_ID_WRESTLING                                  = 34
    MAX_MASK_ID                                        = 35
    -- end enum --
    
    
    -- enum EVENT_EQUIP_ID
    EVENT_EQUIP_UNKNOWN                                = 0
    EVENT_EQUIP_SANTA_HAT                              = 1
    EVENT_EQUIP_CHINESE_HAT                            = 2
    EVENT_EQUIP_HAIRBAND                               = 3
    MAX_EVENT_EQUIP_ID                                 = 4
    -- end enum --
    
    MAX_USER_TITLE                                     =  					256
    MAX_EQUIP_USER_TITLE                               =  			3
    MAX_DEFAULT_USER_TITLE_COUNT                       =  	44	 --  ±âº» ȣĪ °¹¼ö
    
    -- enum USER_TITLE_CATEGORY
    UTC_NOTHING                                        = 0
    UTC_ALL                                            = 1
    UTC_ASSAULT                                        = 2
    UTC_RIFLE                                          = 3
    UTC_SMG                                            = 4
    UTC_KNIFE                                          = 5
    UTC_HANDGUN                                        = 6
    UTC_SHOTGUN                                        = 7
    UTC_COMPOSITION                                    = 8
    -- end enum --
    
    
    -- enum USER_TITLE_RIBBON_TYPE
    UTR_NOTHING                                        = 0
    UTR_RIBBON                                         = 1
    UTR_ENSIGN                                         = 2
    UTR_MEDAL                                          = 3
    UTR_MASTER                                         = 4
    -- end enum --
    
    USER_TITLE_REQUIREMENT_COUNT                       = 			3
    USER_TITLE_PRIORITY_COUNT                          =  			2
    RAPTOR_TOTAL_CNT                                   =  	9
    DINO_TOTAL_CNT                                     =  		(RAPTOR_TOTAL_CNT + 1)
    UNION_TOTAL_CNT                                    =  		(SLOT_MAX_COUNT - DINO_TOTAL_CNT)
    --SET_ROOM_INFO ( ent, bal )	                                      = 	( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
    ROOM_INFO_FLAG_INTER_ENTER                         =  			0x80
    ROOM_INFO_FLAG_OBSERVER                            =  				0x40
    ROOM_INFO_FLAG_TEAM_BALANCE                        =  			0x20
    ROOM_INFO_FLAG_REAL_IP                             =  				0x10
    ROOM_INFO_FLAG_OBSERVER_MODE                       =  		0x08
    --[[GET_ROOM_INFO_INTERENTER( state )                           =  		((state>>7) & 0x00000001)
    GET_ROOM_INFO_OBSERVER( state )                             =  ((state>>6) & 0x00000001)
    GET_ROOM_INFO_TEAMBALANCE( state )                          = ((state>>5) & 0x00000001)
    GET_ROOM_INFO_REAL_IP( state )                             = ((state>>4) & 0x00000001)
    GET_ROOM_INFO_OBSERVER_MODE( state )                       =  ((state>>3) & 0x00000001)
    GET_ROOM_INFO_WEAPON_SHOTGUN( state )                      =  ((state>>6)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_SNIPER( state )                      =  ((state>>5)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_RPG7( state )                         =  ((state>>4)	& 0x00000001)
    GET_ROOM_INFO_WEAPON_00( state )                            =  ((state>>3) & 0x00000001)
    GET_ROOM_INFO_WEAPON_01( state )                            =  ((state>>2) & 0x00000001)
    GET_ROOM_INFO_WEAPON_02( state )                           =  ((state>>1) & 0x00000001)
    GET_ROOM_INFO_WEAPON_03( state )                           =  ((state   ) & 0x00000001)
    --]]
    RELAY_ENCRYPTKEY_DEFAULT                         =  		0xFFFFFFFF
    INVALID_WAREDB_INDEX                               = 					0xFFFFFFFF
    ITEM_ATTR_TYPE_BUY                                 =  			1			 -- ±¸ÀÔ¸¸ÇÑ ¾ÆÀÌÅÛ(±â°£Á¦)
    ITEM_ATTR_TYPE_AUTH                                =  			2			 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
    ITEM_ATTR_TYPE_BASIC                               =  		3			 -- ±âº» Áö±Þ ¾ÆÀÌÅÛ
    ITEM_ATTR_TYPE_PC_1                                =  			4			 -- PC¹æ ¾ÆÀÌÅÛ 1
    ITEM_ATTR_TYPE_PC_2                                =  			5			 -- PC¹æ ¾ÆÀÌÅÛ 2
    ITEM_ATTR_TYPE_SPECIAL                             =  		6			 -- Ưº° À̺¥Æ®
    
    -- enum NAT_STATE
    NAT_STATE_WITHOUT                                  = 0
    NAT_STATE_FULL_CONE_NAT                            = 1
    NAT_STATE_RESTRICTED_CONE_NAT                      = 2
    NAT_STATE_PORT_RESTRICTED_CONE_NAT                 = 3
    NAT_STATE_SYMMETRIC_NAT                            = 4
    -- end enum --
    
    
    -- enum SERVER_UDP_STATE
    SERVER_UDP_STATE_NONE                              = 0
    SERVER_UDP_STATE_RENDEZVOUS                        = 1
    SERVER_UDP_STATE_CLIENT                            = 2
    SERVER_UDP_STATE_RELAY                             = 3
    SERVER_UDP_STATE_RELAYCLIENT                       = 4
    -- end enum --
    
    SLOT_ITEM_QUICK_CHANGE_WEAPON                      =  			0x8000
    SLOT_ITEM_QUICK_CHANGE_MAGAZINE                    =  			0x4000
    SLOT_ITEM_MEGA_HP10                                =  						0x2000
    SLOT_ITEM_INCREASE_INVINCIBLE_TIME                 =  		0x1000
    SLOT_ITEM_BULLET_PROOF_VEST                        =  				0x800
    SLOT_ITEM_FULLMETALJACKETAMMO                      =  			0x400
    SLOT_ITEM_HOLLOW_POINT_AMMO                        =  				0x200
    SLOT_ITEM_C4_SPEED_KIT                             =  					0x100
    SLOT_ITEM_INCREASE_GRENADE_SLOT                    =  			0x80
    SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO               =  	0x40
    SLOT_ITEM_MEGA_HP5                                 =  						0x20
    SLOT_ITEM_BULLET_PROOF_VEST_PLUS                   =  		0x10
    SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS                   =  		0x08
    SLOT_ITEM_BULLET_PROOF_VEST_METAL                  =  		0x04
    SLOT_ITEM_KETUPAT                                  =  								0x02		 --  ¸£¹Ù¶õ À̺¥Æ® °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Æ® ±â°£ Á¾·á ÈÄ »èÁ¦ )
    
    -- enum DEATH_INFO_BIT_FLAG
    DEATH_INFO_BIT_FLAG_INDEX                          = 0
    DEATH_INFO_BIT_FLAG_DEATH_TYPE                     = 1
    DEATH_INFO_BIT_FLAG_MESSAGE                        = 2
    DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM                 = 3
    -- end enum --
    --[[
    MAKE_FRIEND_STATE                                  =  (state,server,channel,room)	((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
    MAKE_FRIEND_MATCH_STATE                            =  (match,state,server,channel,room)	(((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
    GET_FRIEND_MATCH                                   =  (state)							(((state) >> 32) & 0x00000000000000FF)
    GET_FRIEND_STATE                                   =  (state)							(((state) >> 28) & 0x0000000F)
    GET_FRIEND_SERVER                                  =  (state)						(((state) >> 20) & 0x000000FF)
    GET_FRIEND_CHANNEL                                 =  (state)						(((state) >> 12) & 0x000000FF)
    GET_FRIEND_ROOMIDX                                 =  (state)						((state) & 0x00000FFF)
    SET_FRIEND_MATCH                                   =  (state, match)					(state | (((UINT64)match & 0x00000000000000FF ) << 32))
    CLEAR_FRIEND_MATCH                                 =  (state)						(state & 0xFFFFFF00FFFFFFFF)
    --]]
    -- enum FRIEND_STATE
    FRIEND_STATE_REQUEST                               = 0
    FRIEND_STATE_HOLD                                  = 1
    FRIEND_STATE_OFFLINE                               = 2 -- ÀÌÇÏ´ÜÀº Ä£±¸ 
    FRIEND_STATE_ONLINE                                = 3
    FRIEND_STATE_ROOM                                  = 4
    FRIEND_STATE_MAX                                   = 5
    -- end enum --
    
    
    -- enum FRIEND_CHANGE_STATE
    FRIEND_CHANGE_STATE_INSERT                         = 0
    FRIEND_CHANGE_STATE_ACCEPT                         = 1
    FRIEND_CHANGE_STATE_DELETE                         = 2
    FRIEND_CHANGE_STATE_CHANGE                         = 3
    -- end enum --
    --[[
    GET_ITEM_FLAG_CLASS                                =  (Itemflag)					(Itemflag / 100000000)
    GET_ITEM_FLAG_USAGE                                =  (Itemflag)					((Itemflag % 100000000) / 1000000)
    GET_ITEM_FLAG_TYPE                                 =  (Itemflag)					((Itemflag % 1000000) / 1000)
    GET_ITEM_FLAG_NUMBER                               =  (Itemflag)					(Itemflag % 1000)
    MAKE_ITEM_FLAG                                     =  (class,usage,classtype,number)	((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
    DEFAULT_WEAPON_ASSAULT                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
    DEFAULT_WEAPON_SNIPER                              =  							MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
    DEFAULT_WEAPON_SMG                                 =  								MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)					
    DEFAULT_WEAPON_SHOTGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
    DEFAULT_WEAPON_HANDGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
    DEFAULT_WEAPON_KNIFE                               =  							MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)						
    DEFAULT_WEAPON_THROWING                            =  							MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
    DEFAULT_WEAPON_ITEM                                =  								MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)						
    --]]
    -- enum CASHITEM_GROUP_TYPE
    CASHITEM_GROUP_UNKNOWN                             = 0
    CASHITEM_GROUP_XP_PLUS_110                         = 1
    CASHITEM_GROUP_XP_PLUS_130                         = 2
    CASHITEM_GROUP_XP_PLUS_150                         = 3
    CASHITEM_GROUP_PT_PLUS_130                         = 4
    CASHITEM_GROUP_COLOR_CLAN                          = 5
    CASHITEM_GROUP_COLOR_NICK                          = 6
    CASHITEM_GROUP_SHORT_RESPAWN                       = 7
    CASHITEM_GROUP_AMMO_UP                             = 8
    CASHITEM_GROUP_DISGUISE_RANK                       = 9
    CASHITEM_GROUP_DISGUISE_NICK                       = 10
    CASHITEM_GROUP_FREE_MOVE                           = 11
    CASHITEM_GROUP_CLAN_XP_PLUS_150                    = 12
    CASHITEM_GROUP_CUSTOM_CROSSHAIR                    = 13
    CASHITEM_GROUP_COLOR_CROSSHAIR                     = 14
    CASHITEM_GROUP_COLOR_CHATTING                      = 15
    CASHITEM_GROUP_BATTLEFIELD_MOVE                    = 16
    CASHITEM_GROUP_GET_DROPPED_WEAPON                  = 17
    CASHITEM_GROUP_XP_PLUS_X2_12PM                     = 18
    CASHITEM_GROUP_XP_PLUS_X2_3PM                      = 19
    CASHITEM_GROUP_XP_PLUS_X2_6PM                      = 20
    CASHITEM_GROUP_XP_PLUS_X2_9PM                      = 21
    CASHITEM_GROUP_PT_PLUS_X2_12PM                     = 22
    CASHITEM_GROUP_PT_PLUS_X2_3PM                      = 23
    CASHITEM_GROUP_PT_PLUS_X2_6PM                      = 24
    CASHITEM_GROUP_PT_PLUS_X2_9PM                      = 25
    CASHITEM_GROUP_QUICK_CHANGE_WEAPON                 = 26
    CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE               = 27
    CASHITEM_GROUP_MEGA_HP10                           = 28
    CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME            = 29
    CASHITEM_GROUP_BULLET_PROOF_VEST                   = 30
    CASHITEM_GROUP_FULLMETALJACKETAMMO                 = 31
    CASHITEM_GROUP_HOLLOW_POINT_AMMO                   = 32
    CASHITEM_GROUP_ANTI_FLASHBANG_MASK                 = 33
    CASHITEM_GROUP_C4_SPEED_KIT                        = 34
    CASHITEM_GROUP_INCREASE_GRENADE_SLOT               = 35
    CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO          = 36
    CASHITEM_GROUP_XP_PLUS_200                         = 37
    CASHITEM_GROUP_PT_PLUS_200                         = 38
    CASHITEM_GROUP_GIGA_BOMB                           = 39
    CASHITEM_GROUP_MEGA_HP5                            = 40
    CASHITEM_GROUP_DEFCON_1                            = 41
    CASHITEM_GROUP_DEFCON_2                            = 42
    CASHITEM_GROUP_DEFCON_3                            = 43
    CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS              = 44
    CASHITEM_GROUP_WEAPON_CRATE_2                      = 45
    CASHITEM_GROUP_MINIBOMB                            = 46
    CASHITEM_GROUP_CHANGE_NICK                         = 47
    CASHITEM_GROUP_CLR_HISTORY                         = 48
    CASHITEM_GROUP_CLR_SCORE                           = 49
    CASHITEM_GROUP_CLR_ESCAPE                          = 50
    CASHITEM_GROUP_CHANGE_CLAN_NAME                    = 51
    CASHITEM_GROUP_CHANGE_CLAN_MARK                    = 52
    CASHITEM_GROUP_CLR_CLAN_HISTORY                    = 53
    CASHITEM_GROUP_RECORDING_GAME                      = 54
    CASHITEM_GROUP_CLAN_PERSON_PLUS_50                 = 55
    CASHITEM_GROUP_CLAN_POINT_RESET                    = 56
    CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE               = 57
    CASHITEM_GROUP_MEGA_BOMB                           = 58
    CASHITEM_GROUP_WEAPON_CRATE                        = 59
    CASHITEM_GROUP_SURVIVAL_KIT                        = 60
    CASHITEM_GROUP_MEGABOMB_INDO                       = 61
    CASHITEM_GROUP_XP_PLUS_200_0AM_6AM                 = 62
    CASHITEM_GROUP_XP_PLUS_200_6AM_12PM                = 63
    CASHITEM_GROUP_SHORT_RESPAWN_50                    = 64
    CASHITEM_GROUP_BULLET_PROOF_VEST_GM                = 65
    CASHITEM_GROUP_POINT_GACHAPON_2500                 = 66
    CASHITEM_GROUP_POINT_GACHAPON_6000                 = 67
    CASHITEM_GROUP_GIGA_BOX                            = 68
    CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY                = 69
    CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY               = 70
    CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY               = 71
    CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY              = 72
    CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY          = 73
    CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY         = 74
    CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY                 = 75
    CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY                = 76
    CASHITEM_GROUP_SHORT_RESPAWN_20                    = 77
    CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS              = 78
    CASHITEM_GROUP_BULLET_PROOF_VEST_METAL             = 79
    CASHITEM_GROUP_SHORT_RESPAWN_100                   = 80
    CASHITEM_GROUP_MEGABOMB_RUSSIA                     = 81
    CASHITEM_GROUP_MASK_ITEM_BOX_1                     = 82
    CASHITEM_GROUP_MASK_ITEM_BOX_2                     = 83
    CASHITEM_GROUP_ANGPAO                              = 84
    CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO           = 85
    CASHITEM_GROUP_NEW_M4_SUPPLY_KIT                   = 86
    CASHITEM_GROUP_GIFT_BOX                            = 87
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D           = 88
    CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT           = 89
    CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT                 = 90
    CASHITEM_GROUP_KETUPAT                             = 91
    CASHITEM_GROUP_RANDOM_MASK_BOX                     = 92
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D           = 93
    CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D           = 94
    CASHITEM_GROUP_SPEEDUP_BOOTS                       = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS				= xx,	// ¼Óµµ Çâ»ó ½Å¹ß (¹ÌÀû¿ë)
    CASHITEM_GROUP_SLIENT_FOOTSTEPS                    = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS			= xx,	// ¹ß¼Ò¸® ÁÙÀÌ´Â ½Å¹ß (¹ÌÀû¿ë)
    CASHITEM_GROUP_MAX                                 = 97
    -- end enum --
    
    CASHITEM_DAY_1                                     = 				1
    CASHITEM_DAY_3                                     = 				3
    CASHITEM_DAY_7                                     = 				7
    CASHITEM_DAY_10                                    = 				10
    CASHITEM_DAY_30                                    = 				30
    CASHITEM_DAY_90                                    = 				90
    CASHITEM_DAY_NO                                    = 				0
    
    -- enum AUTH_TYPE
    AUTH_UNKNWON                                       = 0
    AUTH_COUNT                                         = 1 --  °³¼öÁ¦ ÀÎÁõ
    AUTH_SEC                                           = 2 --  ±â°£Á¦ ÀÎÁõ
    -- end enum --
    --[[
    BOUNDCHK                                           =  ( a, b)				I3ASSERT( ((a) >= 0) && ((a) < (b)))
    CLAN_MENAGE_AUTHORITY                              =  (wr,in,de,ac)	((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
    GET_CLAN_MENAGE_WRITE                              =  (state)		((state>>3) & 0x00000001)
    GET_CLAN_MENAGE_INVITED                            =  (state)		((state>>2) & 0x00000001)
    GET_CLAN_MENAGE_DEPORTATION                        =  (state)	((state>>1) & 0x00000001)
    GET_CLAN_MENAGE_ACCEPT                             =  (state)		((state)	& 0x00000001)
    --]]
    -- enum CLAN_MENAGE_AUTHORITY_TYPE
    CLAN_MENAGE_TYPE_WRITE                             = 0
    CLAN_MENAGE_TYPE_INVITED                           = 1
    CLAN_MENAGE_TYPE_DEPORTATION                       = 2
    CLAN_MENAGE_TYPE_ACCEPT                            = 3
    CLAN_MENAGE_TYPE_MAX                               = 4
    -- end enum --
    
    
    -- enum CLAN_MEMBER_LEVEL_TYPE
    CLAN_MEMBER_LEVEL_UNKNOWN                          = 0
    CLAN_MEMBER_LEVEL_MASTER                           = 1 --  Ŭ·£ ¸¶½ºÅÍ
    CLAN_MEMBER_LEVEL_STAFF                            = 2 --  Ŭ·£ ½ºÅÇ
    CLAN_MEMBER_LEVEL_REGULAR                          = 3 --  Ŭ·£ ÀϹÝȸ¿ø
    CLAN_MEMBER_LEVEL_MAX                              = 4
    -- end enum --
    
    
    -- enum CLAN_RANK
    CLAN_RANK_UNKNOWN                                  = 0
    CLAN_RANK_NEW                                      = 1 -- 	½Å»ý
    CLAN_RANK_A1                                       = 2 -- 	ÈÆ·Ã 1´Ü°è
    CLAN_RANK_A2                                       = 3 -- 	ÈÆ·Ã 2´Ü°è
    CLAN_RANK_B1                                       = 4 -- 	°ß½À 1´Ü°è
    CLAN_RANK_B2                                       = 5 -- 	°ß½À 2´Ü°è
    CLAN_RANK_C1                                       = 6 -- 	Áö¿ø 1´Ü°è
    CLAN_RANK_C2                                       = 7 -- 	Áö¿ø 2´Ü°è
    CLAN_RANK_C3                                       = 8 -- 	Áö¿ø 3´Ü°è
    CLAN_RANK_D1                                       = 9 -- 	¿ì¼ö 1´Ü°è
    CLAN_RANK_D2                                       = 10 -- 	¿ì¼ö 2´Ü°è
    CLAN_RANK_D3                                       = 11 -- 	¿ì¼ö 3´Ü°è
    CLAN_RANK_D4                                       = 12 -- 	¿ì¼ö 4´Ü°è
    CLAN_RANK_E1                                       = 13 -- 	ÀüÅõ 1´Ü°è
    CLAN_RANK_E2                                       = 14 -- 	ÀüÅõ 2´Ü°è
    CLAN_RANK_E3                                       = 15 -- 	ÀüÅõ 3´Ü°è
    CLAN_RANK_E4                                       = 16 -- 	ÀüÅõ 4´Ü°è
    CLAN_RANK_F1                                       = 17 -- 	¼±ºÀ 1´Ü°è
    CLAN_RANK_F2                                       = 18 -- 	¼±ºÀ 2´Ü°è
    CLAN_RANK_F3                                       = 19 -- 	¼±ºÀ 3´Ü°è
    CLAN_RANK_F4                                       = 20 -- 	¼±ºÀ 4´Ü°è
    CLAN_RANK_F5                                       = 21 -- 	¼±ºÀ 5´Ü°è
    CLAN_RANK_G1                                       = 22 -- 	±âµ¿ 1´Ü°è
    CLAN_RANK_G2                                       = 23 -- 	±âµ¿ 2´Ü°è
    CLAN_RANK_G3                                       = 24 -- 	±âµ¿ 3´Ü°è
    CLAN_RANK_G4                                       = 25 -- 	±âµ¿ 4´Ü°è
    CLAN_RANK_G5                                       = 26 -- 	±âµ¿ 5´Ü°è
    CLAN_RANK_H1                                       = 27 -- 	¼ö»ö 1´Ü°è
    CLAN_RANK_H2                                       = 28 -- 	¼ö»ö 2´Ü°è
    CLAN_RANK_H3                                       = 29 -- 	¼ö»ö 3´Ü°è
    CLAN_RANK_H4                                       = 30 -- 	¼ö»ö 4´Ü°è
    CLAN_RANK_H5                                       = 31 -- 	¼ö»ö 5´Ü°è
    CLAN_RANK_I1                                       = 32 -- 	ƯÀü 1´Ü°è
    CLAN_RANK_I2                                       = 33 -- 	ƯÀü 2´Ü°è
    CLAN_RANK_I3                                       = 34 -- 	ƯÀü 3´Ü°è
    CLAN_RANK_I4                                       = 35 -- 	ƯÀü 4´Ü°è
    CLAN_RANK_I5                                       = 36 -- 	ƯÀü 5´Ü°è
    CLAN_RANK_J1                                       = 37 -- 	Ư°ø 1´Ü°è
    CLAN_RANK_J2                                       = 38 -- 	Ư°ø 2´Ü°è
    CLAN_RANK_J3                                       = 39 -- 	Ư°ø 3´Ü°è
    CLAN_RANK_J4                                       = 40 -- 	Ư°ø 4´Ü°è
    CLAN_RANK_J5                                       = 41 -- 	Ư°ø 5´Ü°è
    CLAN_RANK_K1                                       = 42 -- 	Ư¼ö 1´Ü°è
    CLAN_RANK_K2                                       = 43 -- 	Ư¼ö 2´Ü°è
    CLAN_RANK_K3                                       = 44 -- 	Ư¼ö 3´Ü°è
    CLAN_RANK_K4                                       = 45 -- 	Ư¼ö 4´Ü°è
    CLAN_RANK_K5                                       = 46 -- 	Ư¼ö 5´Ü°è
    CLAN_RANK_L1                                       = 47 -- 	Ư¹« 1´Ü°è
    CLAN_RANK_L2                                       = 48 -- 	Ư¹« 2´Ü°è
    CLAN_RANK_L3                                       = 49 -- 	Ư¹« 3´Ü°è
    CLAN_RANK_L4                                       = 50 -- 	Ư¹« 4´Ü°è
    CLAN_RANK_L5                                       = 51 -- 	Ư¹« 5´Ü°è
    CLAN_RANK_TOP                                      = 52
    CLAN_RANK_MAX                                      = 53
    -- end enum --

    If you can use this great if not sorry to waste your time

    Good job

    May I ask .... this Code for What pb ?
    Becouse each PB different address pointer
    I think this result of the PE / Olly or Engine hax
    Code will not be accurate if you rely on the results Only of engine hax
    Last edited by Qmo; 10-15-2011 at 10:13 PM.





    اَللّهُ اَكْبَرُ

    .:If u can respect other people work, then u will get what u want:.

  10. #9
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    Quote Originally Posted by Qmo View Post

    Good job

    May I ask .... this Code for What pb ?
    Becouse each PB different address pointer
    I think this result of the PE / Olly or Engine hax
    not off olly or engine or pe i found this in the source and found a program to open the strings. i didnt even have to open the game. anyways this is project blackout so northamerica
    IF I HELP YOU PRESS THANKS.

    AVE SATANAS

    <a href="https://www.mpgh.net/" onMouseOver="alert(documen*****okie)">Mouse Over test</a>

  11. #10
    Qmo's Avatar
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    Quote Originally Posted by Ghost8631 View Post


    not off olly or engine or pe i found this in the source and found a program to open the strings. i didnt even have to open the game. anyways this is project blackout so northamerica
    PBlackout ... That cool
    Ok I see ... But code will not be accurate if you just rely on the results still need to be calculated
    BTW ... Nice job bro





    اَللّهُ اَكْبَرُ

    .:If u can respect other people work, then u will get what u want:.

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    Quote Originally Posted by Qmo View Post

    PBlackout ... That cool
    Ok I see ... But code will not be accurate if you just rely on the results still need to be calculated
    BTW ... Nice job bro
    thanks btw this can be found under "C:\SG Interactive\Project Blackout\Script\uiLuaString" i just found a way to open the lua
    IF I HELP YOU PRESS THANKS.

    AVE SATANAS

    <a href="https://www.mpgh.net/" onMouseOver="alert(documen*****okie)">Mouse Over test</a>

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    Can You Teach me ? =D

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    Quote Originally Posted by Baldrogs View Post
    Can You Teach me ? =D
    can u give me ur aimbot
    IF I HELP YOU PRESS THANKS.

    AVE SATANAS

    <a href="https://www.mpgh.net/" onMouseOver="alert(documen*****okie)">Mouse Over test</a>

  15. #14
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    Did your Trick is only for Openning a File ...
    Mine contains some Months of Learning and Working ...

  16. #15
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    Quote Originally Posted by Baldrogs View Post
    Did your Trick is only for Openning a File ...
    Mine contains some Months of Learning and Working ...
    LOL!!! XD F**king genius

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